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authorchai <chaifix@163.com>2022-03-10 14:07:40 +0800
committerchai <chaifix@163.com>2022-03-10 14:07:40 +0800
commit22891bf59032ba88262824255a706d652031384b (patch)
tree7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem
parent8b04ea73e540067f83870b61d89db4868fea5e8a (diff)
* move folder
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem')
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Clear.cs41
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Clear.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetDuration.cs49
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetDuration.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetEmissionRate.cs49
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetEmissionRate.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetEnableEmission.cs49
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetEnableEmission.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetGravityModifier.cs47
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetGravityModifier.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetLoop.cs49
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetLoop.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetMaxParticles.cs49
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetMaxParticles.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetParticleCount.cs45
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetParticleCount.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetPlaybackSpeed.cs50
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetPlaybackSpeed.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetTime.cs45
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetTime.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/IsAlive.cs39
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/IsAlive.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/IsPaused.cs39
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/IsPaused.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/IsPlaying.cs39
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/IsPlaying.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/IsStopped.cs39
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/IsStopped.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Pause.cs41
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Pause.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Play.cs41
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Play.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetEmissionRate.cs48
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetEmissionRate.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetEnableEmission.cs49
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetEnableEmission.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetGravityModifier.cs46
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetGravityModifier.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetLoop.cs49
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetLoop.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetMaxParticles.cs48
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetMaxParticles.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetPlaybackSpeed.cs49
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetPlaybackSpeed.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartColor.cs49
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartColor.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartDelay.cs49
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartDelay.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartLifetime.cs49
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartLifetime.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartRotation.cs49
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartRotation.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartSize.cs49
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartSize.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartSpeed.cs49
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartSpeed.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetTime.cs44
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetTime.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Simulate.cs44
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Simulate.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Stop.cs41
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Stop.cs.meta8
62 files changed, 0 insertions, 1671 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Clear.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Clear.cs
deleted file mode 100644
index 38988c82..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Clear.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
-{
- [TaskCategory("Basic/ParticleSystem")]
- [TaskDescription("Clear the Particle System.")]
- public class Clear : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
-
- private ParticleSystem particleSystem;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- particleSystem = currentGameObject.GetComponent<ParticleSystem>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (particleSystem == null) {
- Debug.LogWarning("ParticleSystem is null");
- return TaskStatus.Failure;
- }
-
- particleSystem.Clear();
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Clear.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Clear.cs.meta
deleted file mode 100644
index 63db0e0c..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Clear.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: de273e542591d5946a8728190438ae27
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetDuration.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetDuration.cs
deleted file mode 100644
index 4ea0f3a3..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetDuration.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
-{
- [TaskCategory("Basic/ParticleSystem")]
- [TaskDescription("Stores the duration of the Particle System.")]
- public class GetDuration : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The duration of the ParticleSystem")]
- [RequiredField]
- public SharedFloat storeResult;
-
- private ParticleSystem particleSystem;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- particleSystem = currentGameObject.GetComponent<ParticleSystem>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (particleSystem == null) {
- Debug.LogWarning("ParticleSystem is null");
- return TaskStatus.Failure;
- }
-
-#if UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4
- storeResult.Value = particleSystem.duration;
-#else
- storeResult.Value = particleSystem.main.duration;
-#endif
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- storeResult = 0;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetDuration.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetDuration.cs.meta
deleted file mode 100644
index f41e7cee..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetDuration.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 02a4d610e82f1854c87701c4d51957fb
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetEmissionRate.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetEmissionRate.cs
deleted file mode 100644
index 740466e5..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetEmissionRate.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
-{
- [TaskCategory("Basic/ParticleSystem")]
- [TaskDescription("Stores the emission rate of the Particle System.")]
- public class GetEmissionRate : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The emission rate of the ParticleSystem")]
- [RequiredField]
- public SharedFloat storeResult;
-
- private ParticleSystem particleSystem;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- particleSystem = currentGameObject.GetComponent<ParticleSystem>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (particleSystem == null) {
- Debug.LogWarning("ParticleSystem is null");
- return TaskStatus.Failure;
- }
-
-#if !(UNITY_5_1 || UNITY_5_2)
- Debug.Log("Warning: GetEmissionRate is not used in Unity 5.3 or later.");
-#else
- storeResult.Value = particleSystem.emissionRate;
-#endif
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- storeResult = 0;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetEmissionRate.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetEmissionRate.cs.meta
deleted file mode 100644
index 1658d847..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetEmissionRate.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 3adb98115d27ec64da9b5f56391570be
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetEnableEmission.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetEnableEmission.cs
deleted file mode 100644
index 2b6b57d2..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetEnableEmission.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
-{
- [TaskCategory("Basic/ParticleSystem")]
- [TaskDescription("Stores if the Particle System is emitting particles.")]
