diff options
author | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
commit | 22891bf59032ba88262824255a706d652031384b (patch) | |
tree | 7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/Behavior Designer/Runtime/Conditionals | |
parent | 8b04ea73e540067f83870b61d89db4868fea5e8a (diff) |
* move folder
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Conditionals')
26 files changed, 0 insertions, 710 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/HasReceivedEvent.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/HasReceivedEvent.cs deleted file mode 100644 index 964ecc3a..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/HasReceivedEvent.cs +++ /dev/null @@ -1,114 +0,0 @@ -namespace BehaviorDesigner.Runtime.Tasks
-{
- [TaskDescription("Returns success as soon as the event specified by eventName has been received.")]
- [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=123")]
- [TaskIcon("{SkinColor}HasReceivedEventIcon.png")]
- public class HasReceivedEvent : Conditional
- {
- [Tooltip("The name of the event to receive")]
- public SharedString eventName = "";
- [Tooltip("Optionally store the first sent argument")]
- [SharedRequired]
- public SharedVariable storedValue1;
- [Tooltip("Optionally store the second sent argument")]
- [SharedRequired]
- public SharedVariable storedValue2;
- [Tooltip("Optionally store the third sent argument")]
- [SharedRequired]
- public SharedVariable storedValue3;
-
- private bool eventReceived = false;
- private bool registered = false;
-
- public override void OnStart()
- {
- // Let the behavior tree know that we are interested in receiving the event specified
- if (!registered) {
- Owner.RegisterEvent(eventName.Value, ReceivedEvent);
- Owner.RegisterEvent<object>(eventName.Value, ReceivedEvent);
- Owner.RegisterEvent<object, object>(eventName.Value, ReceivedEvent);
- Owner.RegisterEvent<object, object, object>(eventName.Value, ReceivedEvent);
- registered = true;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- return eventReceived ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnEnd()
- {
- if (eventReceived) {
- Owner.UnregisterEvent(eventName.Value, ReceivedEvent);
- Owner.UnregisterEvent<object>(eventName.Value, ReceivedEvent);
- Owner.UnregisterEvent<object, object>(eventName.Value, ReceivedEvent);
- Owner.UnregisterEvent<object, object, object>(eventName.Value, ReceivedEvent);
- registered = false;
- }
- eventReceived = false;
- }
-
- private void ReceivedEvent()
- {
- eventReceived = true;
- }
-
- private void ReceivedEvent(object arg1)
- {
- ReceivedEvent();
-
- if (storedValue1 != null && !storedValue1.IsNone) {
- storedValue1.SetValue(arg1);
- }
- }
-
- private void ReceivedEvent(object arg1, object arg2)
- {
- ReceivedEvent();
-
- if (storedValue1 != null && !storedValue1.IsNone) {
- storedValue1.SetValue(arg1);
- }
-
- if (storedValue2 != null && !storedValue2.IsNone) {
- storedValue2.SetValue(arg2);
- }
- }
-
- private void ReceivedEvent(object arg1, object arg2, object arg3)
- {
- ReceivedEvent();
-
- if (storedValue1 != null && !storedValue1.IsNone) {
- storedValue1.SetValue(arg1);
- }
-
- if (storedValue2 != null && !storedValue2.IsNone) {
- storedValue2.SetValue(arg2);
- }
-
- if (storedValue3 != null && !storedValue3.IsNone) {
- storedValue3.SetValue(arg3);
- }
- }
-
- public override void OnBehaviorComplete()
- {
- // Stop receiving the event when the behavior tree is complete
- Owner.UnregisterEvent(eventName.Value, ReceivedEvent);
- Owner.UnregisterEvent<object>(eventName.Value, ReceivedEvent);
- Owner.UnregisterEvent<object, object>(eventName.Value, ReceivedEvent);
- Owner.UnregisterEvent<object, object, object>(eventName.Value, ReceivedEvent);
-
- eventReceived = false;
- registered = false;
- }
-
- public override void OnReset()
- {
- // Reset the properties back to their original values
- eventName = "";
- }
- }
-}
\ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/HasReceivedEvent.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/HasReceivedEvent.cs.meta deleted file mode 100644 index 9fd1d4e1..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/HasReceivedEvent.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
-guid: 7c0c7f545b074cb48bd552b038ede7af
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics.meta deleted file mode 100644 index 8b5c7dcc..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics.meta +++ /dev/null @@ -1,4 +0,0 @@ -fileFormatVersion: 2
-guid: 0c5a19b8daa7dbf4abe7505888ef0376
-DefaultImporter:
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs deleted file mode 100644 index 480e4093..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs +++ /dev/null @@ -1,41 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks
-{
- [TaskDescription("Returns success when a collision starts.")]
