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authorchai <chaifix@163.com>2020-10-13 10:33:05 +0800
committerchai <chaifix@163.com>2020-10-13 10:33:05 +0800
commitfc6de82e75310b4c007d80753a5f58e6692f4855 (patch)
treee6d8d9226595a6727d43f18a218f53533101a4e0 /Assets/Scripts
parent8cd16fb71177bb61a9475284d944bc6aba30740e (diff)
+misc
Diffstat (limited to 'Assets/Scripts')
-rw-r--r--Assets/Scripts/Test/AimTest.cs32
-rw-r--r--Assets/Scripts/Test/CentreTest.cs44
-rw-r--r--Assets/Scripts/Test/FootIKTest.cs136
-rw-r--r--Assets/Scripts/Test/HitBoxTest.cs72
-rw-r--r--Assets/Scripts/Test/IKTest.cs66
-rw-r--r--Assets/Scripts/Test/PhysicsWorldTest.cs18
-rw-r--r--Assets/Scripts/Test/PhysicsWorldTest.cs.meta11
-rw-r--r--Assets/Scripts/Test/RootConstainTest.cs70
-rw-r--r--Assets/Scripts/Test/SaionjiScript.cs50
9 files changed, 264 insertions, 235 deletions
diff --git a/Assets/Scripts/Test/AimTest.cs b/Assets/Scripts/Test/AimTest.cs
index ad33221b..d69c4a41 100644
--- a/Assets/Scripts/Test/AimTest.cs
+++ b/Assets/Scripts/Test/AimTest.cs
@@ -1,16 +1,16 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class AimTest : MonoBehaviour
-{
- public GameObject Go_ConstainObj;
-
- public GameObject Go_AimTarget;
-
- public void LateUpdate()
- {
- Go_ConstainObj.transform.LookAt(Go_AimTarget.transform);
- }
-
-}
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class AimTest : MonoBehaviour
+{
+ public GameObject Go_ConstainObj;
+
+ public GameObject Go_AimTarget;
+
+ public void LateUpdate()
+ {
+ Go_ConstainObj.transform.LookAt(Go_AimTarget.transform);
+ }
+
+}
diff --git a/Assets/Scripts/Test/CentreTest.cs b/Assets/Scripts/Test/CentreTest.cs
index 1338067d..b921cc59 100644
--- a/Assets/Scripts/Test/CentreTest.cs
+++ b/Assets/Scripts/Test/CentreTest.cs
@@ -1,22 +1,22 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class CentreTest : MonoBehaviour
-{
-
- public Transform Trans_Saionji_Left;
- public Transform Trans_Saionji_Right;
-
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
- transform.position = (Trans_Saionji_Left.position + Trans_Saionji_Right.position ) / 2;
- }
-}
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class CentreTest : MonoBehaviour
+{
+
+ public Transform Trans_Saionji_Left;
+ public Transform Trans_Saionji_Right;
+
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ transform.position = (Trans_Saionji_Left.position + Trans_Saionji_Right.position ) / 2;
+ }
+}
diff --git a/Assets/Scripts/Test/FootIKTest.cs b/Assets/Scripts/Test/FootIKTest.cs
index f1711ade..5b939619 100644
--- a/Assets/Scripts/Test/FootIKTest.cs
+++ b/Assets/Scripts/Test/FootIKTest.cs
@@ -1,69 +1,69 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class FootIKTest : MonoBehaviour
-{
-
- Animator anim;
-
- public LayerMask layerMask;
-
- [Range(0, 1f)]
- public float DistanceToGround;
-
- private void Start()
- {
-
- anim = GetComponent<Animator>();
-
- }
-
- private void OnAnimatorIK(int layerIndex)
- {
-
- if (anim)
- {
-
- anim.SetIKPositionWeight(AvatarIKGoal.LeftFoot, anim.GetFloat("IKLeftFootWeight"));
