summaryrefslogtreecommitdiff
path: root/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/BreakToComponentsNode.cs
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2022-03-10 14:07:40 +0800
committerchai <chaifix@163.com>2022-03-10 14:07:40 +0800
commit22891bf59032ba88262824255a706d652031384b (patch)
tree7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/BreakToComponentsNode.cs
parent8b04ea73e540067f83870b61d89db4868fea5e8a (diff)
* move folder
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/BreakToComponentsNode.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/BreakToComponentsNode.cs273
1 files changed, 0 insertions, 273 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/BreakToComponentsNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/BreakToComponentsNode.cs
deleted file mode 100644
index 340ae384..00000000
--- a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/BreakToComponentsNode.cs
+++ /dev/null
@@ -1,273 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using System;
-using UnityEngine;
-
-namespace AmplifyShaderEditor
-{
- [Serializable]
- [NodeAttributes( "Break To Components", "Vector Operators", "Breaks the input data into its individual components", null, KeyCode.B, tags: "split" )]
- public sealed class BreakToComponentsNode : ParentNode
- {
- private WirePortDataType m_currentType = WirePortDataType.FLOAT;
- private readonly string[] ColorPortNames = { "R", "G", "B", "A" };
- private readonly string[] VectorPortNames = { "X", "Y", "Z", "W" };
-
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue );
- for( int i = 0; i < 16; i++ )
- {
- AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );
- m_outputPorts[ i ].IndexPreviewOffset = 1;
- if( i != 0 )
- {
- m_outputPorts[ i ].Visible = false;
- }
- }
- m_previewShaderGUID = "5f58f74a202ba804daddec838b75207d";
- }
-
- public override void RenderNodePreview()
- {
- //Runs at least one time
- if( !m_initialized )
- {
- // nodes with no preview don't update at all
- PreviewIsDirty = false;
- return;
- }
-
- if( !PreviewIsDirty )
- return;
-
- SetPreviewInputs();
-
- int count = m_outputPorts.Count;
- for( int i = 0; i < count; i++ )
- {
- RenderTexture temp = RenderTexture.active;
- RenderTexture.active = m_outputPorts[ i ].OutputPreviewTexture;
- Graphics.Blit( null, m_outputPorts[ i ].OutputPreviewTexture, PreviewMaterial, Mathf.Min( i, 3 ) );
- RenderTexture.active = temp;
- }
-
- PreviewIsDirty = m_continuousPreviewRefresh;
- }
-
- public override RenderTexture PreviewTexture
- {
- get
- {
- return m_inputPorts[ 0 ].InputPreviewTexture( ContainerGraph );
- }
- }
-
- void UpdateOutputs( WirePortDataType newType )
- {
- //this only happens when on initial load
- if( newType == WirePortDataType.OBJECT )
- return;
-
- m_currentType = newType;
- switch( newType )
- {
- case WirePortDataType.OBJECT:
- {
- m_outputPorts[ 0 ].ChangeProperties( Constants.EmptyPortValue, WirePortDataType.OBJECT, false );
- m_outputPorts[ 0 ].Visible = true;
- for( int i = 1; i < m_outputPorts.Count; i++ )
- {
- m_outputPorts[ i ].Visible = false;
- }
- }
- break;
- case WirePortDataType.FLOAT:
- {
- m_outputPorts[ 0 ].ChangeProperties( Constants.EmptyPortValue, WirePortDataType.FLOAT, false );
- m_outputPorts[ 0 ].Visible = true;
- for( int i = 1; i < m_outputPorts.Count; i++ )
- {
- m_outputPorts[ i ].Visible = false;
- }
- }
- break;
- case WirePortDataType.FLOAT2:
- {
- for( int i = 0; i < 2; i++ )
- {
- m_outputPorts[ i ].ChangeProperties( VectorPortNames[ i ], WirePortDataType.FLOAT, false );
- m_outputPorts[ i ].Visible = true;
- }
- for( int i = 2; i < m_outputPorts.Count; i++ )
- {
- m_outputPorts[ i ].Visible = false;
- }
- }
- break;
- case WirePortDataType.FLOAT3:
- {
- for( int i = 0; i < 3; i++ )
- {
- m_outputPorts[ i ].ChangeProperties( VectorPortNames[ i ], WirePortDataType.FLOAT, false );
- m_outputPorts[ i ].Visible = true;
- }
- for( int i = 3; i < m_outputPorts.Count; i++ )
- {
- m_outputPorts[ i ].Visible = false;
