diff options
author | chai <chaifix@163.com> | 2021-09-08 10:52:35 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-09-08 10:52:35 +0800 |
commit | 21e186f75b504d832d9c7bef0456edd7d5d3155e (patch) | |
tree | e73c43fc78d0326f32da5fadfda57fa8e23c1d90 /Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/IsGrounded.cs | |
parent | 7bd7b4c6c3be6840cab06aa4d8a38619bce44705 (diff) |
+behavior design
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/IsGrounded.cs')
-rw-r--r-- | Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/IsGrounded.cs | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/IsGrounded.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/IsGrounded.cs new file mode 100644 index 00000000..4d480765 --- /dev/null +++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/IsGrounded.cs @@ -0,0 +1,39 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityCharacterController
+{
+ [TaskCategory("Basic/CharacterController")]
+ [TaskDescription("Returns Success if the character is grounded, otherwise Failure.")]
+ public class IsGrounded : Conditional
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+
+ private CharacterController characterController;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ characterController = currentGameObject.GetComponent<CharacterController>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (characterController == null) {
+ Debug.LogWarning("CharacterController is null");
+ return TaskStatus.Failure;
+ }
+
+ return characterController.isGrounded ? TaskStatus.Success : TaskStatus.Failure;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ }
+ }
+}
\ No newline at end of file |