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authorchai <chaifix@163.com>2022-03-10 14:07:40 +0800
committerchai <chaifix@163.com>2022-03-10 14:07:40 +0800
commit22891bf59032ba88262824255a706d652031384b (patch)
tree7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Utils/NodeExporterUtils.cs
parent8b04ea73e540067f83870b61d89db4868fea5e8a (diff)
* move folder
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Utils/NodeExporterUtils.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Utils/NodeExporterUtils.cs284
1 files changed, 0 insertions, 284 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Utils/NodeExporterUtils.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Utils/NodeExporterUtils.cs
deleted file mode 100644
index 0f2ca737..00000000
--- a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Utils/NodeExporterUtils.cs
+++ /dev/null
@@ -1,284 +0,0 @@
-using UnityEngine;
-using UnityEditor;
-using System.Collections.Generic;
-
-namespace AmplifyShaderEditor
-{
- public enum DebugScreenShotNodeState
- {
- CreateNode,
- FocusOnNode,
- TakeScreenshot,
- WaitFrame,
- DeleteNode
- };
-
- public enum DebugUndoNodeState
- {
- CreateNode,
- FocusOnNode,
- WaitFrameCreate,
- DeleteNode,
- WaitFrameDelete,
- UndoNode,
- WaitFrameUndo,
- PrepareForNext
- };
-
-
- public class NodeExporterUtils
- {
- //Auto-Screenshot nodes
- private RenderTexture m_screenshotRT;
- private Texture2D m_screenshotTex2D;
- private List<ContextMenuItem> m_screenshotList = new List<ContextMenuItem>();
- private DebugScreenShotNodeState m_screenShotState;
- private bool m_takingShots = false;
-
- private DebugUndoNodeState m_undoState;
- private bool m_testingUndo = false;
-
-
- private AmplifyShaderEditorWindow m_window;
- private ParentNode m_node;
-
-
- private string m_pathname;
-
- public NodeExporterUtils( AmplifyShaderEditorWindow window )
- {
- m_window = window;
- Undo.undoRedoPerformed += OnUndoRedoPerformed;
- }
-
- public void OnUndoRedoPerformed()
- {
- if( m_testingUndo && m_undoState == DebugUndoNodeState.WaitFrameUndo )
- {
- m_undoState = DebugUndoNodeState.PrepareForNext;
- }
- }
-
- public void CalculateShaderInstructions( Shader shader )
- {
- //Type shaderutilType = Type.GetType( "UnityEditor.ShaderUtil, UnityEditor" );
- //shaderutilType.InvokeMember( "OpenCompiledShader", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { shader, mode, customPlatformsMask, includeAllVariants } );
- }
-
- public void ActivateAutoScreenShot( string pathname, int from, int to )
- {
-
- m_pathname = pathname;
- if( !System.IO.Directory.Exists( m_pathname ) )
- {
- System.IO.Directory.CreateDirectory( m_pathname );
- }
-
- m_screenshotRT = new RenderTexture( (int)m_window.position.width, (int)m_window.position.height, 0 );
- m_screenshotTex2D = new Texture2D( (int)m_window.position.width, (int)m_window.position.height, TextureFormat.RGB24, false );
-
- RenderTexture.active = m_screenshotRT;
- m_window.CurrentPaletteWindow.FillList( ref m_screenshotList, true );
- m_window.CurrentGraph.ClearGraph();
- if( m_window.IsShaderFunctionWindow )
- {
- m_window.CurrentGraph.CurrentOutputNode.Vec2Position = new Vector2( 1500, 0 );
- }
- else
- {
- m_window.CurrentGraph.CurrentMasterNode.Vec2Position = new Vector2( 1500, 0 );
- }
- m_window.ResetCameraSettings();
-
- m_takingShots = true;
- m_screenShotState = DebugScreenShotNodeState.CreateNode;
-
- }
-
- public void ActivateNodesURL( int from , int to )
- {
- m_window.CurrentPaletteWindow.FillList( ref m_screenshotList, true );
-
- if( to < 0 || to > m_screenshotList.Count )
- to = m_screenshotList.Count;
-
- if( from >= to )
- return;
-
- for( int i = from; i < to; i++ )
- {
- if( m_screenshotList[ i ].NodeType != typeof( FunctionNode ) )
- {
- Application.OpenURL( m_screenshotList[ i ].NodeAttributes.NodeUrl );
- }
- }
- }
-
- public void ActivateAutoUndo()
- {
- m_window.CurrentPaletteWindow.FillList( ref m_screenshotList, true );
- m_window.CurrentGraph.ClearGraph();
- m_window.CurrentGraph.CurrentMasterNode.Vec2Position = new Vector2( 1500, 0 );
- m_window.ResetCameraSettings();
-
- m_testingUndo = true;