- }
- }
- break;
- case WirePortDataType.FLOAT4:
- {
- for( int i = 0; i < 4; i++ )
- {
- m_outputPorts[ i ].ChangeProperties( VectorPortNames[ i ], WirePortDataType.FLOAT, false );
- m_outputPorts[ i ].Visible = true;
- }
- for( int i = 4; i < m_outputPorts.Count; i++ )
- {
- m_outputPorts[ i ].Visible = false;
- }
- }
- break;
- case WirePortDataType.FLOAT3x3:
- {
- for( int i = 0; i < 9; i++ )
- {
- m_outputPorts[ i ].ChangeProperties( "[" + (int)( i / 3 ) + "][" + i % 3 + "]", WirePortDataType.FLOAT, false );
- m_outputPorts[ i ].Visible = true;
- }
- for( int i = 9; i < m_outputPorts.Count; i++ )
- {
- m_outputPorts[ i ].Visible = false;
- }
- }
- break;
- case WirePortDataType.FLOAT4x4:
- {
- for( int i = 0; i < 16; i++ )
- {
- m_outputPorts[ i ].ChangeProperties( "[" + (int)( i / 4 ) + "][" + i % 4 + "]", WirePortDataType.FLOAT, false );
- m_outputPorts[ i ].Visible = true;
- }
- }
- break;
- case WirePortDataType.COLOR:
- {
- for( int i = 0; i < 4; i++ )
- {
- m_outputPorts[ i ].ChangeProperties( ColorPortNames[ i ], WirePortDataType.FLOAT, false );
- m_outputPorts[ i ].Visible = true;
- }
- for( int i = 4; i < m_outputPorts.Count; i++ )
- {
- m_outputPorts[ i ].Visible = false;
- }
- }
- break;
- case WirePortDataType.INT:
- {
- m_outputPorts[ 0 ].Visible = true;
- m_outputPorts[ 0 ].ChangeProperties( Constants.EmptyPortValue, WirePortDataType.INT, false );
- for( int i = 1; i < m_outputPorts.Count; i++ )
- {
- m_outputPorts[ i ].Visible = false;
- }
- }
- break;
- }
- m_sizeIsDirty = true;
- }
-
- public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
- {
- base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type );
- m_inputPorts[ 0 ].MatchPortToConnection();
- UpdateOutputs( m_inputPorts[ 0 ].DataType );
- }
-
- public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
- {
- base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
- m_inputPorts[ 0 ].MatchPortToConnection();
- UpdateOutputs( m_inputPorts[ 0 ].DataType );
- }
-
- public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
- {
- base.WriteToString( ref nodeInfo, ref connectionsInfo );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_currentType );
- }
-
- public override void ReadFromString( ref string[] nodeParams )
- {
- base.ReadFromString( ref nodeParams );
- UpdateOutputs( (WirePortDataType)Enum.Parse( typeof( WirePortDataType ), GetCurrentParam( ref nodeParams ) ) );
- }
-
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
- {
- return ReturnByType( m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ), outputId );
- }
-
- string value = string.Empty;
- value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
-
- int channelsUsed = 0;
- for( int i = 0; i < m_outputPorts.Count; i++ )
- {
- if( m_outputPorts[ i ].IsConnected )
- channelsUsed++;
- }
- string varName = "break" + OutputId;
- if( channelsUsed > 1 )
- {
- //RegisterLocalVariable( 0, value, ref dataCollector, varName );
- dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, m_inputPorts[ 0 ].DataType, varName, value );
- m_outputPorts[ 0 ].SetLocalValue( varName, dataCollector.PortCategory );
-
-
- value = varName;
- }
-
- return ReturnByType( value, outputId );
- }
-
- private string ReturnByType( string value, int outputId )
- {
- switch( m_inputPorts[ 0 ].DataType )
- {
- case WirePortDataType.OBJECT:
- case WirePortDataType.FLOAT:
- case WirePortDataType.INT:
- {
- return value;
- }
- case WirePortDataType.FLOAT2:
- case WirePortDataType.FLOAT3:
- case WirePortDataType.FLOAT4:
- {
- return GetOutputVectorItem( 0, outputId + 1, value );
- }
- case WirePortDataType.COLOR:
- {
- return GetOutputColorItem( 0, outputId + 1, value );
- }
- case WirePortDataType.FLOAT3x3:
- {
- return value + "[ " + ( (int)( outputId / 3 ) ) + " ][ " + ( outputId % 3 ) + " ]";
- }
- case WirePortDataType.FLOAT4x4:
- {
- return value + "[ " + ( (int)( outputId / 4 ) ) + " ][ " + ( outputId % 4 ) + " ]";
- }
- }
- return value;
- }
- }
-}