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authorchai <chaifix@163.com>2022-03-10 14:07:40 +0800
committerchai <chaifix@163.com>2022-03-10 14:07:40 +0800
commit22891bf59032ba88262824255a706d652031384b (patch)
tree7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleAddOpNode.cs
parent8b04ea73e540067f83870b61d89db4868fea5e8a (diff)
* move folder
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleAddOpNode.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleAddOpNode.cs58
1 files changed, 0 insertions, 58 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleAddOpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleAddOpNode.cs
deleted file mode 100644
index 463528fd..00000000
--- a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleAddOpNode.cs
+++ /dev/null
@@ -1,58 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using UnityEngine;
-using UnityEditor;
-using System;
-
-namespace AmplifyShaderEditor
-{
- [Serializable]
- [NodeAttributes( "Add", "Math Operators", "Addition of two or more values ( A + B + .. )", null, KeyCode.A )]
- public sealed class SimpleAddOpNode : DynamicTypeNode
- {
- private int m_cachedPropertyId = -1;
-
- protected override void CommonInit( int uniqueId )
- {
- m_dynamicRestrictions = new WirePortDataType[]
- {
- WirePortDataType.OBJECT,
- WirePortDataType.FLOAT,
- WirePortDataType.FLOAT2,
- WirePortDataType.FLOAT3,
- WirePortDataType.FLOAT4,
- WirePortDataType.COLOR,
- WirePortDataType.FLOAT3x3,
- WirePortDataType.FLOAT4x4,
- WirePortDataType.INT
- };
-
- base.CommonInit( uniqueId );
- m_extensibleInputPorts = true;
- m_previewShaderGUID = "9eb150cbc752cbc458a0a37984b9934a";
- }
-
- public override void SetPreviewInputs()
- {
- base.SetPreviewInputs();
-
- if ( m_cachedPropertyId == -1 )
- m_cachedPropertyId = Shader.PropertyToID( "_Count" );
-
- PreviewMaterial.SetInt( m_cachedPropertyId, m_inputPorts.Count);
- }
-
- public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
- string result = "( " + m_extensibleInputResults[ 0 ];
- for ( int i = 1; i < m_extensibleInputResults.Count; i++ )
- {
- result += " + " + m_extensibleInputResults[ i ];
- }
- result += " )";
- return result;
- }
- }
-}