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authorchai <chaifix@163.com>2020-10-11 20:00:58 +0800
committerchai <chaifix@163.com>2020-10-11 20:00:58 +0800
commit8b384dffa0d9c63c7a657c6e567c2ddefbf046cd (patch)
tree3f4d669b73b6622aa49627c4ccb3c78d51a82bde /Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Application/AssetResourcesFile.cs
parentcd3aee8d640f6abcc82802ca7abbcdfa031c20d3 (diff)
+Saionji show off scene
Diffstat (limited to 'Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Application/AssetResourcesFile.cs')
-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Application/AssetResourcesFile.cs120
1 files changed, 120 insertions, 0 deletions
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Application/AssetResourcesFile.cs b/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Application/AssetResourcesFile.cs
new file mode 100644
index 00000000..7f5392be
--- /dev/null
+++ b/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Application/AssetResourcesFile.cs
@@ -0,0 +1,120 @@
+#if UNITY_EDITOR
+using UnityEngine;
+using UnityEditor;
+using System;
+using System.Collections.Generic;
+using System.IO;
+
+namespace UMotionEditor
+{
+ public class AssetResourcesFile : ScriptableObject
+ {
+ //********************************************************************************
+ // Public Properties
+ //********************************************************************************
+
+ //********************************************************************************
+ // Private Properties
+ //********************************************************************************
+
+ #pragma warning disable 0649 // Suppress "Field 'field' is never assigned to, and will always have its default value 'value'"
+ [Serializable]
+ private struct ResourceDefinition
+ {
+ public string Name;
+ public UnityEngine.Object Reference;
+ }
+ #pragma warning restore 0649
+
+ //----------------------
+ // Inspector
+ //----------------------
+ [SerializeField]private List<ResourceDefinition> resourcesList = new List<ResourceDefinition>();
+ [SerializeField]private List<ResourceDefinition> optionalResourcesList = new List<ResourceDefinition>();
+ private Dictionary<string, UnityEngine.Object> resourcesDictionary = new Dictionary<string, UnityEngine.Object>();
+
+ //----------------------
+ // Internal
+ //----------------------
+
+ //********************************************************************************
+ // Public Methods
+ //********************************************************************************
+
+ public static AssetResourcesFile FindAssetResourcesFile()
+ {
+ string[] resourceFilesGUID = AssetDatabase.FindAssets("UMotionResources t:AssetResourcesFile");
+
+ if (resourceFilesGUID.Length > 1)
+ {
+ throw new UnityException("More than one resource file was found. Please remove all UMotion files and install UMotion again.");
+ }
+ else if (resourceFilesGUID.Length == 0)
+ {
+ throw new UnityException("Resource file not found. Please install UMotion again.");
+ }
+ else
+ {
+ AssetResourcesFile resourceFile = AssetDatabase.LoadAssetAtPath<AssetResourcesFile>(AssetDatabase.GUIDToAssetPath(resourceFilesGUID[0]));
+
+ resourceFile.InitializeDictionary();
+
+ return resourceFile;
+ }
+ }
+
+ public string GetEditorDataPath()
+ {
+ string resourcesPath = AssetDatabase.GetAssetPath(this);
+
+ string dataPath = Path.GetDirectoryName(resourcesPath);
+ dataPath = Path.Combine(Path.GetDirectoryName(dataPath), "Data");
+
+ return dataPath;
+ }
+
+ public T GetResource<T>(string name, bool required = true) where T : UnityEngine.Object
+ {
+ T loadedObject = null;
+ UnityEngine.Object obj;
+ if (resourcesDictionary.TryGetValue(name, out obj))
+ {
+ loadedObject = obj as T;
+ }
+
+ if (required && (loadedObject == null))
+ {
+ throw new Exception(string.Format("Resource \"{0}\" can not be loaded.", name));
+ }
+ else
+ {
+ return loadedObject;
+ }
+ }
+
+ //********************************************************************************
+ // Private Methods
+ //********************************************************************************
+
+ private void InitializeDictionary()
+ {
+ resourcesDictionary.Clear();
+ foreach (ResourceDefinition resourceDef in resourcesList)
+ {
+ if (resourceDef.Reference == null)
+ {
+ throw new UnityException(string.Format("Required resource \"{0}\" not found. Please reinstall UMotion.", resourceDef.Name));
+ }
+ else
+ {
+ resourcesDictionary.Add(resourceDef.Name, resourceDef.Reference);
+ }
+ }
+ foreach (ResourceDefinition resourceDef in optionalResourcesList)
+ {
+ resourcesDictionary.Add(resourceDef.Name, resourceDef.Reference);
+ }
+ }
+ }
+}
+#endif \ No newline at end of file