diff options
author | chai <chaifix@163.com> | 2020-10-13 10:33:05 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2020-10-13 10:33:05 +0800 |
commit | fc6de82e75310b4c007d80753a5f58e6692f4855 (patch) | |
tree | e6d8d9226595a6727d43f18a218f53533101a4e0 /Assets/Scripts | |
parent | 8cd16fb71177bb61a9475284d944bc6aba30740e (diff) |
+misc
Diffstat (limited to 'Assets/Scripts')
-rw-r--r-- | Assets/Scripts/Test/AimTest.cs | 32 | ||||
-rw-r--r-- | Assets/Scripts/Test/CentreTest.cs | 44 | ||||
-rw-r--r-- | Assets/Scripts/Test/FootIKTest.cs | 136 | ||||
-rw-r--r-- | Assets/Scripts/Test/HitBoxTest.cs | 72 | ||||
-rw-r--r-- | Assets/Scripts/Test/IKTest.cs | 66 | ||||
-rw-r--r-- | Assets/Scripts/Test/PhysicsWorldTest.cs | 18 | ||||
-rw-r--r-- | Assets/Scripts/Test/PhysicsWorldTest.cs.meta | 11 | ||||
-rw-r--r-- | Assets/Scripts/Test/RootConstainTest.cs | 70 | ||||
-rw-r--r-- | Assets/Scripts/Test/SaionjiScript.cs | 50 |
9 files changed, 264 insertions, 235 deletions
diff --git a/Assets/Scripts/Test/AimTest.cs b/Assets/Scripts/Test/AimTest.cs index ad33221b..d69c4a41 100644 --- a/Assets/Scripts/Test/AimTest.cs +++ b/Assets/Scripts/Test/AimTest.cs @@ -1,16 +1,16 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class AimTest : MonoBehaviour -{ - public GameObject Go_ConstainObj; - - public GameObject Go_AimTarget; - - public void LateUpdate() - { - Go_ConstainObj.transform.LookAt(Go_AimTarget.transform); - } - -} +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class AimTest : MonoBehaviour
+{
+ public GameObject Go_ConstainObj;
+
+ public GameObject Go_AimTarget;
+
+ public void LateUpdate()
+ {
+ Go_ConstainObj.transform.LookAt(Go_AimTarget.transform);
+ }
+
+}
diff --git a/Assets/Scripts/Test/CentreTest.cs b/Assets/Scripts/Test/CentreTest.cs index 1338067d..b921cc59 100644 --- a/Assets/Scripts/Test/CentreTest.cs +++ b/Assets/Scripts/Test/CentreTest.cs @@ -1,22 +1,22 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class CentreTest : MonoBehaviour -{ - - public Transform Trans_Saionji_Left; - public Transform Trans_Saionji_Right; - - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - transform.position = (Trans_Saionji_Left.position + Trans_Saionji_Right.position ) / 2; - } -} +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class CentreTest : MonoBehaviour
+{
+
+ public Transform Trans_Saionji_Left;
+ public Transform Trans_Saionji_Right;
+
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ transform.position = (Trans_Saionji_Left.position + Trans_Saionji_Right.position ) / 2;
+ }
+}
diff --git a/Assets/Scripts/Test/FootIKTest.cs b/Assets/Scripts/Test/FootIKTest.cs index f1711ade..5b939619 100644 --- a/Assets/Scripts/Test/FootIKTest.cs +++ b/Assets/Scripts/Test/FootIKTest.cs @@ -1,69 +1,69 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class FootIKTest : MonoBehaviour -{ - - Animator anim; - - public LayerMask layerMask; - - [Range(0, 1f)] - public float DistanceToGround; - - private void Start() - { - - anim = GetComponent<Animator>(); - - } - - private void OnAnimatorIK(int layerIndex) - { - - if (anim) - { - - anim.SetIKPositionWeight(AvatarIKGoal.LeftFoot, anim.GetFloat("IKLeftFootWeight")); - anim.SetIKRotationWeight(AvatarIKGoal.LeftFoot, anim.GetFloat("IKLeftFootWeight")); - anim.SetIKPositionWeight(AvatarIKGoal.RightFoot, anim.GetFloat("IKRightFootWeight")); - anim.SetIKRotationWeight(AvatarIKGoal.RightFoot, anim.GetFloat("IKRightFootWeight")); - - // Left Foot - RaycastHit hit; - Ray ray = new Ray(anim.GetIKPosition(AvatarIKGoal.LeftFoot) + Vector3.up, Vector3.down); - if (Physics.Raycast(ray, out hit, DistanceToGround + 1f, layerMask)) - { - if (hit.transform.tag == "Walkable") - { - Vector3 footOriginForward = anim.GetBoneTransform(HumanBodyBones.LeftFoot).forward; - Vector3 footPosition = hit.point; - footPosition.y += DistanceToGround; - anim.SetIKPosition(AvatarIKGoal.LeftFoot, footPosition); - anim.SetIKRotation(AvatarIKGoal.LeftFoot, Quaternion.LookRotation(footOriginForward - Vector3.Dot(footOriginForward, hit.normal) *(hit.normal), hit.normal)); - } - } - - // Right Foot - ray = new Ray(anim.GetIKPosition(AvatarIKGoal.RightFoot) + Vector3.up, Vector3.down); - if (Physics.Raycast(ray, out hit, DistanceToGround + 1f, layerMask)) - { - - if (hit.transform.tag == "Walkable") - { - Vector3 footOriginForward = anim.GetBoneTransform(HumanBodyBones.RightFoot).forward; - Vector3 footPosition = hit.point; - footPosition.y += DistanceToGround; - anim.SetIKPosition(AvatarIKGoal.RightFoot, footPosition); - anim.SetIKRotation(AvatarIKGoal.RightFoot, Quaternion.LookRotation(footOriginForward - Vector3.Dot(footOriginForward, hit.normal) * (hit.normal), hit.normal)); - } - - } - - - } - - } - +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class FootIKTest : MonoBehaviour
+{
+
+ Animator anim;
+
+ public LayerMask layerMask;
+
+ [Range(0, 1f)]
+ public float DistanceToGround;
+
+ private void Start()
+ {
+
+ anim = GetComponent<Animator>();
+
+ }
+
+ private void OnAnimatorIK(int layerIndex)
+ {
+
+ if (anim)
+ {
+
+ anim.SetIKPositionWeight(AvatarIKGoal.LeftFoot, anim.GetFloat("IKLeftFootWeight"));
+ anim.SetIKRotationWeight(AvatarIKGoal.LeftFoot, anim.GetFloat("IKLeftFootWeight"));
+ anim.SetIKPositionWeight(AvatarIKGoal.RightFoot, anim.GetFloat("IKRightFootWeight"));
+ anim.SetIKRotationWeight(AvatarIKGoal.RightFoot, anim.GetFloat("IKRightFootWeight"));
+
+ // Left Foot
+ RaycastHit hit;
+ Ray ray = new Ray(anim.GetIKPosition(AvatarIKGoal.LeftFoot) + Vector3.up, Vector3.down);
+ if (Physics.Raycast(ray, out hit, DistanceToGround + 1f, layerMask))
+ {
+ if (hit.transform.tag == "Walkable")
+ {
+ Vector3 footOriginForward = anim.GetBoneTransform(HumanBodyBones.LeftFoot).forward;
+ Vector3 footPosition = hit.point;
+ footPosition.y += DistanceToGround;
+ anim.SetIKPosition(AvatarIKGoal.LeftFoot, footPosition);
+ anim.SetIKRotation(AvatarIKGoal.LeftFoot, Quaternion.LookRotation(footOriginForward - Vector3.Dot(footOriginForward, hit.normal) *(hit.normal), hit.normal));
+ }
+ }
+
+ // Right Foot
+ ray = new Ray(anim.GetIKPosition(AvatarIKGoal.RightFoot) + Vector3.up, Vector3.down);
+ if (Physics.Raycast(ray, out hit, DistanceToGround + 1f, layerMask))
+ {
+
+ if (hit.transform.tag == "Walkable")
+ {
+ Vector3 footOriginForward = anim.GetBoneTransform(HumanBodyBones.RightFoot).forward;
+ Vector3 footPosition = hit.point;
+ footPosition.y += DistanceToGround;
+ anim.SetIKPosition(AvatarIKGoal.RightFoot, footPosition);
+ anim.SetIKRotation(AvatarIKGoal.RightFoot, Quaternion.LookRotation(footOriginForward - Vector3.Dot(footOriginForward, hit.normal) * (hit.normal), hit.normal));
+ }
+
+ }
+
+
+ }
+
+ }
+
}
\ No newline at end of file diff --git a/Assets/Scripts/Test/HitBoxTest.cs b/Assets/Scripts/Test/HitBoxTest.cs index 57b0d1af..139ec287 100644 --- a/Assets/Scripts/Test/HitBoxTest.cs +++ b/Assets/Scripts/Test/HitBoxTest.cs @@ -1,36 +1,36 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -// AABB hitbox -public class HitBoxTest : MonoBehaviour -{ - public bool DrawGizmo; - - [SerializeField] - private bool m_IsActive; - - [SerializeField] - private Vector3 m_TopLeft, m_RightBottom; - - private void OnDrawGizmos() - { - if (!DrawGizmo) return; - Gizmos.color = Color.green; - Vector3 topleft = transform.position + m_TopLeft; - Vector3 rightbottom = transform.position + m_RightBottom; - Gizmos.DrawCube((topleft + rightbottom) / 2, rightbottom - topleft); - } - - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// AABB hitbox
+public class HitBoxTest : MonoBehaviour
+{
+ public bool DrawGizmo;
+
+ [SerializeField]
+ private bool m_IsActive;
+
+ [SerializeField]
+ private Vector3 m_TopLeft, m_RightBottom;
+
+ private void OnDrawGizmos()
+ {
+ if (!DrawGizmo) return;
+ Gizmos.color = Color.green;
+ Vector3 topleft = transform.position + m_TopLeft;
+ Vector3 rightbottom = transform.position + m_RightBottom;
+ Gizmos.DrawCube((topleft + rightbottom) / 2, rightbottom - topleft);
+ }
+
