diff options
author | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
commit | 22891bf59032ba88262824255a706d652031384b (patch) | |
tree | 7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D | |
parent | 8b04ea73e540067f83870b61d89db4868fea5e8a (diff) |
* move folder
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D')
50 files changed, 0 insertions, 1298 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/AddForce.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/AddForce.cs deleted file mode 100644 index bc084e41..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/AddForce.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D
-{
- [TaskCategory("Basic/Rigidbody2D")]
- [TaskDescription("Applies a force to the Rigidbody2D. Returns Success.")]
- public class AddForce : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The amount of force to apply")]
- public SharedVector2 force;
-
- private Rigidbody2D rigidbody2D;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- rigidbody2D = currentGameObject.GetComponent<Rigidbody2D>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (rigidbody2D == null) {
- Debug.LogWarning("Rigidbody2D is null");
- return TaskStatus.Failure;
- }
-
- rigidbody2D.AddForce(force.Value);
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- force = Vector2.zero;
- }
- }
-}
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/AddForce.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/AddForce.cs.meta deleted file mode 100644 index 3f52d151..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/AddForce.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
-guid: 9ea79154ee01cf441a9744c877542a1f
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/AddForceAtPosition.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/AddForceAtPosition.cs deleted file mode 100644 index c1a187c6..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/AddForceAtPosition.cs +++ /dev/null @@ -1,47 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D
-{
- [TaskCategory("Basic/Rigidbody2D")]
- [TaskDescription("Applies a force at the specified position to the Rigidbody2D. Returns Success.")]
- public class AddForceAtPosition : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The amount of force to apply")]
- public SharedVector2 force;
- [Tooltip("The position of the force")]
- public SharedVector2 position;
-
- private Rigidbody2D rigidbody2D;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- rigidbody2D = currentGameObject.GetComponent<Rigidbody2D>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (rigidbody2D == null) {
- Debug.LogWarning("Rigidbody2D is null");
- return TaskStatus.Failure;
- }
-
- rigidbody2D.AddForceAtPosition(force.Value, position.Value);
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- force = Vector2.zero;
- position = Vector2.zero;
- }
- }
-}
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/AddForceAtPosition.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/AddForceAtPosition.cs.meta deleted file mode 100644 index e1edb20c..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/AddForceAtPosition.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
-guid: dd82f0f77306bad46bae7944a5c66664
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/AddTorque.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/AddTorque.cs deleted file mode 100644 index 9f065e34..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/AddTorque.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D
-{
- [TaskCategory("Basic/Rigidbody2D")]
- [TaskDescription("Applies a torque to the Rigidbody2D. Returns Success.")]
- public class AddTorque : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The amount of torque to apply")]
- public SharedFloat torque;
-
- private Rigidbody2D rigidbody2D;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- rigidbody2D = currentGameObject.GetComponent<Rigidbody2D>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (rigidbody2D == null) {
- Debug.LogWarning("Rigidbody2D is null");
- return TaskStatus.Failure;
- }
-
- rigidbody2D.AddTorque(torque.Value);
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- torque = 0;
- }
- }
-}
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/AddTorque.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/AddTorque.cs.meta deleted file mode 100644 index d79e4975..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/AddTorque.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
-guid: cc561d806d4518044becff628e148424
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetAngularDrag.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetAngularDrag.cs deleted file mode 100644 index 17080d53..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetAngularDrag.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D
-{
- [TaskCategory("Basic/Rigidbody2D")]
- [TaskDescription("Stores the angular drag of the Rigidbody2D. Returns Success.")]
- public class GetAngularDrag : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The angular drag of the Rigidbody2D")]
- [RequiredField]
- public SharedFloat storeValue;
-
- private Rigidbody2D rigidbody2D;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- rigidbody2D = currentGameObject.GetComponent<Rigidbody2D>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (rigidbody2D == null) {
- Debug.LogWarning("Rigidbody2D is null");
- return TaskStatus.Failure;
- }
-
- storeValue.Value = rigidbody2D.angularDrag;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- storeValue = 0;
- }
- }
-}
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetAngularDrag.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetAngularDrag.cs.meta deleted file mode 100644 index 4aefa782..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetAngularDrag.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
-guid: 10833270578d69041b561c5126bb31f2
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetAngularVelocity.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetAngularVelocity.cs deleted file mode 100644 index 17be28db..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetAngularVelocity.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D
-{
- [TaskCategory("Basic/Rigidbody2D")]
- [TaskDescription("Stores the angular velocity of the Rigidbody2D. Returns Success.")]
