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author | chai <chaifix@163.com> | 2021-08-29 19:44:31 +0800 |
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committer | chai <chaifix@163.com> | 2021-08-29 19:44:31 +0800 |
commit | cf4e1f9833c810e18429ddf40f4bcf9052ff17ac (patch) | |
tree | 2cfae8edc3966b084baabfd5366c1c928a113c29 /Assets/Scripts/Unit/UnitActionData.cs | |
parent | d88698a454fbfe306bd0142660172bdd6e93ecf3 (diff) |
*monster
Diffstat (limited to 'Assets/Scripts/Unit/UnitActionData.cs')
-rw-r--r-- | Assets/Scripts/Unit/UnitActionData.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Assets/Scripts/Unit/UnitActionData.cs b/Assets/Scripts/Unit/UnitActionData.cs index 8e45ca76..a2bb7a69 100644 --- a/Assets/Scripts/Unit/UnitActionData.cs +++ b/Assets/Scripts/Unit/UnitActionData.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; using UnityEngine; [Serializable] -public class TriggerAnimationDictionary : SerializableDictionary<UnitAnimation.EAnimState, AnimationClip> { } +public class TriggerAnimationDictionary : SerializableDictionary<string, AnimationClip> { } // 配置角色的动画 |