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authorchai <chaifix@163.com>2021-08-29 19:44:31 +0800
committerchai <chaifix@163.com>2021-08-29 19:44:31 +0800
commitcf4e1f9833c810e18429ddf40f4bcf9052ff17ac (patch)
tree2cfae8edc3966b084baabfd5366c1c928a113c29 /Assets/Scripts/Unit/UnitRootMotion.cs
parentd88698a454fbfe306bd0142660172bdd6e93ecf3 (diff)
*monster
Diffstat (limited to 'Assets/Scripts/Unit/UnitRootMotion.cs')
-rw-r--r--Assets/Scripts/Unit/UnitRootMotion.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/Assets/Scripts/Unit/UnitRootMotion.cs b/Assets/Scripts/Unit/UnitRootMotion.cs
index 8c6edaa0..c920010a 100644
--- a/Assets/Scripts/Unit/UnitRootMotion.cs
+++ b/Assets/Scripts/Unit/UnitRootMotion.cs
@@ -11,8 +11,6 @@ public class UnitRootMotion : UnitComponent
{
RootMotionData m_RootMotionData;
- Dictionary<UnitAnimation.EAnimState, RootMotionData> m_RootMotionDic = new Dictionary<UnitAnimation.EAnimState, RootMotionData>();
-
private float m_PrevNormalTime;
public override void Initialize()
@@ -22,6 +20,8 @@ public class UnitRootMotion : UnitComponent
#if false // 用自定义root motion
+ Dictionary<UnitAnimation.EAnimState, RootMotionData> m_RootMotionDic = new Dictionary<UnitAnimation.EAnimState, RootMotionData>();
+
public void Reset()
{
m_PrevNormalTime = 0;