- public class GetEnableEmission : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("Is the Particle System emitting particles?")]
- [RequiredField]
- public SharedBool storeResult;
-
- private ParticleSystem particleSystem;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- particleSystem = currentGameObject.GetComponent<ParticleSystem>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (particleSystem == null) {
- Debug.LogWarning("ParticleSystem is null");
- return TaskStatus.Failure;
- }
-
-#if !(UNITY_5_1 || UNITY_5_2)
- storeResult.Value = particleSystem.emission.enabled;
-#else
- storeResult.Value = particleSystem.enableEmission;
-#endif
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- storeResult = false;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetEnableEmission.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetEnableEmission.cs.meta
deleted file mode 100644
index e894a6e4..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetEnableEmission.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 81dc1a241a2c872409a7919742df7581
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetGravityModifier.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetGravityModifier.cs
deleted file mode 100644
index b5a97797..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetGravityModifier.cs
+++ /dev/null
@@ -1,47 +0,0 @@
-#if UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
-{
- [TaskCategory("Basic/ParticleSystem")]
- [TaskDescription("Stores the gravity modifier of the Particle System.")]
- public class GetGravityModifier : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The gravity modifier of the ParticleSystem")]
- [RequiredField]
- public SharedFloat storeResult;
-
- private ParticleSystem particleSystem;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- particleSystem = currentGameObject.GetComponent<ParticleSystem>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (particleSystem == null) {
- Debug.LogWarning("ParticleSystem is null");
- return TaskStatus.Failure;
- }
-
- storeResult.Value = particleSystem.duration;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- storeResult = 0;
- }
- }
-}
-#endif \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetGravityModifier.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetGravityModifier.cs.meta
deleted file mode 100644
index 3412f534..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetGravityModifier.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 7001d2ab41ef4e64190afc7f9bce1876
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetLoop.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetLoop.cs
deleted file mode 100644
index 5ee3b1de..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetLoop.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
-{
- [TaskCategory("Basic/ParticleSystem")]
- [TaskDescription("Stores if the Particle System should loop.")]
- public class GetLoop : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("Should the ParticleSystem loop?")]
- [RequiredField]
- public SharedBool storeResult;
-
- private ParticleSystem particleSystem;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- particleSystem = currentGameObject.GetComponent<ParticleSystem>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (particleSystem == null) {
- Debug.LogWarning("ParticleSystem is null");
- return TaskStatus.Failure;
- }
-
-#if UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4
- storeResult.Value = particleSystem.loop;
-#else
- storeResult.Value = particleSystem.main.loop;
-#endif
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- storeResult = false;
- }
- }
-}
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetLoop.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetLoop.cs.meta
deleted file mode 100644
index bfa703a0..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetLoop.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 82f4ee8cf50887a4488fe6d0da18afc0
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetMaxParticles.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetMaxParticles.cs
deleted file mode 100644
index c53bbddd..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetMaxParticles.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
-{
- [TaskCategory("Basic/ParticleSystem")]
- [TaskDescription("Stores the max particles of the Particle System.")]
- public class GetMaxParticles : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The max particles of the ParticleSystem")]
- [RequiredField]
- public SharedFloat storeResult;
-
- private ParticleSystem particleSystem;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- particleSystem = currentGameObject.GetComponent<ParticleSystem>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (particleSystem == null) {
- Debug.LogWarning("ParticleSystem is null");
- return TaskStatus.Failure;
- }
-
-#if UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4
- storeResult.Value = particleSystem.maxParticles;
-#else
- storeResult.Value = particleSystem.main.maxParticles;
-#endif
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- storeResult = 0;
- }
- }
-}
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetMaxParticles.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetMaxParticles.cs.meta
deleted file mode 100644
index 8e026028..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetMaxParticles.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 429771af65df81c49aaf4b34630473fe
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetParticleCount.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetParticleCount.cs
deleted file mode 100644
index 06c4fe96..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetParticleCount.cs
+++ /dev/null
@@ -1,45 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
-{
- [TaskCategory("Basic/ParticleSystem")]
- [TaskDescription("Stores the particle count of the Particle System.")]
