diff options
author | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
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committer | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
commit | 22891bf59032ba88262824255a706d652031384b (patch) | |
tree | 7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonSep.cs | |
parent | 8b04ea73e540067f83870b61d89db4868fea5e8a (diff) |
* move folder
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonSep.cs')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonSep.cs | 41 |
1 files changed, 0 insertions, 41 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonSep.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonSep.cs deleted file mode 100644 index 69d11eb1..00000000 --- a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonSep.cs +++ /dev/null @@ -1,41 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using UnityEngine; -using UnityEditor; - -namespace AmplifyShaderEditor -{ - public sealed class ToolsMenuButtonSep : ToolsMenuButtonParent - { - private Color m_splitterColor = EditorGUIUtility.isProSkin ? new Color( 0.157f, 0.157f, 0.157f ) : new Color( 0.5f, 0.5f, 0.5f ); - [SerializeField] - private GUIStyle m_sepStyle; - public ToolsMenuButtonSep( AmplifyShaderEditorWindow parentWindow = null, string text = null, string tooltip = null, float buttonSpacing = -1 ) : base( parentWindow, text, tooltip, buttonSpacing ) { } - - public override void Draw() - { - base.Draw(); - if ( m_sepStyle == null ) - { - m_sepStyle = new GUIStyle(); - m_sepStyle.normal.background = Texture2D.whiteTexture; - m_sepStyle.hover.background = Texture2D.whiteTexture; - m_sepStyle.active.background = Texture2D.whiteTexture; - m_sepStyle.onNormal.background = Texture2D.whiteTexture; - m_sepStyle.onHover.background = Texture2D.whiteTexture; - m_sepStyle.onActive.background = Texture2D.whiteTexture; - m_sepStyle.stretchHeight = true; - } - Color originalColor = GUI.color; - GUI.color = m_splitterColor; - GUILayout.Box( string.Empty, m_sepStyle, GUILayout.MaxWidth( 2 ), GUILayout.ExpandHeight( true ) ); - GUI.color = originalColor; - } - - public override void Destroy() - { - m_sepStyle = null; - } - } -} |