diff options
author | chai <chaifix@163.com> | 2021-09-08 10:52:35 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-09-08 10:52:35 +0800 |
commit | 21e186f75b504d832d9c7bef0456edd7d5d3155e (patch) | |
tree | e73c43fc78d0326f32da5fadfda57fa8e23c1d90 /Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetPosition.cs | |
parent | 7bd7b4c6c3be6840cab06aa4d8a38619bce44705 (diff) |
+behavior design
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetPosition.cs')
-rw-r--r-- | Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetPosition.cs | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetPosition.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetPosition.cs new file mode 100644 index 00000000..9f4dc201 --- /dev/null +++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetPosition.cs @@ -0,0 +1,46 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody
+{
+ [TaskCategory("Basic/Rigidbody")]
+ [TaskDescription("Stores the position of the Rigidbody. Returns Success.")]
+ public class GetPosition : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The position of the Rigidbody")]
+ [RequiredField]
+ public SharedVector3 storeValue;
+
+ // cache the rigidbody component
+ private Rigidbody rigidbody;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ rigidbody = currentGameObject.GetComponent<Rigidbody>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (rigidbody == null) {
+ Debug.LogWarning("Rigidbody is null");
+ return TaskStatus.Failure;
+ }
+
+ storeValue.Value = rigidbody.position;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ storeValue = Vector3.zero;
+ }
+ }
+}
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