- public class GetParticleCount : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The particle count of the ParticleSystem")]
- [RequiredField]
- public SharedFloat storeResult;
-
- private ParticleSystem particleSystem;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- particleSystem = currentGameObject.GetComponent<ParticleSystem>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (particleSystem == null) {
- Debug.LogWarning("ParticleSystem is null");
- return TaskStatus.Failure;
- }
-
- storeResult.Value = particleSystem.particleCount;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- storeResult = 0;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetParticleCount.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetParticleCount.cs.meta
deleted file mode 100644
index c1cfbc05..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetParticleCount.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: f32e2ff9de4ff7b47a256ac3b51123c6
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetPlaybackSpeed.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetPlaybackSpeed.cs
deleted file mode 100644
index e23aac68..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetPlaybackSpeed.cs
+++ /dev/null
@@ -1,50 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
-{
- [TaskCategory("Basic/ParticleSystem")]
- [TaskDescription("Stores the playback speed of the Particle System.")]
- public class GetPlaybackSpeed : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The playback speed of the ParticleSystem")]
- [RequiredField]
- public SharedFloat storeResult;
-
- private ParticleSystem particleSystem;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- particleSystem = currentGameObject.GetComponent<ParticleSystem>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (particleSystem == null) {
- Debug.LogWarning("ParticleSystem is null");
- return TaskStatus.Failure;
- }
-
-#if UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4
- storeResult.Value = particleSystem.playbackSpeed;
-#else
- ParticleSystem.MainModule mainParticleSystem = particleSystem.main;
- storeResult.Value = mainParticleSystem.simulationSpeed;
-#endif
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- storeResult = 0;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetPlaybackSpeed.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetPlaybackSpeed.cs.meta
deleted file mode 100644
index 12e27063..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetPlaybackSpeed.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: f8f29f170ac706b498e7c933136d8036
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetTime.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetTime.cs
deleted file mode 100644
index 315474d5..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetTime.cs
+++ /dev/null
@@ -1,45 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
-{
- [TaskCategory("Basic/ParticleSystem")]
- [TaskDescription("Stores the time of the Particle System.")]
- public class GetTime : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The time of the ParticleSystem")]
- [RequiredField]
- public SharedFloat storeResult;
-
- private ParticleSystem particleSystem;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- particleSystem = currentGameObject.GetComponent<ParticleSystem>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (particleSystem == null) {
- Debug.LogWarning("ParticleSystem is null");
- return TaskStatus.Failure;
- }
-
- storeResult.Value = particleSystem.time;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- storeResult = 0;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetTime.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetTime.cs.meta
deleted file mode 100644
index 0cd924dc..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetTime.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 9b15c7efbf98f7649adf8dd4474b0579
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/IsAlive.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/IsAlive.cs
deleted file mode 100644
index 49f56b98..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/IsAlive.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
-{
- [TaskCategory("Basic/ParticleSystem")]
- [TaskDescription("Is the Particle System alive?")]
- public class IsAlive : Conditional
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
-
- private ParticleSystem particleSystem;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- particleSystem = currentGameObject.GetComponent<ParticleSystem>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (particleSystem == null) {
- Debug.LogWarning("ParticleSystem is null");
- return TaskStatus.Failure;
- }
-
- return particleSystem.IsAlive() ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/IsAlive.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/IsAlive.cs.meta
deleted file mode 100644
index aa294a13..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/IsAlive.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 3d554784e9a9fa040a2446402ba3f10e
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/IsPaused.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/IsPaused.cs
deleted file mode 100644
index d0180464..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/IsPaused.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
-{
- [TaskCategory("Basic/ParticleSystem")]
- [TaskDescription("Is the Particle System paused?")]
- public class IsPaused : Conditional
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
-
- private ParticleSystem particleSystem;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- particleSystem = currentGameObject.GetComponent<ParticleSystem>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (particleSystem == null) {
- Debug.LogWarning("ParticleSystem is null");
- return TaskStatus.Failure;
- }
-
- return particleSystem.isPaused ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/IsPaused.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/IsPaused.cs.meta
deleted file mode 100644
index 00a5c85f..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/IsPaused.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: e4e9ab132f20dfa4095b3c90303ebf74
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
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- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/IsPlaying.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/IsPlaying.cs
deleted file mode 100644
index ee9f9472..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/IsPlaying.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
-{
- [TaskCategory("Basic/ParticleSystem")]
- [TaskDescription("Is the Particle System playing?")]
