diff options
author | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
commit | 22891bf59032ba88262824255a706d652031384b (patch) | |
tree | 7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Transform/LookAt.cs | |
parent | 8b04ea73e540067f83870b61d89db4868fea5e8a (diff) |
* move folder
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Transform/LookAt.cs')
-rw-r--r-- | Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Transform/LookAt.cs | 47 |
1 files changed, 0 insertions, 47 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Transform/LookAt.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Transform/LookAt.cs deleted file mode 100644 index bee3c7a9..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Transform/LookAt.cs +++ /dev/null @@ -1,47 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityTransform
-{
- [TaskCategory("Basic/Transform")]
- [TaskDescription("Rotates the transform so the forward vector points at worldPosition. Returns Success.")]
- public class LookAt : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("Point to look at")]
- public SharedVector3 worldPosition;
- [Tooltip("Vector specifying the upward direction")]
- public Vector3 worldUp;
-
- private Transform targetTransform;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- targetTransform = currentGameObject.GetComponent<Transform>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (targetTransform == null) {
- Debug.LogWarning("Transform is null");
- return TaskStatus.Failure;
- }
-
- targetTransform.LookAt(worldPosition.Value, worldUp);
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- worldPosition = Vector3.up;
- worldUp = Vector3.up;
- }
- }
-}
\ No newline at end of file |