- public class GetAngularVelocity : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The angular velocity of the Rigidbody2D")]
- [RequiredField]
- public SharedFloat storeValue;
-
- private Rigidbody2D rigidbody2D;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- rigidbody2D = currentGameObject.GetComponent<Rigidbody2D>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (rigidbody2D == null) {
- Debug.LogWarning("Rigidbody2D is null");
- return TaskStatus.Failure;
- }
-
- storeValue.Value = rigidbody2D.angularVelocity;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- storeValue = 0;
- }
- }
-}
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetAngularVelocity.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetAngularVelocity.cs.meta deleted file mode 100644 index 15cae45b..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetAngularVelocity.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
-guid: 68ac62a9384c11245a850220f1bc72b8
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- serializedVersion: 2
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetDrag.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetDrag.cs deleted file mode 100644 index b01bf9a2..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetDrag.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D
-{
- [TaskCategory("Basic/Rigidbody2D")]
- [TaskDescription("Stores the drag of the Rigidbody2D. Returns Success.")]
- public class GetDrag : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The drag of the Rigidbody2D")]
- [RequiredField]
- public SharedFloat storeValue;
-
- private Rigidbody2D rigidbody2D;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- rigidbody2D = currentGameObject.GetComponent<Rigidbody2D>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (rigidbody2D == null) {
- Debug.LogWarning("Rigidbody2D is null");
- return TaskStatus.Failure;
- }
-
- storeValue.Value = rigidbody2D.drag;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- storeValue = 0;
- }
- }
-}
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetDrag.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetDrag.cs.meta deleted file mode 100644 index 872fb557..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetDrag.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
-guid: 6e39198e5d65d514185f2816cced7c7b
-MonoImporter:
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetGravtyScale.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetGravtyScale.cs deleted file mode 100644 index 9b1ef3a0..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetGravtyScale.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D
-{
- [TaskCategory("Basic/Rigidbody2D")]
- [TaskDescription("Stores the gravity scale of the Rigidbody2D. Returns Success.")]
- public class GetGravityScale : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The gravity scale of the Rigidbody2D")]
- [RequiredField]
- public SharedFloat storeValue;
-
- private Rigidbody2D rigidbody2D;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- rigidbody2D = currentGameObject.GetComponent<Rigidbody2D>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (rigidbody2D == null) {
- Debug.LogWarning("Rigidbody2D is null");
- return TaskStatus.Failure;
- }
-
- storeValue.Value = rigidbody2D.gravityScale;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- storeValue = 0;
- }
- }
-}
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetGravtyScale.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetGravtyScale.cs.meta deleted file mode 100644 index ee205b51..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetGravtyScale.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetIsKinematic.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetIsKinematic.cs deleted file mode 100644 index 94221a04..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetIsKinematic.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D
-{
- [TaskCategory("Basic/Rigidbody2D")]
- [TaskDescription("Stores the is kinematic value of the Rigidbody2D. Returns Success.")]
- public class GetIsKinematic : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The is kinematic value of the Rigidbody2D")]
- [RequiredField]
- public SharedBool storeValue;
-
- private Rigidbody2D rigidbody2D;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- rigidbody2D = currentGameObject.GetComponent<Rigidbody2D>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (rigidbody2D == null) {
- Debug.LogWarning("Rigidbody2D is null");
- return TaskStatus.Failure;
- }
-
- storeValue.Value = rigidbody2D.isKinematic;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- storeValue = false;
- }
- }
-}
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetIsKinematic.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetIsKinematic.cs.meta deleted file mode 100644 index 10f9161a..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetIsKinematic.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetMass.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetMass.cs deleted file mode 100644 index 245f2b9e..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetMass.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D
-{
- [TaskCategory("Basic/Rigidbody2D")]
- [TaskDescription("Stores the mass of the Rigidbody2D. Returns Success.")]
- public class GetMass : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The mass of the Rigidbody2D")]
- [RequiredField]
- public SharedFloat storeValue;
-
- private Rigidbody2D rigidbody2D;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- rigidbody2D = currentGameObject.GetComponent<Rigidbody2D>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (rigidbody2D == null) {
- Debug.LogWarning("Rigidbody2D is null");
- return TaskStatus.Failure;
- }
-
- storeValue.Value = rigidbody2D.mass;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- storeValue = 0;
- }
- }
-}
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetMass.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetMass.cs.meta deleted file mode 100644 index d9588541..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetMass.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetPosition.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetPosition.cs deleted file mode 100644 index b22333ad..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetPosition.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D
-{
- [TaskCategory("Basic/Rigidbody2D")]
- [TaskDescription("Stores the position of the Rigidbody2D. Returns Success.")]
