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authorchai <chaifix@163.com>2022-03-10 14:07:40 +0800
committerchai <chaifix@163.com>2022-03-10 14:07:40 +0800
commit22891bf59032ba88262824255a706d652031384b (patch)
tree7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController
parent8b04ea73e540067f83870b61d89db4868fea5e8a (diff)
* move folder
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController')
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetCenter.cs45
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetCenter.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetHeight.cs44
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetHeight.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetRadius.cs45
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetRadius.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetSlopeLimit.cs45
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetSlopeLimit.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetStepOffset.cs45
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetStepOffset.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetVelocity.cs45
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetVelocity.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/HasColliderHit.cs43
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/HasColliderHit.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/IsGrounded.cs39
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/IsGrounded.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/Move.cs44
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/Move.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetCenter.cs44
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetCenter.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetHeight.cs44
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetHeight.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetRadius.cs44
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetRadius.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetSlopeLimit.cs44
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetSlopeLimit.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetStepOffset.cs44
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetStepOffset.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SimpleMove.cs44
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SimpleMove.cs.meta8
30 files changed, 0 insertions, 779 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetCenter.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetCenter.cs
deleted file mode 100644
index a05eb82a..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetCenter.cs
+++ /dev/null
@@ -1,45 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityCharacterController
-{
- [TaskCategory("Basic/CharacterController")]
- [TaskDescription("Stores the center of the CharacterController. Returns Success.")]
- public class GetCenter : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The center of the CharacterController")]
- [RequiredField]
- public SharedVector3 storeValue;
-
- private CharacterController characterController;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- characterController = currentGameObject.GetComponent<CharacterController>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (characterController == null) {
- Debug.LogWarning("CharacterController is null");
- return TaskStatus.Failure;
- }
-
- storeValue.Value = characterController.center;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- storeValue = Vector3.zero;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetCenter.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetCenter.cs.meta
deleted file mode 100644
index d0c9a496..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetCenter.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: e4033e3d9c7ef994ba600b3afec28a0d
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetHeight.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetHeight.cs
deleted file mode 100644
index 1317129e..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetHeight.cs
+++ /dev/null
@@ -1,44 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityCharacterController
-{
- [TaskCategory("Basic/CharacterController")]
- [TaskDescription("Stores the height of the CharacterController. Returns Success.")]
- public class GetHeight : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The height of the CharacterController")]
- [RequiredField]
- public SharedFloat storeValue;
-
- private CharacterController characterController;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- characterController = currentGameObject.GetComponent<CharacterController>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (characterController == null) {
- Debug.LogWarning("CharacterController is null");
- return TaskStatus.Failure;
- }
- storeValue.Value = characterController.height;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- storeValue = 0;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetHeight.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetHeight.cs.meta
deleted file mode 100644
index d1dd43b3..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetHeight.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: eec31e6d5685c674fa2952757b4adf9a
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetRadius.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetRadius.cs
deleted file mode 100644
index 67c3d1ff..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetRadius.cs
+++ /dev/null
@@ -1,45 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityCharacterController
-{
- [TaskCategory("Basic/CharacterController")]
- [TaskDescription("Stores the radius of the CharacterController. Returns Success.")]
- public class GetRadius : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The radius of the CharacterController")]
- [RequiredField]
- public SharedFloat storeValue;
-
- private CharacterController characterController;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- characterController = currentGameObject.GetComponent<CharacterController>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (characterController == null) {
- Debug.LogWarning("CharacterController is null");
- return TaskStatus.Failure;
- }
-
- storeValue.Value = characterController.radius;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- storeValue = 0;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetRadius.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetRadius.cs.meta
deleted file mode 100644
index 81e97192..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetRadius.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 3bf330244cdea3b43ad95e8731fdb78b
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetSlopeLimit.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetSlopeLimit.cs
deleted file mode 100644
index cb33ff2a..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetSlopeLimit.cs
+++ /dev/null
@@ -1,45 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityCharacterController
-{
- [TaskCategory("Basic/CharacterController")]
- [TaskDescription("Stores the slope limit of the CharacterController. Returns Success.")]
- public class GetSlopeLimit : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The slope limit of the CharacterController")]
- [RequiredField]
- public SharedFloat storeValue;
-
- private CharacterController characterController;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- characterController = currentGameObject.GetComponent<CharacterController>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (characterController == null) {
- Debug.LogWarning("CharacterController is null");
- return TaskStatus.Failure;
- }
-
- storeValue.Value = characterController.slopeLimit;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- storeValue = 0;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetSlopeLimit.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetSlopeLimit.cs.meta
deleted file mode 100644
index c6bf9789..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetSlopeLimit.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 3cb445c34dce1a14aa5134278025ec59
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetStepOffset.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetStepOffset.cs
deleted file mode 100644
index f4d14456..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetStepOffset.cs
+++ /dev/null
@@ -1,45 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityCharacterController
-{
- [TaskCategory("Basic/CharacterController")]
- [TaskDescription("Stores the step offset of the CharacterController. Returns Success.")]
