diff options
author | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
commit | 22891bf59032ba88262824255a706d652031384b (patch) | |
tree | 7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animation/PlayQueued.cs | |
parent | 8b04ea73e540067f83870b61d89db4868fea5e8a (diff) |
* move folder
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animation/PlayQueued.cs')
-rw-r--r-- | Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animation/PlayQueued.cs | 51 |
1 files changed, 0 insertions, 51 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animation/PlayQueued.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animation/PlayQueued.cs deleted file mode 100644 index 7be1b507..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animation/PlayQueued.cs +++ /dev/null @@ -1,51 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimation
-{
- [TaskCategory("Basic/Animation")]
- [TaskDescription("Plays an animation after previous animations has finished playing. Returns Success.")]
- public class PlayQueued : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The name of the animation")]
- public SharedString animationName;
- [Tooltip("Specifies when the animation should start playing")]
- public QueueMode queue = QueueMode.CompleteOthers;
- [Tooltip("The play mode of the animation")]
- public PlayMode playMode = PlayMode.StopSameLayer;
-
- // cache the animation component
- private Animation animation;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- animation = currentGameObject.GetComponent<Animation>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (animation == null) {
- Debug.LogWarning("Animation is null");
- return TaskStatus.Failure;
- }
-
- animation.PlayQueued(animationName.Value, queue, playMode);
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- animationName.Value = "";
- queue = QueueMode.CompleteOthers;
- playMode = PlayMode.StopSameLayer;
- }
- }
-}
\ No newline at end of file |