- [TaskCategory("Physics")]
- [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")]
- public class HasEnteredCollision : Conditional
- {
- [Tooltip("The tag of the GameObject to check for a collision against")]
- public SharedString tag = "";
- [Tooltip("The object that started the collision")]
- public SharedGameObject collidedGameObject;
-
- private bool enteredCollision = false;
-
- public override TaskStatus OnUpdate()
- {
- return enteredCollision ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnEnd()
- {
- enteredCollision = false;
- }
-
- public override void OnCollisionEnter(Collision collision)
- {
- if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(collision.gameObject.tag)) {
- collidedGameObject.Value = collision.gameObject;
- enteredCollision = true;
- }
- }
-
- public override void OnReset()
- {
- tag = "";
- collidedGameObject = null;
- }
- }
-}
\ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs.meta deleted file mode 100644 index b6f4d04b..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
-guid: c1841a802d7ceda449423f001897ecae
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision2D.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision2D.cs deleted file mode 100644 index 51feb050..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision2D.cs +++ /dev/null @@ -1,41 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks
-{
- [TaskDescription("Returns success when a 2D collision starts.")]
- [TaskCategory("Physics")]
- [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")]
- public class HasEnteredCollision2D : Conditional
- {
- [Tooltip("The tag of the GameObject to check for a collision against")]
- public SharedString tag = "";
- [Tooltip("The object that started the collision")]
- public SharedGameObject collidedGameObject;
-
- private bool enteredCollision = false;
-
- public override TaskStatus OnUpdate()
- {
- return enteredCollision ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnEnd()
- {
- enteredCollision = false;
- }
-
- public override void OnCollisionEnter2D(Collision2D collision)
- {
- if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(collision.gameObject.tag)) {
- collidedGameObject.Value = collision.gameObject;
- enteredCollision = true;
- }
- }
-
- public override void OnReset()
- {
- tag = "";
- collidedGameObject = null;
- }
- }
-}
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision2D.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision2D.cs.meta deleted file mode 100644 index 1f0e945e..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision2D.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
-guid: 0ac128198630a2d4b9fee93cc9a1f8fd
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger.cs deleted file mode 100644 index 648850fd..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger.cs +++ /dev/null @@ -1,41 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks
-{
- [TaskDescription("Returns success when an object enters the trigger.")]
- [TaskCategory("Physics")]
- [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")]
- public class HasEnteredTrigger : Conditional
- {
- [Tooltip("The tag of the GameObject to check for a trigger against")]
- public SharedString tag = "";
- [Tooltip("The object that entered the trigger")]
- public SharedGameObject otherGameObject;
-
- private bool enteredTrigger = false;
-
- public override TaskStatus OnUpdate()
- {
- return enteredTrigger ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnEnd()
- {
- enteredTrigger = false;
- }
-
- public override void OnTriggerEnter(Collider other)
- {
- if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(other.gameObject.tag)) {
- otherGameObject.Value = other.gameObject;
- enteredTrigger = true;
- }
- }
-
- public override void OnReset()
- {
- tag = "";
- otherGameObject = null;
- }
- }
-}
\ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger.cs.meta deleted file mode 100644 index bccb63ad..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
-guid: 5987844efe0fca7499cec04a9e3962cc
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs deleted file mode 100644 index 05dfe9ec..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs +++ /dev/null @@ -1,41 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks
-{
- [TaskDescription("Returns success when an object enters the 2D trigger.")]