- public class IsPlaying : Conditional
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
-
- private ParticleSystem particleSystem;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- particleSystem = currentGameObject.GetComponent<ParticleSystem>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (particleSystem == null) {
- Debug.LogWarning("ParticleSystem is null");
- return TaskStatus.Failure;
- }
-
- return particleSystem.isPlaying ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/IsPlaying.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/IsPlaying.cs.meta
deleted file mode 100644
index d3f13e4d..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/IsPlaying.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 654b51e99f64bfb489e12866a569f00e
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
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- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/IsStopped.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/IsStopped.cs
deleted file mode 100644
index 39642507..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/IsStopped.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
-{
- [TaskCategory("Basic/ParticleSystem")]
- [TaskDescription("Is the Particle System stopped?")]
- public class IsStopped : Conditional
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
-
- private ParticleSystem particleSystem;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- particleSystem = currentGameObject.GetComponent<ParticleSystem>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (particleSystem == null) {
- Debug.LogWarning("ParticleSystem is null");
- return TaskStatus.Failure;
- }
-
- return particleSystem.isStopped ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/IsStopped.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/IsStopped.cs.meta
deleted file mode 100644
index d0a054fb..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/IsStopped.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: c719a7379c22b184380b4e63ccdfd064
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Pause.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Pause.cs
deleted file mode 100644
index 496b2db5..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Pause.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
-{
- [TaskCategory("Basic/ParticleSystem")]
- [TaskDescription("Pause the Particle System.")]
- public class Pause : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
-
- private ParticleSystem particleSystem;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- particleSystem = currentGameObject.GetComponent<ParticleSystem>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (particleSystem == null) {
- Debug.LogWarning("ParticleSystem is null");
- return TaskStatus.Failure;
- }
-
- particleSystem.Pause();
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Pause.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Pause.cs.meta
deleted file mode 100644
index d6e60239..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Pause.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: c9c9cc56691817b49af4fd1cfbc3e363
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- serializedVersion: 2
- defaultReferences: []
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Play.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Play.cs
deleted file mode 100644
index 6797351c..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Play.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
-{
- [TaskCategory("Basic/ParticleSystem")]
- [TaskDescription("Play the Particle System.")]
- public class Play : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
-
- private ParticleSystem particleSystem;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- particleSystem = currentGameObject.GetComponent<ParticleSystem>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (particleSystem == null) {
- Debug.LogWarning("ParticleSystem is null");
- return TaskStatus.Failure;
- }
-
- particleSystem.Play();
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Play.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Play.cs.meta
deleted file mode 100644
index 276c73c4..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Play.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: a8ffb889d35074d4fb08d8502155c0b2
-MonoImporter:
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetEmissionRate.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetEmissionRate.cs
deleted file mode 100644
index 2034a071..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetEmissionRate.cs
+++ /dev/null
@@ -1,48 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
-{
- [TaskCategory("Basic/ParticleSystem")]
- [TaskDescription("Sets the emission rate of the Particle System.")]
- public class SetEmissionRate : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The emission rate of the ParticleSystem")]
- public SharedFloat emissionRate;
-
- private ParticleSystem particleSystem;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- particleSystem = currentGameObject.GetComponent<ParticleSystem>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (particleSystem == null) {
- Debug.LogWarning("ParticleSystem is null");
- return TaskStatus.Failure;
- }
-
-#if !(UNITY_5_1 || UNITY_5_2)
- Debug.Log("Warning: SetEmissionRate is not used in Unity 5.3 or later.");
-#else
- particleSystem.emissionRate = emissionRate.Value;
-#endif
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- emissionRate = 0;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetEmissionRate.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetEmissionRate.cs.meta
deleted file mode 100644
index ac56602a..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetEmissionRate.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: a8300eee629ad77419f2eb91477a0b62
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetEnableEmission.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetEnableEmission.cs
deleted file mode 100644
index eedcc59e..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetEnableEmission.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
-{
- [TaskCategory("Basic/ParticleSystem")]
- [TaskDescription("Enables or disables the Particle System emission.")]
