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authorchai <chaifix@163.com>2022-03-10 14:07:40 +0800
committerchai <chaifix@163.com>2022-03-10 14:07:40 +0800
commit22891bf59032ba88262824255a706d652031384b (patch)
tree7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/EditorVersionCompatibilityUtility.cs
parent8b04ea73e540067f83870b61d89db4868fea5e8a (diff)
* move folder
Diffstat (limited to 'Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/EditorVersionCompatibilityUtility.cs')
-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/EditorVersionCompatibilityUtility.cs67
1 files changed, 0 insertions, 67 deletions
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/EditorVersionCompatibilityUtility.cs b/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/EditorVersionCompatibilityUtility.cs
deleted file mode 100644
index 567b7a0e..00000000
--- a/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/EditorVersionCompatibilityUtility.cs
+++ /dev/null
@@ -1,67 +0,0 @@
-using UnityEngine;
-using UnityEditor;
-using System.Collections;
-using System.Collections.Generic;
-using System.Collections.ObjectModel;
-using UnityEditor.Compilation;
-#if UNITY_2018_3_OR_NEWER
-using UnityEditor.Experimental.SceneManagement;
-#endif
-
-namespace UMotionEditor
-{
- public static class EditorVersionCompatibilityUtility
- {
- //********************************************************************************
- // Public Properties
- //********************************************************************************
-
- //********************************************************************************
- // Private Properties
- //********************************************************************************
-
- //----------------------
- // Inspector
- //----------------------
-
- //----------------------
- // Internal
- //----------------------
-
- //********************************************************************************
- // Public Methods
- //********************************************************************************
-
- public static bool IsModelPrefab(GameObject gameObject)
- {
- #if UNITY_2018_3_OR_NEWER
- return (PrefabUtility.GetPrefabAssetType(gameObject) == PrefabAssetType.Model);
- #else
- return (PrefabUtility.GetPrefabType(gameObject) == PrefabType.ModelPrefab);
- #endif
- }
-
- public static bool IsPrefab(GameObject gameObject)
- {
- #if UNITY_2018_3_OR_NEWER
- return (PrefabUtility.GetPrefabAssetType(gameObject) != PrefabAssetType.NotAPrefab);
- #else
- return (PrefabUtility.GetPrefabType(gameObject) != PrefabType.None);
- #endif
- }
-
- public static bool IsInPrefabStage()
- {
- #if UNITY_2018_3_OR_NEWER
- return (PrefabStageUtility.GetCurrentPrefabStage() != null);
- #else
- return false;
- #endif
- }
-
- //********************************************************************************
- // Private Methods
- //********************************************************************************
-
- }
-}