- public class GetPosition : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The velocity of the Rigidbody2D")]
- [RequiredField]
- public SharedVector2 storeValue;
-
- private Rigidbody2D rigidbody2D;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- rigidbody2D = currentGameObject.GetComponent<Rigidbody2D>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (rigidbody2D == null) {
- Debug.LogWarning("Rigidbody2D is null");
- return TaskStatus.Failure;
- }
-
- storeValue.Value = rigidbody2D.position;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- storeValue = Vector2.zero;
- }
- }
-}
\ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetPosition.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetPosition.cs.meta deleted file mode 100644 index 00083e0e..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetPosition.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetRotation.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetRotation.cs deleted file mode 100644 index 061646e0..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetRotation.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D
-{
- [TaskCategory("Basic/Rigidbody2D")]
- [TaskDescription("Stores the rotation of the Rigidbody2D. Returns Success.")]
- public class GetRotation : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The rotation of the Rigidbody2D")]
- [RequiredField]
- public SharedFloat storeValue;
-
- private Rigidbody2D rigidbody2D;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- rigidbody2D = currentGameObject.GetComponent<Rigidbody2D>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (rigidbody2D == null) {
- Debug.LogWarning("Rigidbody2D is null");
- return TaskStatus.Failure;
- }
-
- storeValue.Value = rigidbody2D.rotation;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- storeValue = 0;
- }
- }
-}
\ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetRotation.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetRotation.cs.meta deleted file mode 100644 index 6be4219c..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetRotation.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetVelocity.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetVelocity.cs deleted file mode 100644 index bbba8a51..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetVelocity.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D
-{
- [TaskCategory("Basic/Rigidbody2D")]
- [TaskDescription("Stores the velocity of the Rigidbody2D. Returns Success.")]
- public class GetVelocity : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The velocity of the Rigidbody2D")]
- [RequiredField]
- public SharedVector2 storeValue;
-
- private Rigidbody2D rigidbody2D;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- rigidbody2D = currentGameObject.GetComponent<Rigidbody2D>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (rigidbody2D == null) {
- Debug.LogWarning("Rigidbody2D is null");
- return TaskStatus.Failure;
- }
-
- storeValue.Value = rigidbody2D.velocity;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- storeValue = Vector2.zero;
- }
- }
-}
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetVelocity.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetVelocity.cs.meta deleted file mode 100644 index d92cc9fd..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetVelocity.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/IsKinematic.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/IsKinematic.cs deleted file mode 100644 index 9bccbaef..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/IsKinematic.cs +++ /dev/null @@ -1,39 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D
-{
- [TaskCategory("Basic/Rigidbody2D")]
- [TaskDescription("Returns Success if the Rigidbody2D is kinematic, otherwise Failure.")]
- public class IsKinematic : Conditional
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
-
- private Rigidbody2D rigidbody2D;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- rigidbody2D = currentGameObject.GetComponent<Rigidbody2D>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (rigidbody2D == null) {
- Debug.LogWarning("Rigidbody2D is null");
- return TaskStatus.Failure;
- }
-
- return rigidbody2D.isKinematic ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- }
- }
-}
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/IsKinematic.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/IsKinematic.cs.meta deleted file mode 100644 index edf168f7..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/IsKinematic.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/IsSleeping.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/IsSleeping.cs deleted file mode 100644 index d010d1cc..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/IsSleeping.cs +++ /dev/null @@ -1,39 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D
-{
- [TaskCategory("Basic/Rigidbody2D")]
- [TaskDescription("Returns Success if the Rigidbody2D is sleeping, otherwise Failure.")]
- public class IsSleeping : Conditional
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
-
- private Rigidbody2D rigidbody2D;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- rigidbody2D = currentGameObject.GetComponent<Rigidbody2D>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (rigidbody2D == null) {
- Debug.LogWarning("Rigidbody2D is null");
- return TaskStatus.Failure;
- }
-
- return rigidbody2D.IsSleeping() ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- }
- }
-}
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/IsSleeping.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/IsSleeping.cs.meta deleted file mode 100644 index 3b38a447..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/IsSleeping.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/MovePosition.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/MovePosition.cs deleted file mode 100644 index 5ce7edbc..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/MovePosition.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D
-{
- [TaskCategory("Basic/Rigidbody2D")]
- [TaskDescription("Moves the Rigidbody2D to the specified position. Returns Success.")]
