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authorchai <chaifix@163.com>2022-03-10 14:07:40 +0800
committerchai <chaifix@163.com>2022-03-10 14:07:40 +0800
commit22891bf59032ba88262824255a706d652031384b (patch)
tree7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetRemainingDistance.cs
parent8b04ea73e540067f83870b61d89db4868fea5e8a (diff)
* move folder
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetRemainingDistance.cs')
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetRemainingDistance.cs49
1 files changed, 0 insertions, 49 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetRemainingDistance.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetRemainingDistance.cs
deleted file mode 100644
index e2f49731..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetRemainingDistance.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-using UnityEngine;
-#if !(UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4)
-using UnityEngine.AI;
-#endif
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityNavMeshAgent
-{
- [TaskCategory("Basic/NavMeshAgent")]
- [TaskDescription("Gets the distance between the agent's position and the destination on the current path. Returns Success.")]
- public class GetRemainingDistance : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [SharedRequired]
- [Tooltip("The remaining distance")]
- public SharedFloat storeValue;
-
- // cache the navmeshagent component
- private NavMeshAgent navMeshAgent;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- navMeshAgent = currentGameObject.GetComponent<NavMeshAgent>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (navMeshAgent == null) {
- Debug.LogWarning("NavMeshAgent is null");
- return TaskStatus.Failure;
- }
-
- storeValue.Value = navMeshAgent.remainingDistance;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- storeValue = 0;
- }
- }
-} \ No newline at end of file