- public class SetEnableEmission : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("Enable the ParticleSystem emissions?")]
- public SharedBool enable;
-
- private ParticleSystem particleSystem;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- particleSystem = currentGameObject.GetComponent<ParticleSystem>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (particleSystem == null) {
- Debug.LogWarning("ParticleSystem is null");
- return TaskStatus.Failure;
- }
-
-#if !(UNITY_5_1 || UNITY_5_2)
- var emission = particleSystem.emission;
- emission.enabled = enable.Value;
-#else
- particleSystem.enableEmission = enable.Value;
-#endif
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- enable = false;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetEnableEmission.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetEnableEmission.cs.meta
deleted file mode 100644
index d5d77a69..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetEnableEmission.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: f7c295b4d24628146a885d21bf699993
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetGravityModifier.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetGravityModifier.cs
deleted file mode 100644
index e11dcd85..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetGravityModifier.cs
+++ /dev/null
@@ -1,46 +0,0 @@
-#if UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
-{
- [TaskCategory("Basic/ParticleSystem")]
- [TaskDescription("Sets the gravity modifier of the Particle System.")]
- public class SetGravityModifier : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The gravity modifier of the ParticleSystem")]
- public SharedFloat gravityModifier;
-
- private ParticleSystem particleSystem;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- particleSystem = currentGameObject.GetComponent<ParticleSystem>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (particleSystem == null) {
- Debug.LogWarning("ParticleSystem is null");
- return TaskStatus.Failure;
- }
-
- particleSystem.gravityModifier = gravityModifier.Value;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- gravityModifier = 0;
- }
- }
-}
-#endif \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetGravityModifier.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetGravityModifier.cs.meta
deleted file mode 100644
index 8337a101..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetGravityModifier.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: c1a6694791042df4ea2097a2508bd8de
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetLoop.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetLoop.cs
deleted file mode 100644
index 27e49635..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetLoop.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
-{
- [TaskCategory("Basic/ParticleSystem")]
- [TaskDescription("Sets if the Particle System should loop.")]
- public class SetLoop : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("Should the ParticleSystem loop?")]
- public SharedBool loop;
-
- private ParticleSystem particleSystem;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- particleSystem = currentGameObject.GetComponent<ParticleSystem>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (particleSystem == null) {
- Debug.LogWarning("ParticleSystem is null");
- return TaskStatus.Failure;
- }
-
-#if UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4
- particleSystem.loop = loop.Value;
-#else
- ParticleSystem.MainModule mainParticleSystem = particleSystem.main;
- mainParticleSystem.loop = loop.Value;
-#endif
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- loop = false;
- }
- }
-}
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetLoop.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetLoop.cs.meta
deleted file mode 100644
index 169ffad8..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetLoop.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
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- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetMaxParticles.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetMaxParticles.cs
deleted file mode 100644
index 705c7919..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetMaxParticles.cs
+++ /dev/null
@@ -1,48 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
-{
- [TaskCategory("Basic/ParticleSystem")]
- [TaskDescription("Sets the max particles of the Particle System.")]
- public class SetMaxParticles : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The max particles of the ParticleSystem")]
- public SharedInt maxParticles;
-
- private ParticleSystem particleSystem;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- particleSystem = currentGameObject.GetComponent<ParticleSystem>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (particleSystem == null) {
- Debug.LogWarning("ParticleSystem is null");
- return TaskStatus.Failure;
- }
-#if UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4
- particleSystem.maxParticles = maxParticles.Value;
-#else
- ParticleSystem.MainModule mainParticleSystem = particleSystem.main;
- mainParticleSystem.maxParticles = maxParticles.Value;
-#endif
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- maxParticles = 0;
- }
- }
-}
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetMaxParticles.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetMaxParticles.cs.meta
deleted file mode 100644
index 8549f671..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetMaxParticles.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
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-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetPlaybackSpeed.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetPlaybackSpeed.cs
deleted file mode 100644
index a520a196..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetPlaybackSpeed.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
-{
- [TaskCategory("Basic/ParticleSystem")]
- [TaskDescription("Sets the playback speed of the Particle System.")]
