diff options
author | chai <chaifix@163.com> | 2021-09-08 10:52:35 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-09-08 10:52:35 +0800 |
commit | 21e186f75b504d832d9c7bef0456edd7d5d3155e (patch) | |
tree | e73c43fc78d0326f32da5fadfda57fa8e23c1d90 /Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetAcceleration.cs | |
parent | 7bd7b4c6c3be6840cab06aa4d8a38619bce44705 (diff) |
+behavior design
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetAcceleration.cs')
-rw-r--r-- | Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetAcceleration.cs | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetAcceleration.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetAcceleration.cs new file mode 100644 index 00000000..050f35e4 --- /dev/null +++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetAcceleration.cs @@ -0,0 +1,49 @@ +using UnityEngine;
+#if !(UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4)
+using UnityEngine.AI;
+#endif
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityNavMeshAgent
+{
+ [TaskCategory("Basic/NavMeshAgent")]
+ [TaskDescription("Gets the maximum acceleration of an agent as it follows a path, given in units / sec^2.. Returns Success.")]
+ public class GetAcceleration : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [SharedRequired]
+ [Tooltip("The NavMeshAgent acceleration")]
+ public SharedFloat storeValue;
+
+ // cache the navmeshagent component
+ private NavMeshAgent navMeshAgent;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ navMeshAgent = currentGameObject.GetComponent<NavMeshAgent>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (navMeshAgent == null) {
+ Debug.LogWarning("NavMeshAgent is null");
+ return TaskStatus.Failure;
+ }
+
+ storeValue.Value = navMeshAgent.acceleration;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ storeValue = 0;
+ }
+ }
+}
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