summaryrefslogtreecommitdiff
path: root/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetRange.cs
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2021-09-08 10:52:35 +0800
committerchai <chaifix@163.com>2021-09-08 10:52:35 +0800
commit21e186f75b504d832d9c7bef0456edd7d5d3155e (patch)
treee73c43fc78d0326f32da5fadfda57fa8e23c1d90 /Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetRange.cs
parent7bd7b4c6c3be6840cab06aa4d8a38619bce44705 (diff)
+behavior design
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetRange.cs')
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetRange.cs45
1 files changed, 45 insertions, 0 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetRange.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetRange.cs
new file mode 100644
index 00000000..3156c745
--- /dev/null
+++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetRange.cs
@@ -0,0 +1,45 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityLight
+{
+ [TaskCategory("Basic/Light")]
+ [TaskDescription("Stores the range of the light.")]
+ public class GetRange : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [RequiredField]
+ [Tooltip("The range to store")]
+ public SharedFloat storeValue;
+
+ // cache the light component
+ private Light light;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ light = currentGameObject.GetComponent<Light>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (light == null) {
+ Debug.LogWarning("Light is null");
+ return TaskStatus.Failure;
+ }
+
+ storeValue = light.range;
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ storeValue = 0;
+ }
+ }
+} \ No newline at end of file