- m_undoState = DebugUndoNodeState.CreateNode;
- }
-
-
- public void Update()
- {
- if( m_testingUndo )
- {
- if( Event.current.type == EventType.Repaint )
- {
- m_window.Focus();
- switch( m_undoState )
- {
- case DebugUndoNodeState.CreateNode:
- {
- m_window.CurrentGraph.DeSelectAll();
- m_node = m_window.CreateNode( m_screenshotList[ 0 ].NodeType, Vector2.zero, null, true );
- m_node.RefreshExternalReferences();
- m_undoState = DebugUndoNodeState.FocusOnNode;
- Debug.Log( "Created " + m_node.Attributes.Name );
- }
- break;
- case DebugUndoNodeState.FocusOnNode:
- {
- m_window.FocusOnPoint( m_node.TruePosition.center, 1, false );
- m_undoState = DebugUndoNodeState.WaitFrameCreate;
- Debug.Log( "Focused " + m_node.Attributes.Name );
- }
- break;
- case DebugUndoNodeState.WaitFrameCreate:
- {
- m_undoState = DebugUndoNodeState.DeleteNode;
- Debug.Log( "Waiting on Create" );
- }
- break;
- case DebugUndoNodeState.DeleteNode:
- {
- Debug.Log( "Deleting " + m_node.Attributes.Name );
- m_window.DeleteSelectedNodeWithRepaint();
- m_undoState = DebugUndoNodeState.WaitFrameDelete;
- }
- break;
- case DebugUndoNodeState.WaitFrameDelete:
- {
- m_undoState = DebugUndoNodeState.UndoNode;
- Debug.Log( "Waiting on Delete" );
- }
- break;
- case DebugUndoNodeState.UndoNode:
- {
- Debug.Log( "Performing Undo" );
- m_undoState = DebugUndoNodeState.WaitFrameUndo;
- Undo.PerformUndo();
- }
- break;
- case DebugUndoNodeState.WaitFrameUndo: { } break;
- case DebugUndoNodeState.PrepareForNext:
- {
- m_screenshotList.RemoveAt( 0 );
- Debug.Log( "Undo Performed. Nodes Left " + m_screenshotList.Count );
- m_testingUndo = m_screenshotList.Count > 0;
- if( m_testingUndo )
- {
- m_undoState = DebugUndoNodeState.CreateNode;
- Debug.Log( "Going to next node" );
- }
- else
- {
- Debug.Log( "Finished Undo Test" );
- }
- }
- break;
-
- }
- }
- }
-
-
- if( m_takingShots )
- {
- m_window.Focus();
- switch( m_screenShotState )
- {
- case DebugScreenShotNodeState.CreateNode:
- {
- m_node = m_window.CreateNode( m_screenshotList[ 0 ].NodeType, Vector2.zero, null, false );
- m_node.RefreshExternalReferences();
- m_screenShotState = DebugScreenShotNodeState.FocusOnNode;
-
-
- }
- break;
- case DebugScreenShotNodeState.FocusOnNode:
- {
- //m_window.FocusOnNode( m_node, 1, false );
- m_window.FocusOnPoint( m_node.TruePosition.center, 1, false );
- m_screenShotState = DebugScreenShotNodeState.TakeScreenshot;
- }
- break;
- case DebugScreenShotNodeState.TakeScreenshot:
- {
- if( m_screenshotRT != null && Event.current.type == EventType.Repaint )
- {
- m_screenshotTex2D.ReadPixels( new Rect( 0, 0, m_screenshotRT.width, m_screenshotRT.height ), 0, 0 );
- m_screenshotTex2D.Apply();
-
- byte[] bytes = m_screenshotTex2D.EncodeToPNG();
- string pictureFilename = UIUtils.ReplaceInvalidStrings( m_screenshotList[ 0 ].Name );
- pictureFilename = UIUtils.RemoveInvalidCharacters( pictureFilename );
-
- System.IO.File.WriteAllBytes( m_pathname + pictureFilename + ".png", bytes );
- m_screenShotState = DebugScreenShotNodeState.WaitFrame;
- }
- }
- break;
- case DebugScreenShotNodeState.WaitFrame: { Debug.Log( "Wait Frame" ); m_screenShotState = DebugScreenShotNodeState.DeleteNode; } break;
- case DebugScreenShotNodeState.DeleteNode:
- {
- m_window.DestroyNode( m_node );
- m_screenshotList.RemoveAt( 0 );
- m_takingShots = m_screenshotList.Count > 0;
- Debug.Log( "Destroy Node " + m_screenshotList.Count );
-
- if( m_takingShots )
- {
- m_screenShotState = DebugScreenShotNodeState.CreateNode;
- }
- else
- {
- RenderTexture.active = null;
- m_screenshotRT.Release();
- UnityEngine.Object.DestroyImmediate( m_screenshotRT );
- m_screenshotRT = null;
- UnityEngine.Object.DestroyImmediate( m_screenshotTex2D );
- m_screenshotTex2D = null;
- }
- }
- break;
- };
- }
- }
-
- public void Destroy()
- {
- m_window = null;
- if( m_screenshotRT != null )
- {
- m_screenshotRT.Release();
- UnityEngine.Object.DestroyImmediate( m_screenshotRT );
- m_screenshotRT = null;
- }
-
- if( m_screenshotTex2D != null )
- {
- UnityEngine.Object.DestroyImmediate( m_screenshotTex2D );
- m_screenshotTex2D = null;
- }
- }
- }
-}