diff options
author | chai <chaifix@163.com> | 2021-09-08 10:52:35 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-09-08 10:52:35 +0800 |
commit | 21e186f75b504d832d9c7bef0456edd7d5d3155e (patch) | |
tree | e73c43fc78d0326f32da5fadfda57fa8e23c1d90 /Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/LayerMask/GetLayer.cs | |
parent | 7bd7b4c6c3be6840cab06aa4d8a38619bce44705 (diff) |
+behavior design
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/LayerMask/GetLayer.cs')
-rw-r--r-- | Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/LayerMask/GetLayer.cs | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/LayerMask/GetLayer.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/LayerMask/GetLayer.cs new file mode 100644 index 00000000..032e47be --- /dev/null +++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/LayerMask/GetLayer.cs @@ -0,0 +1,28 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityLayerMask
+{
+ [TaskCategory("Basic/LayerMask")]
+ [TaskDescription("Gets the layer of a GameObject.")]
+ public class GetLayer : Action
+ {
+ [Tooltip("The GameObject to set the layer of")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The name of the layer to get")]
+ [RequiredField]
+ public SharedString storeResult;
+
+ public override TaskStatus OnUpdate()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ storeResult.Value = LayerMask.LayerToName(currentGameObject.layer);
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ storeResult = "";
+ }
+ }
+}
\ No newline at end of file |