- anim.SetIKRotationWeight(AvatarIKGoal.LeftFoot, anim.GetFloat("IKLeftFootWeight"));
- anim.SetIKPositionWeight(AvatarIKGoal.RightFoot, anim.GetFloat("IKRightFootWeight"));
- anim.SetIKRotationWeight(AvatarIKGoal.RightFoot, anim.GetFloat("IKRightFootWeight"));
-
- // Left Foot
- RaycastHit hit;
- Ray ray = new Ray(anim.GetIKPosition(AvatarIKGoal.LeftFoot) + Vector3.up, Vector3.down);
- if (Physics.Raycast(ray, out hit, DistanceToGround + 1f, layerMask))
- {
- if (hit.transform.tag == "Walkable")
- {
- Vector3 footOriginForward = anim.GetBoneTransform(HumanBodyBones.LeftFoot).forward;
- Vector3 footPosition = hit.point;
- footPosition.y += DistanceToGround;
- anim.SetIKPosition(AvatarIKGoal.LeftFoot, footPosition);
- anim.SetIKRotation(AvatarIKGoal.LeftFoot, Quaternion.LookRotation(footOriginForward - Vector3.Dot(footOriginForward, hit.normal) *(hit.normal), hit.normal));
- }
- }
-
- // Right Foot
- ray = new Ray(anim.GetIKPosition(AvatarIKGoal.RightFoot) + Vector3.up, Vector3.down);
- if (Physics.Raycast(ray, out hit, DistanceToGround + 1f, layerMask))
- {
-
- if (hit.transform.tag == "Walkable")
- {
- Vector3 footOriginForward = anim.GetBoneTransform(HumanBodyBones.RightFoot).forward;
- Vector3 footPosition = hit.point;
- footPosition.y += DistanceToGround;
- anim.SetIKPosition(AvatarIKGoal.RightFoot, footPosition);
- anim.SetIKRotation(AvatarIKGoal.RightFoot, Quaternion.LookRotation(footOriginForward - Vector3.Dot(footOriginForward, hit.normal) * (hit.normal), hit.normal));
- }
-
- }
-
-
- }
-
- }
-
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class FootIKTest : MonoBehaviour
+{
+
+ Animator anim;
+
+ public LayerMask layerMask;
+
+ [Range(0, 1f)]
+ public float DistanceToGround;
+
+ private void Start()
+ {
+
+ anim = GetComponent<Animator>();
+
+ }
+
+ private void OnAnimatorIK(int layerIndex)
+ {
+
+ if (anim)
+ {
+
+ anim.SetIKPositionWeight(AvatarIKGoal.LeftFoot, anim.GetFloat("IKLeftFootWeight"));
+ anim.SetIKRotationWeight(AvatarIKGoal.LeftFoot, anim.GetFloat("IKLeftFootWeight"));
+ anim.SetIKPositionWeight(AvatarIKGoal.RightFoot, anim.GetFloat("IKRightFootWeight"));
+ anim.SetIKRotationWeight(AvatarIKGoal.RightFoot, anim.GetFloat("IKRightFootWeight"));
+
+ // Left Foot
+ RaycastHit hit;
+ Ray ray = new Ray(anim.GetIKPosition(AvatarIKGoal.LeftFoot) + Vector3.up, Vector3.down);
+ if (Physics.Raycast(ray, out hit, DistanceToGround + 1f, layerMask))
+ {
+ if (hit.transform.tag == "Walkable")
+ {
+ Vector3 footOriginForward = anim.GetBoneTransform(HumanBodyBones.LeftFoot).forward;
+ Vector3 footPosition = hit.point;
+ footPosition.y += DistanceToGround;
+ anim.SetIKPosition(AvatarIKGoal.LeftFoot, footPosition);
+ anim.SetIKRotation(AvatarIKGoal.LeftFoot, Quaternion.LookRotation(footOriginForward - Vector3.Dot(footOriginForward, hit.normal) *(hit.normal), hit.normal));
+ }
+ }
+
+ // Right Foot
+ ray = new Ray(anim.GetIKPosition(AvatarIKGoal.RightFoot) + Vector3.up, Vector3.down);
+ if (Physics.Raycast(ray, out hit, DistanceToGround + 1f, layerMask))
+ {
+
+ if (hit.transform.tag == "Walkable")
+ {
