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authorchai <chaifix@163.com>2022-03-10 14:07:40 +0800
committerchai <chaifix@163.com>2022-03-10 14:07:40 +0800
commit22891bf59032ba88262824255a706d652031384b (patch)
tree7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/Save.cs
parent8b04ea73e540067f83870b61d89db4868fea5e8a (diff)
* move folder
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/Save.cs')
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/Save.cs16
1 files changed, 0 insertions, 16 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/Save.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/Save.cs
deleted file mode 100644
index 627fe81a..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/Save.cs
+++ /dev/null
@@ -1,16 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityPlayerPrefs
-{
- [TaskCategory("Basic/PlayerPrefs")]
- [TaskDescription("Saves the PlayerPrefs.")]
- public class Save : Action
- {
- public override TaskStatus OnUpdate()
- {
- PlayerPrefs.Save();
-
- return TaskStatus.Success;
- }
- }
-} \ No newline at end of file