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/Test/IKTest.cs b/Assets/Scripts/Test/IKTest.cs index 4e203be9..fdc5c2a3 100644 --- a/Assets/Scripts/Test/IKTest.cs +++ b/Assets/Scripts/Test/IKTest.cs @@ -1,33 +1,33 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class IKTest : MonoBehaviour -{ - public GameObject Go_FootIK; - [Range(0,1)] - public float IKWeight; - - private Animator animator; - - private void Start() - { - - } - - private void OnAnimatorIK(int layerIndex) - { - if(animator == null) - { - animator = GetComponent<Animator>(); - } - - animator.SetIKPositionWeight(AvatarIKGoal.LeftFoot, IKWeight); - animator.SetIKPosition(AvatarIKGoal.LeftFoot, Go_FootIK.transform.position); - - animator.SetIKRotationWeight(AvatarIKGoal.LeftFoot, IKWeight); - animator.SetIKRotation(AvatarIKGoal.LeftFoot, Go_FootIK.transform.rotation); - - } - -} +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class IKTest : MonoBehaviour
+{
+ public GameObject Go_FootIK;
+ [Range(0,1)]
+ public float IKWeight;
+
+ private Animator animator;
+
+ private void Start()
+ {
+
+ }
+
+ private void OnAnimatorIK(int layerIndex)
+ {
+ if(animator == null)
+ {
+ animator = GetComponent<Animator>();
+ }
+
+ animator.SetIKPositionWeight(AvatarIKGoal.LeftFoot, IKWeight);
+ animator.SetIKPosition(AvatarIKGoal.LeftFoot, Go_FootIK.transform.position);
+
+ animator.SetIKRotationWeight(AvatarIKGoal.LeftFoot, IKWeight);
+ animator.SetIKRotation(AvatarIKGoal.LeftFoot, Go_FootIK.transform.rotation);
+
+ }
+
+}
diff --git a/Assets/Scripts/Test/PhysicsWorldTest.cs b/Assets/Scripts/Test/PhysicsWorldTest.cs new file mode 100644 index 00000000..7c177213 --- /dev/null +++ b/Assets/Scripts/Test/PhysicsWorldTest.cs @@ -0,0 +1,18 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PhysicsWorldTest : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/Test/PhysicsWorldTest.cs.meta b/Assets/Scripts/Test/PhysicsWorldTest.cs.meta new file mode 100644 index 00000000..6e113c78 --- /dev/null +++ b/Assets/Scripts/Test/PhysicsWorldTest.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bef3db5279f15c347a57f806171eaa33 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Test/RootConstainTest.cs b/Assets/Scripts/Test/RootConstainTest.cs index 43c22b67..3de174ee 100644 --- a/Assets/Scripts/Test/RootConstainTest.cs +++ b/Assets/Scripts/Test/RootConstainTest.cs @@ -1,35 +1,35 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class RootConstainTest : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } - - private void OnAnimatorMove() - { - Animator animator = GetComponent<Animator>(); - - // 约束z=0 - if (animator) - { - //animator.ApplyBuiltinRootMotion(); - transform.position += new Vector3(animator.deltaPosition.x, animator.deltaPosition.y, 0); - transform.forward = animator.deltaRotation * transform.forward; - Vector3 euler = animator.deltaRotation.ToEuler(); - euler.x = euler.z = euler.y = 0; - transform.rotation *= Quaternion.Euler(euler); - } - } - -} +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class RootConstainTest : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+
+ private void OnAnimatorMove()
+ {
+ Animator animator = GetComponent<Animator>();
+
+ // 约束z=0
+ if (animator)
+ {
+ //animator.ApplyBuiltinRootMotion();
+ transform.position += new Vector3(animator.deltaPosition.x, animator.deltaPosition.y, 0);
+ transform.forward = animator.deltaRotation * transform.forward;
+ Vector3 euler = animator.deltaRotation.ToEuler();
+ euler.x = euler.z = euler.y = 0;
+ transform.rotation *= Quaternion.Euler(euler);
+ }
+ }
+
+}
diff --git a/Assets/Scripts/Test/SaionjiScript.cs b/Assets/Scripts/Test/SaionjiScript.cs index be2fdd59..67a042bd 100644 --- a/Assets/Scripts/Test/SaionjiScript.cs +++ b/Assets/Scripts/Test/SaionjiScript.cs @@ -1,25 +1,25 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class SaionjiScript : MonoBehaviour -{ - - - // Start is called before the first frame update - void Start() - { - - } - - private void OnCollisionEnter(Collision collision) - { - Debug.Log("OnCollisionEnter()"); - } - - private void OnTriggerEnter(Collider other) - { - Debug.Log("OnTriggerEnter()"); - } - -} +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class SaionjiScript : MonoBehaviour
+{
+ HitBoxTest hitbox;
+
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ private void OnCollisionEnter(Collision collision)
+ {
+ Debug.Log("OnCollisionEnter()");
+ }
+
+ private void OnTriggerEnter(Collider other)
+ {
+ Debug.Log("OnTriggerEnter()");
+ }
+
+}
|