- public class SetPlaybackSpeed : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The playback speed of the ParticleSystem")]
- public SharedFloat playbackSpeed = 1;
-
- private ParticleSystem particleSystem;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- particleSystem = currentGameObject.GetComponent<ParticleSystem>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (particleSystem == null) {
- Debug.LogWarning("ParticleSystem is null");
- return TaskStatus.Failure;
- }
-
-#if UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4
- particleSystem.playbackSpeed = playbackSpeed.Value;
-#else
- ParticleSystem.MainModule mainParticleSystem = particleSystem.main;
- mainParticleSystem.simulationSpeed= playbackSpeed.Value;
-#endif
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- playbackSpeed = 1;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetPlaybackSpeed.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetPlaybackSpeed.cs.meta
deleted file mode 100644
index 1c0afbdb..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetPlaybackSpeed.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 8f4d79e34ac8820458a2813895d3962d
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartColor.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartColor.cs
deleted file mode 100644
index 498c96cc..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartColor.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
-{
- [TaskCategory("Basic/ParticleSystem")]
- [TaskDescription("Sets the start color of the Particle System.")]
- public class SetStartColor : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The start color of the ParticleSystem")]
- public SharedColor startColor;
-
- private ParticleSystem particleSystem;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- particleSystem = currentGameObject.GetComponent<ParticleSystem>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (particleSystem == null) {
- Debug.LogWarning("ParticleSystem is null");
- return TaskStatus.Failure;
- }
-
-#if UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4
- particleSystem.startColor = startColor.Value;
-#else
- ParticleSystem.MainModule mainParticleSystem = particleSystem.main;
- mainParticleSystem.startColor = startColor.Value;
-#endif
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- startColor = Color.white;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartColor.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartColor.cs.meta
deleted file mode 100644
index 12432173..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartColor.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: f91be163d0c01ec42bf120c267dcceea
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartDelay.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartDelay.cs
deleted file mode 100644
index e11bcdb1..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartDelay.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
-{
- [TaskCategory("Basic/ParticleSystem")]
- [TaskDescription("Sets the start delay of the Particle System.")]
- public class SetStartDelay : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The start delay of the ParticleSystem")]
- public SharedFloat startDelay;
-
- private ParticleSystem particleSystem;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- particleSystem = currentGameObject.GetComponent<ParticleSystem>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (particleSystem == null) {
- Debug.LogWarning("ParticleSystem is null");
- return TaskStatus.Failure;
- }
-
-#if UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4
- particleSystem.startDelay = startDelay.Value;
-#else
- ParticleSystem.MainModule mainParticleSystem = particleSystem.main;
- mainParticleSystem.startDelay = startDelay.Value;
-#endif
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- startDelay = 0;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartDelay.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartDelay.cs.meta
deleted file mode 100644
index fb4c01f5..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartDelay.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartLifetime.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartLifetime.cs
deleted file mode 100644
index 9246543a..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartLifetime.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
-{
- [TaskCategory("Basic/ParticleSystem")]
- [TaskDescription("Sets the start lifetime of the Particle System.")]
- public class SetStartLifetime : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The start lifetime of the ParticleSystem")]
- public SharedFloat startLifetime;
-
- private ParticleSystem particleSystem;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- particleSystem = currentGameObject.GetComponent<ParticleSystem>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (particleSystem == null) {
- Debug.LogWarning("ParticleSystem is null");
- return TaskStatus.Failure;
- }
-
-#if UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4
- particleSystem.startLifetime = startLifetime.Value;
-#else
- ParticleSystem.MainModule mainParticleSystem = particleSystem.main;
- mainParticleSystem.startLifetime = startLifetime.Value;
-#endif
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- startLifetime = 0;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartLifetime.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartLifetime.cs.meta
deleted file mode 100644
index 361689aa..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartLifetime.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartRotation.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartRotation.cs
deleted file mode 100644
index 4cd78608..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartRotation.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
-{
- [TaskCategory("Basic/ParticleSystem")]
- [TaskDescription("Sets the start rotation of the Particle System.")]
- public class SetStartRotation : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The start rotation of the ParticleSystem")]
- public SharedFloat startRotation;
-
- private ParticleSystem particleSystem;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- particleSystem = currentGameObject.GetComponent<ParticleSystem>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (particleSystem == null) {
- Debug.LogWarning("ParticleSystem is null");
- return TaskStatus.Failure;
- }
-
-#if UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4
- particleSystem.startRotation = startRotation.Value;
-#else
- ParticleSystem.MainModule mainParticleSystem = particleSystem.main;
- mainParticleSystem.startRotation = startRotation.Value;
-#endif
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- startRotation = 0;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartRotation.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartRotation.cs.meta
deleted file mode 100644
index c995958e..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartRotation.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartSize.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartSize.cs
deleted file mode 100644
index 87dbbe39..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartSize.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
-{
- [TaskCategory("Basic/ParticleSystem")]
- [TaskDescription("Sets the start size of the Particle System.")]
