diff options
author | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
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committer | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
commit | 22891bf59032ba88262824255a706d652031384b (patch) | |
tree | 7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/ShaderEditorModeWindow.cs | |
parent | 8b04ea73e540067f83870b61d89db4868fea5e8a (diff) |
* move folder
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/ShaderEditorModeWindow.cs')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/ShaderEditorModeWindow.cs | 192 |
1 files changed, 0 insertions, 192 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/ShaderEditorModeWindow.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/ShaderEditorModeWindow.cs deleted file mode 100644 index 6a987d42..00000000 --- a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/ShaderEditorModeWindow.cs +++ /dev/null @@ -1,192 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using UnityEngine; -using UnityEditor; - -namespace AmplifyShaderEditor -{ - public sealed class ShaderEditorModeWindow : MenuParent - { - private static readonly Color OverallColorOn = new Color( 1f, 1f, 1f, 0.9f ); - private static readonly Color OverallColorOff = new Color( 1f, 1f, 1f, 0.3f ); - private static readonly Color FontColorOff = new Color( 1f, 1f, 1f, 0.4f ); - private const float DeltaY = 15; - private const float DeltaX = 10; - - private const float CollSizeX = 180; - private const float CollSizeY = 70; - - //private static string MatFormat = "<size=20>MATERIAL</size>\n{0}"; - //private static string ShaderFormat = "<size=20>SHADER</size>\n{0}"; - //private const string CurrMatStr = "MATERIAL"; - //private const string CurrShaderStr = "SHADER"; - - private const string NoMaterialStr = "No Material"; - private const string NoShaderStr = "No Shader"; - - private bool m_init = true; - private string m_previousShaderName = string.Empty; - private string m_previousMaterialName = string.Empty; - private string m_previousShaderFunctionName = string.Empty; - - private Vector2 m_auxVector2; - private GUIContent m_leftAuxContent = new GUIContent(); - private GUIContent m_rightAuxContent = new GUIContent(); - private GUIStyle m_leftButtonStyle = null; - private GUIStyle m_rightButtonStyle = null; - private Rect m_leftButtonRect; - private Rect m_rightButtonRect; - - public ShaderEditorModeWindow( AmplifyShaderEditorWindow parentWindow ) : base( parentWindow, 0, 0, 0, 0, "ShaderEditorModeWindow", MenuAnchor.BOTTOM_CENTER, MenuAutoSize.NONE ) { } - - public void ConfigStyle( GUIStyle style ) - { - style.normal.textColor = FontColorOff; - style.hover.textColor = FontColorOff; - style.active.textColor = FontColorOff; - style.focused.textColor = FontColorOff; - - style.onNormal.textColor = FontColorOff; - style.onHover.textColor = FontColorOff; - style.onActive.textColor = FontColorOff; - style.onFocused.textColor = FontColorOff; - } - - - public void Draw( Rect graphArea, Vector2 mousePos, Shader currentShader, Material currentMaterial, float usableArea, float leftPos, float rightPos /*, bool showLastSelection*/ ) - { - EventType currentEventType = Event.current.type; - - if( !( currentEventType == EventType.Repaint || currentEventType == EventType.MouseDown || currentEventType == EventType.MouseMove ) ) - return; - - if ( m_init ) - { - m_init = false; - GUIStyle shaderModeTitle = UIUtils.GetCustomStyle( CustomStyle.ShaderModeTitle ); - GUIStyle shaderModeNoShader = UIUtils.GetCustomStyle( CustomStyle.ShaderModeNoShader ); - GUIStyle materialModeTitle = UIUtils.GetCustomStyle( CustomStyle.MaterialModeTitle ); - GUIStyle shaderNoMaterialModeTitle = UIUtils.GetCustomStyle( CustomStyle.ShaderNoMaterialModeTitle ); - - ConfigStyle( shaderModeTitle ); - ConfigStyle( shaderModeNoShader ); - ConfigStyle( materialModeTitle ); - ConfigStyle( shaderNoMaterialModeTitle ); - } - Color buffereredColor = GUI.color; - - MasterNode currentMasterNode = ParentWindow.CurrentGraph.CurrentMasterNode; - // Shader Mode - if ( currentMasterNode != null ) - { - m_leftButtonStyle = UIUtils.GetCustomStyle( currentShader == null ? CustomStyle.ShaderModeNoShader : CustomStyle.ShaderModeTitle ); - m_leftButtonRect = graphArea; - m_leftButtonRect.x = 10 + leftPos; - m_leftButtonRect.y += m_leftButtonRect.height - 38 - 15; - string shaderName = ( currentShader != null ) ? ( currentShader.name ) : NoShaderStr; - - if ( m_previousShaderName != shaderName ) - { - m_previousShaderName = shaderName; - m_leftAuxContent.text = "<size=20>SHADER</size>\n" + shaderName; - } - - m_auxVector2 = m_leftButtonStyle.CalcSize( m_leftAuxContent ); - m_leftButtonRect.width = m_auxVector2.x + 30 + 4; - m_leftButtonRect.height = 38; - - bool mouseOnTop = m_leftButtonRect.Contains( mousePos ); - GUI.color = mouseOnTop ? OverallColorOn : OverallColorOff; - GUI.Label( m_leftButtonRect, m_leftAuxContent, m_leftButtonStyle ); - - if( currentEventType == EventType.MouseMove && mouseOnTop ) - m_parentWindow.MarkToRepaint(); - - if ( currentEventType == EventType.MouseDown && mouseOnTop && currentShader != null ) - { - Event.current.Use(); - Selection.activeObject = currentShader; - EditorGUIUtility.PingObject( Selection.activeObject ); - } - - // Material Mode - if ( currentMaterial != null ) - { - m_rightButtonStyle = UIUtils.GetCustomStyle( CustomStyle.MaterialModeTitle ); - m_rightButtonRect = graphArea; - string matName = ( currentMaterial != null ) ? ( currentMaterial.name ) : NoMaterialStr; - - if ( m_previousMaterialName != matName ) - { - m_previousMaterialName = matName; - m_rightAuxContent.text = "<size=20>MATERIAL</size>\n" + matName; - } - - m_auxVector2 = m_rightButtonStyle.CalcSize( m_rightAuxContent ); - m_rightButtonRect.width = m_auxVector2.x + 30 + 4; - m_rightButtonRect.height = 38; - - m_rightButtonRect.x = graphArea.xMax - m_rightButtonRect.width - rightPos - 10; - m_rightButtonRect.y = graphArea.yMax - 38 - 15; - - bool mouseOnTopRight = m_rightButtonRect.Contains( mousePos ); - GUI.color = mouseOnTopRight ? OverallColorOn : OverallColorOff; - GUI.Label( m_rightButtonRect, m_rightAuxContent, m_rightButtonStyle ); - - if( currentEventType == EventType.MouseMove && mouseOnTopRight ) - m_parentWindow.MarkToRepaint(); - - if ( currentEventType == EventType.MouseDown && mouseOnTopRight ) - { - Event.current.Use(); - Selection.activeObject = currentMaterial; - EditorGUIUtility.PingObject( Selection.activeObject ); - } - } - } - - // Shader Function - else if ( currentMasterNode == null && ParentWindow.CurrentGraph.CurrentOutputNode != null ) - { - m_leftButtonStyle = UIUtils.GetCustomStyle( CustomStyle.ShaderFunctionMode ); - m_leftButtonRect = graphArea; - m_leftButtonRect.x = 10 + leftPos; - m_leftButtonRect.y += m_leftButtonRect.height - 38 - 15; - string functionName = ( ParentWindow.CurrentGraph.CurrentShaderFunction != null ) ? ( ParentWindow.CurrentGraph.CurrentShaderFunction.name ) : "No Shader Function"; - - if ( m_previousShaderFunctionName != functionName ) - { - m_previousShaderFunctionName = functionName; - m_leftAuxContent.text = "<size=20>SHADER FUNCTION</size>\n" + functionName; - } - - m_auxVector2 = m_leftButtonStyle.CalcSize( m_leftAuxContent ); - m_leftButtonRect.width = m_auxVector2.x + 30 + 4; - m_leftButtonRect.height = 38; - - bool mouseOnTop = m_leftButtonRect.Contains( mousePos ); - GUI.color = mouseOnTop ? OverallColorOn : OverallColorOff; - GUI.Label( m_leftButtonRect, m_leftAuxContent, m_leftButtonStyle ); - - if ( currentEventType == EventType.MouseDown && mouseOnTop && ParentWindow.CurrentGraph.CurrentShaderFunction != null ) - { - Event.current.Use(); - Selection.activeObject = ParentWindow.CurrentGraph.CurrentShaderFunction; - EditorGUIUtility.PingObject( Selection.activeObject ); - } - } - - GUI.color = buffereredColor; - } - - public override void Destroy() - { - base.Destroy(); - m_leftAuxContent = null; - m_rightAuxContent = null; - m_leftButtonStyle = null; - m_rightButtonStyle = null; - } - } -} |