- public class GetStepOffset : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The step offset of the CharacterController")]
- [RequiredField]
- public SharedFloat storeValue;
-
- private CharacterController characterController;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- characterController = currentGameObject.GetComponent<CharacterController>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (characterController == null) {
- Debug.LogWarning("CharacterController is null");
- return TaskStatus.Failure;
- }
-
- storeValue.Value = characterController.stepOffset;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- storeValue = 0;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetStepOffset.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetStepOffset.cs.meta
deleted file mode 100644
index 17385174..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetStepOffset.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: d9bb8d4be247f4d4cb9b2b05a6efd48f
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetVelocity.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetVelocity.cs
deleted file mode 100644
index 2c4ee10a..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetVelocity.cs
+++ /dev/null
@@ -1,45 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityCharacterController
-{
- [TaskCategory("Basic/CharacterController")]
- [TaskDescription("Stores the velocity of the CharacterController. Returns Success.")]
- public class GetVelocity : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The velocity of the CharacterController")]
- [RequiredField]
- public SharedVector3 storeValue;
-
- private CharacterController characterController;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- characterController = currentGameObject.GetComponent<CharacterController>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (characterController == null) {
- Debug.LogWarning("CharacterController is null");
- return TaskStatus.Failure;
- }
-
- storeValue.Value = characterController.velocity;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- storeValue = Vector3.zero;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetVelocity.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetVelocity.cs.meta
deleted file mode 100644
index 23ec32d3..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/GetVelocity.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 783c920567425bd4c9385eeaf8099ea4
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/HasColliderHit.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/HasColliderHit.cs
deleted file mode 100644
index a1688d5f..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/HasColliderHit.cs
+++ /dev/null
@@ -1,43 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityCharacterController
-{
- [TaskCategory("Basic/CharacterController")]
- [TaskDescription("Returns Success if the collider hit another object, otherwise Failure.")]
- public class HasColliderHit : Conditional
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The tag of the GameObject to check for a collision against")]
- public SharedString tag = "";
- [Tooltip("The object that started the collision")]
- public SharedGameObject collidedGameObject;
-
- private bool enteredCollision = false;
-
- public override TaskStatus OnUpdate()
- {
- return enteredCollision ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnEnd()
- {
- enteredCollision = false;
- }
-
- public override void OnControllerColliderHit(ControllerColliderHit hit)
- {
- if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(hit.gameObject.tag)) {
- collidedGameObject.Value = hit.gameObject;
- enteredCollision = true;
- }
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- tag = "";
- collidedGameObject = null;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/HasColliderHit.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/HasColliderHit.cs.meta
deleted file mode 100644
index 947de51c..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/HasColliderHit.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 9ff7c43d9df5279489455a4ce2eb3b20
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/IsGrounded.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/IsGrounded.cs
deleted file mode 100644
index 4d480765..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/IsGrounded.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityCharacterController
-{
- [TaskCategory("Basic/CharacterController")]
- [TaskDescription("Returns Success if the character is grounded, otherwise Failure.")]
- public class IsGrounded : Conditional
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
-
- private CharacterController characterController;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- characterController = currentGameObject.GetComponent<CharacterController>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (characterController == null) {
- Debug.LogWarning("CharacterController is null");
- return TaskStatus.Failure;
- }
-
- return characterController.isGrounded ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/IsGrounded.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/IsGrounded.cs.meta
deleted file mode 100644
index 536c1fa8..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/IsGrounded.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: e8541a996b0a37b4f8bce82dd23ddb84
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/Move.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/Move.cs
deleted file mode 100644
index de40f1d2..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/Move.cs
+++ /dev/null
@@ -1,44 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityCharacterController
-{
- [TaskCategory("Basic/CharacterController")]
- [TaskDescription("A more complex move function taking absolute movement deltas. Returns Success.")]
- public class Move : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The amount to move")]
- public SharedVector3 motion;
-
- private CharacterController characterController;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- characterController = currentGameObject.GetComponent<CharacterController>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (characterController == null) {
- Debug.LogWarning("CharacterController is null");
- return TaskStatus.Failure;
- }
-
- characterController.Move(motion.Value);
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- motion = Vector3.zero;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/Move.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/Move.cs.meta
deleted file mode 100644
index 00e7570e..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/Move.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 546770f14f8265d4c83b94210630b644
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetCenter.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetCenter.cs
deleted file mode 100644
index c3aaac90..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetCenter.cs
+++ /dev/null
@@ -1,44 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityCharacterController
-{
- [TaskCategory("Basic/CharacterController")]
- [TaskDescription("Sets the center of the CharacterController. Returns Success.")]