- [TaskCategory("Physics")]
- [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")]
- public class HasEnteredTrigger2D : Conditional
- {
- [Tooltip("The tag of the GameObject to check for a trigger against")]
- public SharedString tag = "";
- [Tooltip("The object that entered the trigger")]
- public SharedGameObject otherGameObject;
-
- private bool enteredTrigger = false;
-
- public override TaskStatus OnUpdate()
- {
- return enteredTrigger ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnEnd()
- {
- enteredTrigger = false;
- }
-
- public override void OnTriggerEnter2D(Collider2D other)
- {
- if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(other.gameObject.tag)) {
- otherGameObject.Value = other.gameObject;
- enteredTrigger = true;
- }
- }
-
- public override void OnReset()
- {
- tag = "";
- otherGameObject = null;
- }
- }
-}
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs.meta deleted file mode 100644 index 4e98e7c7..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
-guid: 84e2afb791fe67243a15e45e4af81bb4
-MonoImporter:
- serializedVersion: 2
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- executionOrder: 0
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs deleted file mode 100644 index 05a4fe3d..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs +++ /dev/null @@ -1,40 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks
-{
- [TaskDescription("Returns success when a collision ends.")]
- [TaskCategory("Physics")]
- [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")]
- public class HasExitedCollision : Conditional
- {
- [Tooltip("The tag of the GameObject to check for a collision against")]
- public SharedString tag = "";
- [Tooltip("The object that exited the collision")]
- public SharedGameObject collidedGameObject;
-
- private bool exitedCollision = false;
-
- public override TaskStatus OnUpdate()
- {
- return exitedCollision ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnEnd()
- {
- exitedCollision = false;
- }
-
- public override void OnCollisionExit(Collision collision)
- {
- if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(collision.gameObject.tag)) {
- collidedGameObject.Value = collision.gameObject;
- exitedCollision = true;
- }
- }
-
- public override void OnReset()
- {
- collidedGameObject = null;
- }
- }
-}
\ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs.meta deleted file mode 100644 index 40e22c8b..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
-guid: 900905a3e42f74c49a6e503349ee651e
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision2D.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision2D.cs deleted file mode 100644 index e5a1a03a..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision2D.cs +++ /dev/null @@ -1,41 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks
-{
- [TaskDescription("Returns success when a 2D collision ends.")]
- [TaskCategory("Physics")]
- [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")]
- public class HasExitedCollision2D : Conditional
- {
- [Tooltip("The tag of the GameObject to check for a collision against")]
- public SharedString tag = "";
- [Tooltip("The object that exited the collision")]
- public SharedGameObject collidedGameObject;
-
- private bool exitedCollision = false;
-
- public override TaskStatus OnUpdate()
- {
- return exitedCollision ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnEnd()
- {
- exitedCollision = false;
- }
-
- public override void OnCollisionExit2D(Collision2D collision)
- {
- if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(collision.gameObject.tag)) {
- collidedGameObject.Value = collision.gameObject;
- exitedCollision = true;
- }
- }
-
- public override void OnReset()
- {
- tag = "";
- collidedGameObject = null;
- }
- }
-}
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision2D.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision2D.cs.meta deleted file mode 100644 index 48510c2a..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision2D.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger.cs deleted file mode 100644 index ec33e923..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger.cs +++ /dev/null @@ -1,41 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks
-{
- [TaskDescription("Returns success when an object exits the trigger.")]
