diff options
author | chai <chaifix@163.com> | 2021-09-08 10:52:35 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-09-08 10:52:35 +0800 |
commit | 21e186f75b504d832d9c7bef0456edd7d5d3155e (patch) | |
tree | e73c43fc78d0326f32da5fadfda57fa8e23c1d90 /Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/SetFloat.cs | |
parent | 7bd7b4c6c3be6840cab06aa4d8a38619bce44705 (diff) |
+behavior design
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/SetFloat.cs')
-rw-r--r-- | Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/SetFloat.cs | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/SetFloat.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/SetFloat.cs new file mode 100644 index 00000000..69b578ca --- /dev/null +++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/SetFloat.cs @@ -0,0 +1,27 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityPlayerPrefs
+{
+ [TaskCategory("Basic/PlayerPrefs")]
+ [TaskDescription("Sets the value with the specified key from the PlayerPrefs.")]
+ public class SetFloat : Action
+ {
+ [Tooltip("The key to store")]
+ public SharedString key;
+ [Tooltip("The value to set")]
+ public SharedFloat value;
+
+ public override TaskStatus OnUpdate()
+ {
+ PlayerPrefs.SetFloat(key.Value, value.Value);
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ key = "";
+ value = 0;
+ }
+ }
+}
\ No newline at end of file |