- public class SetCenter : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The center of the CharacterController")]
- public SharedVector3 center;
-
- private CharacterController characterController;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- characterController = currentGameObject.GetComponent<CharacterController>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (characterController == null) {
- Debug.LogWarning("CharacterController is null");
- return TaskStatus.Failure;
- }
-
- characterController.center = center.Value;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- center = Vector3.zero;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetCenter.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetCenter.cs.meta
deleted file mode 100644
index 90d1e1c9..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetCenter.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetHeight.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetHeight.cs
deleted file mode 100644
index 7ad8e61c..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetHeight.cs
+++ /dev/null
@@ -1,44 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityCharacterController
-{
- [TaskCategory("Basic/CharacterController")]
- [TaskDescription("Sets the height of the CharacterController. Returns Success.")]
- public class SetHeight : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The height of the CharacterController")]
- public SharedFloat height;
-
- private CharacterController characterController;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- characterController = currentGameObject.GetComponent<CharacterController>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (characterController == null) {
- Debug.LogWarning("CharacterController is null");
- return TaskStatus.Failure;
- }
-
- characterController.height = height.Value;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- height = 0;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetHeight.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetHeight.cs.meta
deleted file mode 100644
index d42f0e0b..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetHeight.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetRadius.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetRadius.cs
deleted file mode 100644
index 53327f7d..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetRadius.cs
+++ /dev/null
@@ -1,44 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityCharacterController
-{
- [TaskCategory("Basic/CharacterController")]
- [TaskDescription("Sets the radius of the CharacterController. Returns Success.")]
- public class SetRadius : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The radius of the CharacterController")]
- public SharedFloat radius;
-
- private CharacterController characterController;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- characterController = currentGameObject.GetComponent<CharacterController>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (characterController == null) {
- Debug.LogWarning("CharacterController is null");
- return TaskStatus.Failure;
- }
-
- characterController.radius = radius.Value;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- radius = 0;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetRadius.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetRadius.cs.meta
deleted file mode 100644
index 8db23e47..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetRadius.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetSlopeLimit.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetSlopeLimit.cs
deleted file mode 100644
index ac860c57..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetSlopeLimit.cs
+++ /dev/null
@@ -1,44 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityCharacterController
-{
- [TaskCategory("Basic/CharacterController")]
- [TaskDescription("Sets the slope limit of the CharacterController. Returns Success.")]
- public class SetSlopeLimit : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The slope limit of the CharacterController")]
- public SharedFloat slopeLimit;
-
- private CharacterController characterController;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- characterController = currentGameObject.GetComponent<CharacterController>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (characterController == null) {
- Debug.LogWarning("CharacterController is null");
- return TaskStatus.Failure;
- }
-
- characterController.slopeLimit = slopeLimit.Value;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- slopeLimit = 0;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetSlopeLimit.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetSlopeLimit.cs.meta
deleted file mode 100644
index aca63d5a..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetSlopeLimit.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetStepOffset.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetStepOffset.cs
deleted file mode 100644
index d646276d..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetStepOffset.cs
+++ /dev/null
@@ -1,44 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityCharacterController
-{
- [TaskCategory("Basic/CharacterController")]
- [TaskDescription("Sets the step offset of the CharacterController. Returns Success.")]
- public class SetStepOffset : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The step offset of the CharacterController")]
- public SharedFloat stepOffset;
-
- private CharacterController characterController;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- characterController = currentGameObject.GetComponent<CharacterController>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (characterController == null) {
- Debug.LogWarning("CharacterController is null");
- return TaskStatus.Failure;
- }
-
- characterController.stepOffset = stepOffset.Value;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- stepOffset = 0;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetStepOffset.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetStepOffset.cs.meta
deleted file mode 100644
index 5512e7e7..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SetStepOffset.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SimpleMove.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SimpleMove.cs
deleted file mode 100644
index 7b999324..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SimpleMove.cs
+++ /dev/null
@@ -1,44 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityCharacterController
-{
- [TaskCategory("Basic/CharacterController")]
- [TaskDescription("Moves the character with speed. Returns Success.")]
- public class SimpleMove : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The speed of the movement")]
- public SharedVector3 speed;
-
- private CharacterController characterController;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- characterController = currentGameObject.GetComponent<CharacterController>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (characterController == null) {
- Debug.LogWarning("CharacterController is null");
- return TaskStatus.Failure;
- }
-
- characterController.SimpleMove(speed.Value);
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- speed = Vector3.zero;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SimpleMove.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SimpleMove.cs.meta
deleted file mode 100644
index f3a41a05..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/SimpleMove.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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