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authorchai <chaifix@163.com>2022-03-10 14:07:40 +0800
committerchai <chaifix@163.com>2022-03-10 14:07:40 +0800
commit22891bf59032ba88262824255a706d652031384b (patch)
tree7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/SetFloat.cs
parent8b04ea73e540067f83870b61d89db4868fea5e8a (diff)
* move folder
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/SetFloat.cs')
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/SetFloat.cs27
1 files changed, 0 insertions, 27 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/SetFloat.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/SetFloat.cs
deleted file mode 100644
index 69b578ca..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/SetFloat.cs
+++ /dev/null
@@ -1,27 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityPlayerPrefs
-{
- [TaskCategory("Basic/PlayerPrefs")]
- [TaskDescription("Sets the value with the specified key from the PlayerPrefs.")]
- public class SetFloat : Action
- {
- [Tooltip("The key to store")]
- public SharedString key;
- [Tooltip("The value to set")]
- public SharedFloat value;
-
- public override TaskStatus OnUpdate()
- {
- PlayerPrefs.SetFloat(key.Value, value.Value);
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- key = "";
- value = 0;
- }
- }
-} \ No newline at end of file