+ Vector3 footOriginForward = anim.GetBoneTransform(HumanBodyBones.RightFoot).forward;
+ Vector3 footPosition = hit.point;
+ footPosition.y += DistanceToGround;
+ anim.SetIKPosition(AvatarIKGoal.RightFoot, footPosition);
+ anim.SetIKRotation(AvatarIKGoal.RightFoot, Quaternion.LookRotation(footOriginForward - Vector3.Dot(footOriginForward, hit.normal) * (hit.normal), hit.normal));
+ }
+
+ }
+
+
+ }
+
+ }
+
} \ No newline at end of file
diff --git a/Assets/Scripts/Test/HitBoxTest.cs b/Assets/Scripts/Test/HitBoxTest.cs
index 57b0d1af..139ec287 100644
--- a/Assets/Scripts/Test/HitBoxTest.cs
+++ b/Assets/Scripts/Test/HitBoxTest.cs
@@ -1,36 +1,36 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-// AABB hitbox
-public class HitBoxTest : MonoBehaviour
-{
- public bool DrawGizmo;
-
- [SerializeField]
- private bool m_IsActive;
-
- [SerializeField]
- private Vector3 m_TopLeft, m_RightBottom;
-
- private void OnDrawGizmos()
- {
- if (!DrawGizmo) return;
- Gizmos.color = Color.green;
- Vector3 topleft = transform.position + m_TopLeft;
- Vector3 rightbottom = transform.position + m_RightBottom;
- Gizmos.DrawCube((topleft + rightbottom) / 2, rightbottom - topleft);
- }
-
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// AABB hitbox
+public class HitBoxTest : MonoBehaviour
+{
+ public bool DrawGizmo;
+
+ [SerializeField]
+ private bool m_IsActive;
+
+ [SerializeField]
+ private Vector3 m_TopLeft, m_RightBottom;
+
+ private void OnDrawGizmos()
+ {
+ if (!DrawGizmo) return;
+ Gizmos.color = Color.green;
+ Vector3 topleft = transform.position + m_TopLeft;
+ Vector3 rightbottom = transform.position + m_RightBottom;
+ Gizmos.DrawCube((topleft + rightbottom) / 2, rightbottom - topleft);
+ }
+
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/Test/IKTest.cs b/Assets/Scripts/Test/IKTest.cs
index 4e203be9..fdc5c2a3 100644
--- a/Assets/Scripts/Test/IKTest.cs
+++ b/Assets/Scripts/Test/IKTest.cs
@@ -1,33 +1,33 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class IKTest : MonoBehaviour
-{
- public GameObject Go_FootIK;
- [Range(0,1)]
- public float IKWeight;
-
- private Animator animator;
-
- private void Start()
- {
-
- }
-
- private void OnAnimatorIK(int layerIndex)
- {
- if(animator == null)
- {
- animator = GetComponent<Animator>();
- }
-
- animator.SetIKPositionWeight(AvatarIKGoal.LeftFoot, IKWeight);
- animator.SetIKPosition(AvatarIKGoal.LeftFoot, Go_FootIK.transform.position);
-
- animator.SetIKRotationWeight(AvatarIKGoal.LeftFoot, IKWeight);
- animator.SetIKRotation(AvatarIKGoal.LeftFoot, Go_FootIK.transform.rotation);
-
- }
-
-}
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class IKTest : MonoBehaviour
+{
+ public GameObject Go_FootIK;
+ [Range(0,1)]
+ public float IKWeight;
+
+ private Animator animator;
+
+ private void Start()
+ {
+
+ }
+
+ private void OnAnimatorIK(int layerIndex)
+ {
+ if(animator == null)
+ {
+ animator = GetComponent<Animator>();
+ }
+
+ animator.SetIKPositionWeight(AvatarIKGoal.LeftFoot, IKWeight);
+ animator.SetIKPosition(AvatarIKGoal.LeftFoot, Go_FootIK.transform.position);
+
+ animator.SetIKRotationWeight(AvatarIKGoal.LeftFoot, IKWeight);