- [TaskCategory("Physics")]
- [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")]
- public class HasExitedTrigger : Conditional
- {
- [Tooltip("The tag of the GameObject to check for a trigger against")]
- public SharedString tag = "";
- [Tooltip("The object that exited the trigger")]
- public SharedGameObject otherGameObject;
-
- private bool exitedTrigger = false;
-
- public override TaskStatus OnUpdate()
- {
- return exitedTrigger ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnEnd()
- {
- exitedTrigger = false;
- }
-
- public override void OnTriggerExit(Collider other)
- {
- if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(other.gameObject.tag)) {
- otherGameObject.Value = other.gameObject;
- exitedTrigger = true;
- }
- }
-
- public override void OnReset()
- {
- tag = "";
- otherGameObject = null;
- }
- }
-}
\ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger.cs.meta deleted file mode 100644 index 83c2828f..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs deleted file mode 100644 index 95ad2f1a..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs +++ /dev/null @@ -1,41 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks
-{
- [TaskDescription("Returns success when an object exits the 2D trigger.")]
- [TaskCategory("Physics")]
- [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")]
- public class HasExitedTrigger2D : Conditional
- {
- [Tooltip("The tag of the GameObject to check for a trigger against")]
- public SharedString tag = "";
- [Tooltip("The object that exited the trigger")]
- public SharedGameObject otherGameObject;
-
- private bool exitedTrigger = false;
-
- public override TaskStatus OnUpdate()
- {
- return exitedTrigger ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnEnd()
- {
- exitedTrigger = false;
- }
-
- public override void OnTriggerExit2D(Collider2D other)
- {
- if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(other.gameObject.tag)) {
- otherGameObject.Value = other.gameObject;
- exitedTrigger = true;
- }
- }
-
- public override void OnReset()
- {
- tag = "";
- otherGameObject = null;
- }
- }
-}
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs.meta deleted file mode 100644 index 3d6d4f8a..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/RandomProbability.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/RandomProbability.cs deleted file mode 100644 index e971bb3d..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/RandomProbability.cs +++ /dev/null @@ -1,44 +0,0 @@ -namespace BehaviorDesigner.Runtime.Tasks
-{
- [TaskDescription("The random probability task will return success when the random probability is above the succeed probability. It will otherwise return failure.")]
- [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=33")]
- public class RandomProbability : Conditional
- {
- [Tooltip("The chance that the task will return success")]
- public SharedFloat successProbability = 0.5f;
- [Tooltip("Seed the random number generator to make things easier to debug")]
- public SharedInt seed;
- [Tooltip("Do we want to use the seed?")]
- public SharedBool useSeed;
-
- private System.Random random;
-
- public override void OnAwake()
- {
- // If specified, use the seed provided.
- if (useSeed.Value) {
- random = new System.Random(seed.Value);
- } else {
- random = new System.Random();
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- // Return success if random value is less than the success probability. Otherwise return failure.
- float randomValue = (float)random.NextDouble();
- if (randomValue < successProbability.Value) {
- return TaskStatus.Success;
- }
- return TaskStatus.Failure;
- }
-
- public override void OnReset()
- {
- // Reset the public properties back to their original values
- successProbability = 0.5f;
- seed = 0;
- useSeed = false;
- }
- }
-}
\ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/RandomProbability.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/RandomProbability.cs.meta deleted file mode 100644 index 9c3993af..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/RandomProbability.cs.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Reflection.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Reflection.meta deleted file mode 100644 index e671a26f..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Reflection.meta +++ /dev/null @@ -1,4 +0,0 @@ -fileFormatVersion: 2
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Reflection/CompareFieldValue.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Reflection/CompareFieldValue.cs deleted file mode 100644 index d66bf706..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Reflection/CompareFieldValue.cs +++ /dev/null @@ -1,61 +0,0 @@ -using UnityEngine;
-using System;
-using System.Reflection;
-
-namespace BehaviorDesigner.Runtime.Tasks
-{
- [TaskDescription("Compares the field value to the value specified. Returns success if the values are the same.")]
