diff options
author | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
commit | 22891bf59032ba88262824255a706d652031384b (patch) | |
tree | 7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/DebugConsoleWindow.cs | |
parent | 8b04ea73e540067f83870b61d89db4868fea5e8a (diff) |
* move folder
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/DebugConsoleWindow.cs')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/DebugConsoleWindow.cs | 203 |
1 files changed, 0 insertions, 203 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/DebugConsoleWindow.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/DebugConsoleWindow.cs deleted file mode 100644 index 85f4604a..00000000 --- a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/DebugConsoleWindow.cs +++ /dev/null @@ -1,203 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -//#define ASE_CONSOLE_WINDOW - -using UnityEngine; -using UnityEditor; -using System.Collections.Generic; - -namespace AmplifyShaderEditor -{ - public sealed class DebugConsoleWindow : EditorWindow - { - private const float WindowSizeX = 250; - private const float WindowSizeY = 250; - private const float WindowPosX = 5; - private const float WindowPosY = 5; - private Rect m_availableArea; - - private bool m_wikiAreaFoldout = true; - private bool m_miscAreaFoldout = true; - private Vector2 m_currentScrollPos; - - private int m_minURLNode = 0; - private int m_maxURLNode = -1; - -#if ASE_CONSOLE_WINDOW - public readonly static bool DeveloperMode = true; - public static bool UseShaderPanelsInfo = true; - [MenuItem( "Window/Amplify Shader Editor/Open Debug Console" )] - static void OpenMainShaderGraph() - { - OpenWindow(); - } - [MenuItem( "Window/Amplify Shader Editor/Create Template Menu Items" )] - public static void CreateTemplateMenuItems() - { - UIUtils.CurrentWindow.TemplatesManagerInstance.CreateTemplateMenuItems(); - } - -#else - public readonly static bool DeveloperMode = false; - public static bool UseShaderPanelsInfo = false; -#endif - - public static DebugConsoleWindow OpenWindow() - { - if ( DeveloperMode ) - { - DebugConsoleWindow currentWindow = ( DebugConsoleWindow ) DebugConsoleWindow.GetWindow( typeof( DebugConsoleWindow ), false, "ASE Debug Console" ); - currentWindow.titleContent.tooltip = "Debug Options for ASE. Intented only for ASE development team"; - currentWindow.minSize = new Vector2( WindowSizeX, WindowSizeY ); - currentWindow.maxSize = new Vector2( WindowSizeX, 2 * WindowSizeY ); ; - currentWindow.wantsMouseMove = true; - return currentWindow; - } - return null; - } - - void OnGUI() - { - m_availableArea = new Rect( WindowPosX, WindowPosY, position.width - 2 * WindowPosX, position.height - 2 * WindowPosY ); - GUILayout.BeginArea( m_availableArea ); - { - m_currentScrollPos = EditorGUILayout.BeginScrollView( m_currentScrollPos, GUILayout.Width( 0 ), GUILayout.Height( 0 ) ); - { - EditorGUILayout.BeginVertical(); - { - AmplifyShaderEditorWindow window = UIUtils.CurrentWindow; - if ( window != null ) - { - EditorGUILayout.Separator(); - - NodeUtils.DrawPropertyGroup( ref m_wikiAreaFoldout, "Wiki Helper", ShowWikiHelperFunctions ); - - EditorGUILayout.Separator(); - - NodeUtils.DrawPropertyGroup( ref m_miscAreaFoldout, "Misc", ShowMiscFuntions ); - - EditorGUILayout.Separator(); - } - else - { - EditorGUILayout.LabelField( "Please open an ASE window to access debug options" ); - } - } - EditorGUILayout.EndVertical(); - } - EditorGUILayout.EndScrollView(); - } - GUILayout.EndArea(); - } - - void ShowWikiHelperFunctions() - { - AmplifyShaderEditorWindow window = UIUtils.CurrentWindow; - EditorGUILayout.Separator(); - - if ( GUILayout.Button( "Nodes Screen Shots" ) ) - { - window.CurrentNodeExporterUtils.ActivateAutoScreenShot( Application.dataPath + "/../NodesInfo/Shots/",0,-1 ); - } - - GUILayout.BeginHorizontal(); - if( GUILayout.Button( "Nodes URLs" ) ) - { - window.CurrentNodeExporterUtils.ActivateNodesURL( m_minURLNode, m_maxURLNode ); - } - m_minURLNode = EditorGUILayout.IntField( m_minURLNode ); - m_maxURLNode = EditorGUILayout.IntField( m_maxURLNode ); - GUILayout.EndHorizontal(); - - EditorGUILayout.Separator(); - - if( GUILayout.Button( "Nodes Undo Test" ) ) - { - window.CurrentNodeExporterUtils.ActivateAutoUndo(); - } - - EditorGUILayout.Separator(); - - if ( GUILayout.Button( "Nodes Info" ) ) - { - window.CurrentPaletteWindow.DumpAvailableNodes( false, Application.dataPath + "/../NodesInfo/" ); - window.CurrentPaletteWindow.DumpAvailableNodes( true, Application.dataPath + "/../NodesInfo/" ); - } - - EditorGUILayout.Separator(); - - if ( GUILayout.Button( "Shortcuts Info" ) ) - { - window.ShortcutManagerInstance.DumpShortcutsToDisk( Application.dataPath + "/../NodesInfo/" ); - } - } - - void ShowMiscFuntions() - { - AmplifyShaderEditorWindow window = UIUtils.CurrentWindow; - if ( GUILayout.Button( "Force Example Shader Compilation" ) ) - { - UIUtils.ForceExampleShaderCompilation(); - } - EditorGUILayout.Separator(); - - if ( GUILayout.Button( "Refresh Available Nodes" ) ) - { - window.RefreshAvaibleNodes(); - } - - EditorGUILayout.Separator(); - - if ( GUILayout.Button( "Dump Uniform Names" ) ) - { - //window.CurrentPaletteWindow.NewList() - window.DuplicatePrevBufferInstance.DumpUniformNames(); - } - - EditorGUILayout.Separator(); - - if ( GUILayout.Button( "Force Palette Update" ) ) - { - Debug.Log( UIUtils.CurrentWindow.IsShaderFunctionWindow ); - window.CurrentPaletteWindow.ForceUpdate = true; - } - - EditorGUILayout.Separator(); - - if( GUILayout.Button( "Detect Infinite Loops" ) ) - { - if( window.IsShaderFunctionWindow ) - { - Debug.Log( "Starting infinite loop detection over shader functions" ); - List<FunctionOutput> nodes = window.OutsideGraph.FunctionOutputNodes.NodesList; - for( int i = 0; i < nodes.Count; i++ ) - { - UIUtils.DetectNodeLoopsFrom( nodes[ i ], new Dictionary<int, int>() ); - } - } - else - { - if( window.OutsideGraph.MultiPassMasterNodes.Count > 0 ) - { - Debug.Log( "Starting infinite loop detection over shader from template" ); - List<TemplateMultiPassMasterNode> nodes = window.OutsideGraph.MultiPassMasterNodes.NodesList; - for( int i = 0; i < nodes.Count; i++ ) - { - UIUtils.DetectNodeLoopsFrom( nodes[ i ], new Dictionary<int, int>() ); - } - } - else - { - Debug.Log( "Starting infinite loop detection over standard shader" ); - UIUtils.DetectNodeLoopsFrom( window.OutsideGraph.CurrentMasterNode, new Dictionary<int, int>() ); - } - } - Debug.Log( "End infinite loop detection" ); - } - } - } -} - - - |