- public class SetStartSize : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The start size of the ParticleSystem")]
- public SharedFloat startSize;
-
- private ParticleSystem particleSystem;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- particleSystem = currentGameObject.GetComponent<ParticleSystem>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (particleSystem == null) {
- Debug.LogWarning("ParticleSystem is null");
- return TaskStatus.Failure;
- }
-
-#if UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4
- particleSystem.startSize = startSize.Value;
-#else
- ParticleSystem.MainModule mainParticleSystem = particleSystem.main;
- mainParticleSystem.startSize = startSize.Value;
-#endif
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- startSize = 0;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartSize.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartSize.cs.meta
deleted file mode 100644
index d697099c..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartSize.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartSpeed.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartSpeed.cs
deleted file mode 100644
index 52bd8072..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartSpeed.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
-{
- [TaskCategory("Basic/ParticleSystem")]
- [TaskDescription("Sets the start speed of the Particle System.")]
- public class SetStartSpeed : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The start speed of the ParticleSystem")]
- public SharedFloat startSpeed;
-
- private ParticleSystem particleSystem;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- particleSystem = currentGameObject.GetComponent<ParticleSystem>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (particleSystem == null) {
- Debug.LogWarning("ParticleSystem is null");
- return TaskStatus.Failure;
- }
-
-#if UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4
- particleSystem.startSpeed = startSpeed.Value;
-#else
- ParticleSystem.MainModule mainParticleSystem = particleSystem.main;
- mainParticleSystem.startSpeed = startSpeed.Value;
-#endif
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- startSpeed = 0;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartSpeed.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartSpeed.cs.meta
deleted file mode 100644
index f87bf954..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartSpeed.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetTime.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetTime.cs
deleted file mode 100644
index 41f2e9eb..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetTime.cs
+++ /dev/null
@@ -1,44 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
-{
- [TaskCategory("Basic/ParticleSystem")]
- [TaskDescription("Sets the time of the Particle System.")]
- public class SetTime : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The time of the ParticleSystem")]
- public SharedFloat time;
-
- private ParticleSystem particleSystem;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- particleSystem = currentGameObject.GetComponent<ParticleSystem>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (particleSystem == null) {
- Debug.LogWarning("ParticleSystem is null");
- return TaskStatus.Failure;
- }
-
- particleSystem.time = time.Value;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- time = 0;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetTime.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetTime.cs.meta
deleted file mode 100644
index 2788eb15..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetTime.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Simulate.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Simulate.cs
deleted file mode 100644
index fcf70cfb..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Simulate.cs
+++ /dev/null
@@ -1,44 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
-{
- [TaskCategory("Basic/ParticleSystem")]
- [TaskDescription("Simulate the Particle System.")]
- public class Simulate : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("Time to fastfoward the Particle System to")]
- public SharedFloat time;
-
- private ParticleSystem particleSystem;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- particleSystem = currentGameObject.GetComponent<ParticleSystem>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (particleSystem == null) {
- Debug.LogWarning("ParticleSystem is null");
- return TaskStatus.Failure;
- }
-
- particleSystem.Simulate(time.Value);
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- time = 0;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Simulate.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Simulate.cs.meta
deleted file mode 100644
index c703cb24..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Simulate.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
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-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Stop.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Stop.cs
deleted file mode 100644
index 2ed84c15..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Stop.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
-{
- [TaskCategory("Basic/ParticleSystem")]
- [TaskDescription("Stop the Particle System.")]
- public class Stop : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
-
- private ParticleSystem particleSystem;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- particleSystem = currentGameObject.GetComponent<ParticleSystem>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (particleSystem == null) {
- Debug.LogWarning("ParticleSystem is null");
- return TaskStatus.Failure;
- }
-
- particleSystem.Stop();
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Stop.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Stop.cs.meta
deleted file mode 100644
index 695ec19d..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Stop.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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-MonoImporter:
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