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authorchai <chaifix@163.com>2020-10-13 19:08:27 +0800
committerchai <chaifix@163.com>2020-10-13 19:08:27 +0800
commit0a84de586c479a32959bd30fbf1a05abac1557e1 (patch)
treead3a9cc6e5019c1d3939cd031346f29795201f1a /Assets/Scripts
parent71c03c717b189ee0ff0e62d219f02b8ab336c40a (diff)
+frank animation
Diffstat (limited to 'Assets/Scripts')
-rw-r--r--Assets/Scripts/Physics/PhysicsWorld.cs18
-rw-r--r--Assets/Scripts/Physics/PhysicsWorld.cs.meta11
-rw-r--r--Assets/Scripts/Test/RootConstainTest.cs8
3 files changed, 33 insertions, 4 deletions
diff --git a/Assets/Scripts/Physics/PhysicsWorld.cs b/Assets/Scripts/Physics/PhysicsWorld.cs
new file mode 100644
index 00000000..4ceb4a37
--- /dev/null
+++ b/Assets/Scripts/Physics/PhysicsWorld.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PhysicsWorld : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/Physics/PhysicsWorld.cs.meta b/Assets/Scripts/Physics/PhysicsWorld.cs.meta
new file mode 100644
index 00000000..febf844d
--- /dev/null
+++ b/Assets/Scripts/Physics/PhysicsWorld.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 35e8dc39af163994ba23b57f51d397f2
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Test/RootConstainTest.cs b/Assets/Scripts/Test/RootConstainTest.cs
index 3de174ee..4cd9dbb1 100644
--- a/Assets/Scripts/Test/RootConstainTest.cs
+++ b/Assets/Scripts/Test/RootConstainTest.cs
@@ -25,10 +25,10 @@ public class RootConstainTest : MonoBehaviour
{
//animator.ApplyBuiltinRootMotion();
transform.position += new Vector3(animator.deltaPosition.x, animator.deltaPosition.y, 0);
- transform.forward = animator.deltaRotation * transform.forward;
- Vector3 euler = animator.deltaRotation.ToEuler();
- euler.x = euler.z = euler.y = 0;
- transform.rotation *= Quaternion.Euler(euler);
+ //transform.forward = animator.deltaRotation * transform.forward;
+ //Vector3 euler = animator.deltaRotation.ToEuler();
+ //euler.x = euler.z = euler.y = 0;
+ //transform.rotation *= Quaternion.Euler(euler);
}
}