diff options
| author | chai <chaifix@163.com> | 2021-09-08 10:52:35 +0800 |
|---|---|---|
| committer | chai <chaifix@163.com> | 2021-09-08 10:52:35 +0800 |
| commit | 21e186f75b504d832d9c7bef0456edd7d5d3155e (patch) | |
| tree | e73c43fc78d0326f32da5fadfda57fa8e23c1d90 /Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Transform/RotateAround.cs | |
| parent | 7bd7b4c6c3be6840cab06aa4d8a38619bce44705 (diff) | |
+behavior design
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Transform/RotateAround.cs')
| -rw-r--r-- | Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Transform/RotateAround.cs | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Transform/RotateAround.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Transform/RotateAround.cs new file mode 100644 index 00000000..ac3feb57 --- /dev/null +++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Transform/RotateAround.cs @@ -0,0 +1,50 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityTransform
+{
+ [TaskCategory("Basic/Transform")]
+ [TaskDescription("Applies a rotation. Returns Success.")]
+ public class RotateAround : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("Point to rotate around")]
+ public SharedVector3 point;
+ [Tooltip("Axis to rotate around")]
+ public SharedVector3 axis;
+ [Tooltip("Amount to rotate")]
+ public SharedFloat angle;
+
+ private Transform targetTransform;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ targetTransform = currentGameObject.GetComponent<Transform>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (targetTransform == null) {
+ Debug.LogWarning("Transform is null");
+ return TaskStatus.Failure;
+ }
+
+ targetTransform.RotateAround(point.Value, axis.Value, angle.Value);
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ point = Vector3.zero;
+ axis = Vector3.zero;
+ angle = 0;
+ }
+ }
+}
\ No newline at end of file |