+ animator.SetIKRotation(AvatarIKGoal.LeftFoot, Go_FootIK.transform.rotation);
+
+ }
+
+}
diff --git a/Assets/Scripts/Test/PhysicsWorldTest.cs b/Assets/Scripts/Test/PhysicsWorldTest.cs
new file mode 100644
index 00000000..7c177213
--- /dev/null
+++ b/Assets/Scripts/Test/PhysicsWorldTest.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PhysicsWorldTest : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/Test/PhysicsWorldTest.cs.meta b/Assets/Scripts/Test/PhysicsWorldTest.cs.meta
new file mode 100644
index 00000000..6e113c78
--- /dev/null
+++ b/Assets/Scripts/Test/PhysicsWorldTest.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: bef3db5279f15c347a57f806171eaa33
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Test/RootConstainTest.cs b/Assets/Scripts/Test/RootConstainTest.cs
index 43c22b67..3de174ee 100644
--- a/Assets/Scripts/Test/RootConstainTest.cs
+++ b/Assets/Scripts/Test/RootConstainTest.cs
@@ -1,35 +1,35 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class RootConstainTest : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-
- private void OnAnimatorMove()
- {
- Animator animator = GetComponent<Animator>();
-
- // 约束z=0
- if (animator)
- {
- //animator.ApplyBuiltinRootMotion();
- transform.position += new Vector3(animator.deltaPosition.x, animator.deltaPosition.y, 0);
- transform.forward = animator.deltaRotation * transform.forward;
- Vector3 euler = animator.deltaRotation.ToEuler();
- euler.x = euler.z = euler.y = 0;
- transform.rotation *= Quaternion.Euler(euler);
- }
- }
-
-}
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class RootConstainTest : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+
+ private void OnAnimatorMove()
+ {
+ Animator animator = GetComponent<Animator>();
+
+ // 约束z=0
+ if (animator)
+ {
+ //animator.ApplyBuiltinRootMotion();
+ transform.position += new Vector3(animator.deltaPosition.x, animator.deltaPosition.y, 0);
+ transform.forward = animator.deltaRotation * transform.forward;
+ Vector3 euler = animator.deltaRotation.ToEuler();
+ euler.x = euler.z = euler.y = 0;
+ transform.rotation *= Quaternion.Euler(euler);
+ }
+ }
+
+}
diff --git a/Assets/Scripts/Test/SaionjiScript.cs b/Assets/Scripts/Test/SaionjiScript.cs
index be2fdd59..67a042bd 100644
--- a/Assets/Scripts/Test/SaionjiScript.cs
+++ b/Assets/Scripts/Test/SaionjiScript.cs
@@ -1,25 +1,25 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class SaionjiScript : MonoBehaviour
-{
-
-
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- private void OnCollisionEnter(Collision collision)
- {
- Debug.Log("OnCollisionEnter()");
- }
-
- private void OnTriggerEnter(Collider other)
- {
- Debug.Log("OnTriggerEnter()");
- }
-
-}
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class SaionjiScript : MonoBehaviour
+{
+ HitBoxTest hitbox;
+
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ private void OnCollisionEnter(Collision collision)
+ {
+ Debug.Log("OnCollisionEnter()");
+ }
+
+ private void OnTriggerEnter(Collider other)
+ {
+ Debug.Log("OnTriggerEnter()");
+ }
+
+}