diff options
author | chai <chaifix@163.com> | 2021-09-08 10:52:35 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-09-08 10:52:35 +0800 |
commit | 21e186f75b504d832d9c7bef0456edd7d5d3155e (patch) | |
tree | e73c43fc78d0326f32da5fadfda57fa8e23c1d90 /Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animation/Stop.cs | |
parent | 7bd7b4c6c3be6840cab06aa4d8a38619bce44705 (diff) |
+behavior design
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animation/Stop.cs')
-rw-r--r-- | Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animation/Stop.cs | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animation/Stop.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animation/Stop.cs new file mode 100644 index 00000000..8625b0bd --- /dev/null +++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animation/Stop.cs @@ -0,0 +1,49 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimation
+{
+ [TaskCategory("Basic/Animation")]
+ [TaskDescription("Stops an animation. Stops all animations if animationName is blank. Returns Success.")]
+ public class Stop : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The name of the animation")]
+ public SharedString animationName;
+
+ // cache the animation component
+ private Animation animation;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ animation = currentGameObject.GetComponent<Animation>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (animation == null) {
+ Debug.LogWarning("Animation is null");
+ return TaskStatus.Failure;
+ }
+
+ if (string.IsNullOrEmpty(animationName.Value)) {
+ animation.Stop();
+ } else {
+ animation.Stop(animationName.Value);
+ }
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ animationName = "";
+ }
+ }
+}
\ No newline at end of file |