- public class MovePosition : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The new position of the Rigidbody")]
- public SharedVector2 position;
-
- // cache the rigidbody component
- private Rigidbody2D rigidbody2D;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- rigidbody2D = currentGameObject.GetComponent<Rigidbody2D>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (rigidbody2D == null) {
- Debug.LogWarning("Rigidbody is null");
- return TaskStatus.Failure;
- }
-
- rigidbody2D.MovePosition(position.Value);
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- position = Vector2.zero;
- }
- }
-}
\ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/MovePosition.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/MovePosition.cs.meta deleted file mode 100644 index 79762af7..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/MovePosition.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/MoveRotation.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/MoveRotation.cs deleted file mode 100644 index e0b221a0..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/MoveRotation.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D
-{
- [TaskCategory("Basic/Rigidbody2D")]
- [TaskDescription("Rotates the Rigidbody2D to the specified rotation. Returns Success.")]
- public class MoveRotation : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The new rotation of the Rigidbody")]
- public SharedFloat rotation;
-
- // cache the rigidbody component
- private Rigidbody2D rigidbody2D;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- rigidbody2D = currentGameObject.GetComponent<Rigidbody2D>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (rigidbody2D == null) {
- Debug.LogWarning("Rigidbody is null");
- return TaskStatus.Failure;
- }
-
- rigidbody2D.MoveRotation(rotation.Value);
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- rotation = 0;
- }
- }
-}
\ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/MoveRotation.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/MoveRotation.cs.meta deleted file mode 100644 index 09bb16a9..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/MoveRotation.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetAngularDrag.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetAngularDrag.cs deleted file mode 100644 index 3bb17e07..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetAngularDrag.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D
-{
- [TaskCategory("Basic/Rigidbody2D")]
- [TaskDescription("Sets the angular drag of the Rigidbody2D. Returns Success.")]
- public class SetAngularDrag : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The angular drag of the Rigidbody2D")]
- public SharedFloat angularDrag;
-
- private Rigidbody2D rigidbody2D;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- rigidbody2D = currentGameObject.GetComponent<Rigidbody2D>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (rigidbody2D == null) {
- Debug.LogWarning("Rigidbody2D is null");
- return TaskStatus.Failure;
- }
-
- rigidbody2D.angularDrag = angularDrag.Value;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- angularDrag = 0;
- }
- }
-}
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetAngularDrag.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetAngularDrag.cs.meta deleted file mode 100644 index 1ec92fe3..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetAngularDrag.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetAngularVelocity.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetAngularVelocity.cs deleted file mode 100644 index 9fc45f3d..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetAngularVelocity.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D
-{
- [TaskCategory("Basic/Rigidbody2D")]
- [TaskDescription("Sets the angular velocity of the Rigidbody2D. Returns Success.")]
- public class SetAngularVelocity : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The angular velocity of the Rigidbody2D")]
- public SharedFloat angularVelocity;
-
- private Rigidbody2D rigidbody2D;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- rigidbody2D = currentGameObject.GetComponent<Rigidbody2D>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (rigidbody2D == null) {
- Debug.LogWarning("Rigidbody2D is null");
- return TaskStatus.Failure;
- }
-
- rigidbody2D.angularVelocity = angularVelocity.Value;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- angularVelocity = 0;
- }
- }
-}
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetAngularVelocity.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetAngularVelocity.cs.meta deleted file mode 100644 index a559685e..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetAngularVelocity.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetDrag.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetDrag.cs deleted file mode 100644 index 1530cc07..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetDrag.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D
-{
- [TaskCategory("Basic/Rigidbody2D")]
- [TaskDescription("Sets the drag of the Rigidbody2D. Returns Success.")]
- public class SetDrag : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The drag of the Rigidbody2D")]
- public SharedFloat drag;
-
- private Rigidbody2D rigidbody2D;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- rigidbody2D = currentGameObject.GetComponent<Rigidbody2D>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (rigidbody2D == null) {
- Debug.LogWarning("Rigidbody2D is null");
- return TaskStatus.Failure;
- }
-
- rigidbody2D.drag = drag.Value;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- drag = 0;
- }
- }
-}
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetDrag.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetDrag.cs.meta deleted file mode 100644 index 96d06ce2..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetDrag.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetGravityScale.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetGravityScale.cs deleted file mode 100644 index a6ce28a4..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetGravityScale.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D
-{
- [TaskCategory("Basic/Rigidbody2D")]
- [TaskDescription("Sets the gravity scale of the Rigidbody2D. Returns Success.")]
