diff options
author | chai <chaifix@163.com> | 2021-09-28 19:12:34 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-09-28 19:12:34 +0800 |
commit | 16e4a47beaf7786b63404d4a8356e45d70a393b5 (patch) | |
tree | 15391f9e57cb8d39705bfc13189956262e9e7fe7 /Assets/Scripts/Unit/UnitSnapshot.cs | |
parent | 10ea61d63a87931a98c3591735f0d70e10939401 (diff) |
*unit lens
Diffstat (limited to 'Assets/Scripts/Unit/UnitSnapshot.cs')
-rw-r--r-- | Assets/Scripts/Unit/UnitSnapshot.cs | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/Assets/Scripts/Unit/UnitSnapshot.cs b/Assets/Scripts/Unit/UnitSnapshot.cs new file mode 100644 index 00000000..0515bf6f --- /dev/null +++ b/Assets/Scripts/Unit/UnitSnapshot.cs @@ -0,0 +1,36 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+ +// 保存当前角色的快照 +public struct UnitSnapshotInfo +{
+ public UnitController unit;
+
+ public int animStateHash;
+
+ public float normalizedTime;
+
+ public TRS trs;
+
+}
+
+// 角色快照,用于lens effect
+public class UnitSnapshot : MonoBehaviour
+{
+ public UnitController owner;
+ public Animator animator;
+
+ public void Initialize(UnitController prototype)
+ {
+ animator.runtimeAnimatorController = prototype.unitAnimation.animator.runtimeAnimatorController;
+ }
+
+ public void ApplySnapshot(UnitSnapshotInfo info)
+ {
+ animator.Play(info.animStateHash, 0, info.normalizedTime);
+ animator.speed = 0.02f;
+ animator.Update(1 / 60f);
+ }
+
+}
\ No newline at end of file |