- [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=151")]
- [TaskCategory("Reflection")]
- [TaskIcon("{SkinColor}ReflectionIcon.png")]
- public class CompareFieldValue : Conditional
- {
- [Tooltip("The GameObject to compare the field on")]
- public SharedGameObject targetGameObject;
- [Tooltip("The component to compare the field on")]
- public SharedString componentName;
- [Tooltip("The name of the field")]
- public SharedString fieldName;
- [Tooltip("The value to compare to")]
- public SharedVariable compareValue;
-
- public override TaskStatus OnUpdate()
- {
- if (compareValue == null) {
- Debug.LogWarning("Unable to compare field - compare value is null");
- return TaskStatus.Failure;
- }
-
- var type = TaskUtility.GetTypeWithinAssembly(componentName.Value);
- if (type == null) {
- Debug.LogWarning("Unable to compare field - type is null");
- return TaskStatus.Failure;
- }
-
- var component = GetDefaultGameObject(targetGameObject.Value).GetComponent(type);
- if (component == null) {
- Debug.LogWarning("Unable to compare the field with component " + componentName.Value);
- return TaskStatus.Failure;
- }
-
- // If you are receiving a compiler error on the Windows Store platform see this topic:
- // http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=46
- var field = component.GetType().GetField(fieldName.Value);
- var fieldValue = field.GetValue(component);
-
- if (fieldValue == null && compareValue.GetValue() == null) {
- return TaskStatus.Success;
- }
-
- return fieldValue.Equals(compareValue.GetValue()) ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- componentName = null;
- fieldName = null;
- compareValue = null;
- }
- }
-}
\ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Reflection/CompareFieldValue.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Reflection/CompareFieldValue.cs.meta deleted file mode 100644 index 42f0e6bb..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Reflection/CompareFieldValue.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Reflection/ComparePropertyValue.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Reflection/ComparePropertyValue.cs deleted file mode 100644 index 4f7fbdf1..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Reflection/ComparePropertyValue.cs +++ /dev/null @@ -1,61 +0,0 @@ -using UnityEngine;
-using System;
-using System.Reflection;
-
-namespace BehaviorDesigner.Runtime.Tasks
-{
- [TaskDescription("Compares the property value to the value specified. Returns success if the values are the same.")]
- [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=152")]
- [TaskCategory("Reflection")]
- [TaskIcon("{SkinColor}ReflectionIcon.png")]
- public class ComparePropertyValue : Conditional
- {
- [Tooltip("The GameObject to compare the property of")]
- public SharedGameObject targetGameObject;
- [Tooltip("The component to compare the property of")]
- public SharedString componentName;
- [Tooltip("The name of the property")]
- public SharedString propertyName;
- [Tooltip("The value to compare to")]
- public SharedVariable compareValue;
-
- public override TaskStatus OnUpdate()
- {
- if (compareValue == null) {
- Debug.LogWarning("Unable to compare field - compare value is null");
- return TaskStatus.Failure;
- }
-
- var type = TaskUtility.GetTypeWithinAssembly(componentName.Value);
- if (type == null) {
- Debug.LogWarning("Unable to compare property - type is null");
- return TaskStatus.Failure;
- }
-
- var component = GetDefaultGameObject(targetGameObject.Value).GetComponent(type);
- if (component == null) {
- Debug.LogWarning("Unable to compare the property with component " + componentName.Value);
- return TaskStatus.Failure;
- }
-
- // If you are receiving a compiler error on the Windows Store platform see this topic:
- // http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=46
- var property = component.GetType().GetProperty(propertyName.Value);
- var propertyValue = property.GetValue(component, null);
-
- if (propertyValue == null && compareValue.GetValue() == null) {
- return TaskStatus.Success;
- }
-
- return propertyValue.Equals(compareValue.GetValue()) ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- componentName = null;
- propertyName = null;
- compareValue = null;
- }
- }
-}
\ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Reflection/ComparePropertyValue.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Reflection/ComparePropertyValue.cs.meta deleted file mode 100644 index 59fbef22..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Reflection/ComparePropertyValue.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
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