- public class SetGravityScale : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The gravity scale of the Rigidbody2D")]
- public SharedFloat gravityScale;
-
- private Rigidbody2D rigidbody2D;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- rigidbody2D = currentGameObject.GetComponent<Rigidbody2D>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (rigidbody2D == null) {
- Debug.LogWarning("Rigidbody2D is null");
- return TaskStatus.Failure;
- }
-
- rigidbody2D.gravityScale = gravityScale.Value;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- gravityScale = 0;
- }
- }
-}
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetGravityScale.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetGravityScale.cs.meta deleted file mode 100644 index 516e6ac5..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetGravityScale.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetIsKinematic.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetIsKinematic.cs deleted file mode 100644 index c8e2563e..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetIsKinematic.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D
-{
- [TaskCategory("Basic/Rigidbody2D")]
- [TaskDescription("Sets the is kinematic value of the Rigidbody2D. Returns Success.")]
- public class SetIsKinematic : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The is kinematic value of the Rigidbody2D")]
- public SharedBool isKinematic;
-
- private Rigidbody2D rigidbody2D;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- rigidbody2D = currentGameObject.GetComponent<Rigidbody2D>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (rigidbody2D == null) {
- Debug.LogWarning("Rigidbody2D is null");
- return TaskStatus.Failure;
- }
-
- rigidbody2D.isKinematic = isKinematic.Value;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- isKinematic = false;
- }
- }
-}
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetIsKinematic.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetIsKinematic.cs.meta deleted file mode 100644 index ff7f5f2c..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetIsKinematic.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetMass.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetMass.cs deleted file mode 100644 index c218e087..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetMass.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D
-{
- [TaskCategory("Basic/Rigidbody2D")]
- [TaskDescription("Sets the mass of the Rigidbody2D. Returns Success.")]
- public class SetMass : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The mass of the Rigidbody2D")]
- public SharedFloat mass;
-
- private Rigidbody2D rigidbody2D;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- rigidbody2D = currentGameObject.GetComponent<Rigidbody2D>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (rigidbody2D == null) {
- Debug.LogWarning("Rigidbody2D is null");
- return TaskStatus.Failure;
- }
-
- rigidbody2D.mass = mass.Value;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- mass = 0;
- }
- }
-}
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetMass.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetMass.cs.meta deleted file mode 100644 index 042c36e0..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetMass.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetVelocity.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetVelocity.cs deleted file mode 100644 index 7f1f782a..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetVelocity.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D
-{
- [TaskCategory("Basic/Rigidbody2D")]
- [TaskDescription("Sets the velocity of the Rigidbody2D. Returns Success.")]
- public class SetVelocity : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The velocity of the Rigidbody2D")]
- public SharedVector2 velocity;
-
- private Rigidbody2D rigidbody2D;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- rigidbody2D = currentGameObject.GetComponent<Rigidbody2D>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (rigidbody2D == null) {
- Debug.LogWarning("Rigidbody2D is null");
- return TaskStatus.Failure;
- }
-
- rigidbody2D.velocity = velocity.Value;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- velocity = Vector2.zero;
- }
- }
-}
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetVelocity.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetVelocity.cs.meta deleted file mode 100644 index a78bc24c..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetVelocity.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/Sleep.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/Sleep.cs deleted file mode 100644 index 9357826c..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/Sleep.cs +++ /dev/null @@ -1,41 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D
-{
- [TaskCategory("Basic/Rigidbody2D")]
- [TaskDescription("Forces the Rigidbody2D to sleep at least one frame. Returns Success.")]
- public class Sleep : Conditional
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
-
- private Rigidbody2D rigidbody2D;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- rigidbody2D = currentGameObject.GetComponent<Rigidbody2D>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (rigidbody2D == null) {
- Debug.LogWarning("Rigidbody2D is null");
- return TaskStatus.Failure;
- }
-
- rigidbody2D.Sleep();
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- }
- }
-}
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/Sleep.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/Sleep.cs.meta deleted file mode 100644 index 9e50b4e1..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/Sleep.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/WakeUp.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/WakeUp.cs deleted file mode 100644 index 66a3318d..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/WakeUp.cs +++ /dev/null @@ -1,41 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D
-{
- [TaskCategory("Basic/Rigidbody2D")]
- [TaskDescription("Forces the Rigidbody2D to wake up. Returns Success.")]
- public class WakeUp : Conditional
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
-
- private Rigidbody2D rigidbody2D;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- rigidbody2D = currentGameObject.GetComponent<Rigidbody2D>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (rigidbody2D == null) {
- Debug.LogWarning("Rigidbody2D is null");
- return TaskStatus.Failure;
- }
-
- rigidbody2D.WakeUp();
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- }
- }
-}
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/WakeUp.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/WakeUp.cs.meta deleted file mode 100644 index ce6821bb..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/WakeUp.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
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