diff options
author | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
commit | 22891bf59032ba88262824255a706d652031384b (patch) | |
tree | 7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/DynamicBone/Scripts/DynamicBonePlaneCollider.cs | |
parent | 8b04ea73e540067f83870b61d89db4868fea5e8a (diff) |
* move folder
Diffstat (limited to 'Assets/ThirdParty/DynamicBone/Scripts/DynamicBonePlaneCollider.cs')
-rw-r--r-- | Assets/ThirdParty/DynamicBone/Scripts/DynamicBonePlaneCollider.cs | 76 |
1 files changed, 0 insertions, 76 deletions
diff --git a/Assets/ThirdParty/DynamicBone/Scripts/DynamicBonePlaneCollider.cs b/Assets/ThirdParty/DynamicBone/Scripts/DynamicBonePlaneCollider.cs deleted file mode 100644 index 7265d26a..00000000 --- a/Assets/ThirdParty/DynamicBone/Scripts/DynamicBonePlaneCollider.cs +++ /dev/null @@ -1,76 +0,0 @@ -using UnityEngine;
-
-[AddComponentMenu("Dynamic Bone/Dynamic Bone Plane Collider")]
-public class DynamicBonePlaneCollider : DynamicBoneColliderBase
-{
- void OnValidate()
- {
- }
-
- public override bool Collide(ref Vector3 particlePosition, float particleRadius)
- {
- Vector3 normal = Vector3.up;
- switch (m_Direction)
- {
- case Direction.X:
- normal = transform.right;
- break;
- case Direction.Y:
- normal = transform.up;
- break;
- case Direction.Z:
- normal = transform.forward;
- break;
- }
-
- Vector3 p = transform.TransformPoint(m_Center);
- Plane plane = new Plane(normal, p);
- float d = plane.GetDistanceToPoint(particlePosition);
-
- if (m_Bound == Bound.Outside)
- {
- if (d < 0)
- {
- particlePosition -= normal * d;
- return true;
- }
- }
- else
- {
- if (d > 0)
- {
- particlePosition -= normal * d;
- return true;
- }
- }
- return false;
- }
-
- void OnDrawGizmosSelected()
- {
- if (!enabled)
- return;
-
- if (m_Bound == Bound.Outside)
- Gizmos.color = Color.yellow;
- else
- Gizmos.color = Color.magenta;
-
- Vector3 normal = Vector3.up;
- switch (m_Direction)
- {
- case Direction.X:
- normal = transform.right;
- break;
- case Direction.Y:
- normal = transform.up;
- break;
- case Direction.Z:
- normal = transform.forward;
- break;
- }
-
- Vector3 p = transform.TransformPoint(m_Center);
- Gizmos.DrawLine(p, p + normal);
- }
-}
|