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authorchai <chaifix@163.com>2021-09-08 10:52:35 +0800
committerchai <chaifix@163.com>2021-09-08 10:52:35 +0800
commit21e186f75b504d832d9c7bef0456edd7d5d3155e (patch)
treee73c43fc78d0326f32da5fadfda57fa8e23c1d90 /Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/LayerMask/GetLayer.cs
parent7bd7b4c6c3be6840cab06aa4d8a38619bce44705 (diff)
+behavior design
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/LayerMask/GetLayer.cs')
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/LayerMask/GetLayer.cs28
1 files changed, 28 insertions, 0 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/LayerMask/GetLayer.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/LayerMask/GetLayer.cs
new file mode 100644
index 00000000..032e47be
--- /dev/null
+++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/LayerMask/GetLayer.cs
@@ -0,0 +1,28 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityLayerMask
+{
+ [TaskCategory("Basic/LayerMask")]
+ [TaskDescription("Gets the layer of a GameObject.")]
+ public class GetLayer : Action
+ {
+ [Tooltip("The GameObject to set the layer of")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The name of the layer to get")]
+ [RequiredField]
+ public SharedString storeResult;
+
+ public override TaskStatus OnUpdate()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ storeResult.Value = LayerMask.LayerToName(currentGameObject.layer);
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ storeResult = "";
+ }
+ }
+} \ No newline at end of file