diff options
author | chai <chaifix@163.com> | 2020-10-15 13:53:27 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-15 13:53:27 +0800 |
commit | 6990a0d1fbdcbbf404f40713363ac1a148c8840a (patch) | |
tree | cbd92c7a47e12c30cba3300eb349d9c43ce512ab /Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample7_Collection.cs | |
parent | e846c64d6f927879cb8a095e62d773a8d7b3c9f4 (diff) |
-advanced inspector 对2018兼容性不太好,改用Odin
Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample7_Collection.cs')
-rw-r--r-- | Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample7_Collection.cs | 64 |
1 files changed, 0 insertions, 64 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample7_Collection.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample7_Collection.cs deleted file mode 100644 index 49ec53be..00000000 --- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample7_Collection.cs +++ /dev/null @@ -1,64 +0,0 @@ -using UnityEngine; -using System; -using System.Collections; -using System.Collections.Generic; - -using AdvancedInspector; - -public class AIExample7_Collection : MonoBehaviour -{ - // Any collection inspected by Advanced Inspector has the re-ordering controls. - public float[] myArray; - - // The collection attribute gives you control on how the collection is displayed. - // Giving it a number forces the collection to be of a fixed size, it cannot grow or shrink. - [Collection(10)] - public int[] fixedArray; - - // You can also turn off the sortable feature of an array, if for example item should be listed in a specific order. - [Collection(false)] - public bool[] unsortableArray; - - // Collection can also be displayed 1 item at a time. You can use a drop down or buttons to navigate in it. - [Collection(Display = CollectionDisplay.DropDown)] - public List<bool> dropDownList; - - // A collection size and index can also be bound to an enum type. - [Collection(typeof(MyCollectionEnum))] - public List<Vector3> enumBoundList; - - // Very large collection get a scrolling system to not display them all at once. - [Collection(100, MaxDisplayedItems = 10)] - public string[] largeCollection; - - // In some case, you may want a class to have a custom constructor. - // Usually, Unity is unable to invoke that constructor. - [Serializable] - public class CustomConstructor - { - public string value; - - public CustomConstructor(string text) - { - value = text; - } - } - - [Constructor("InvokeConstructor")] - public CustomConstructor[] constructors; - - public CustomConstructor InvokeConstructor() - { - return new CustomConstructor("This was added in a constructor"); - } -} - -// When binding an enum with a collection, the values should be in a zero-based 1 increment order, similar to the index of the collection. -public enum MyCollectionEnum -{ - ZeroValue = 0, - FirstValue = 1, - SecondValue = 2, - ThirdValue = 3, - ForthValue = 4 -}
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