diff options
author | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
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committer | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
commit | 22891bf59032ba88262824255a706d652031384b (patch) | |
tree | 7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/VRM/MeshUtility/Editor/BoneMeshEraserWizard.cs | |
parent | 8b04ea73e540067f83870b61d89db4868fea5e8a (diff) |
* move folder
Diffstat (limited to 'Assets/ThirdParty/VRM/MeshUtility/Editor/BoneMeshEraserWizard.cs')
-rw-r--r-- | Assets/ThirdParty/VRM/MeshUtility/Editor/BoneMeshEraserWizard.cs | 200 |
1 files changed, 0 insertions, 200 deletions
diff --git a/Assets/ThirdParty/VRM/MeshUtility/Editor/BoneMeshEraserWizard.cs b/Assets/ThirdParty/VRM/MeshUtility/Editor/BoneMeshEraserWizard.cs deleted file mode 100644 index 63bf9045..00000000 --- a/Assets/ThirdParty/VRM/MeshUtility/Editor/BoneMeshEraserWizard.cs +++ /dev/null @@ -1,200 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using UnityEditor; -using UnityEngine; - - -namespace MeshUtility -{ - [CustomPropertyDrawer(typeof(BoneMeshEraser.EraseBone))] - public class EraseBoneDrawer : PropertyDrawer - { - public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) - { - //EditorGUI.BeginProperty(position, label, property); - - var leftWidth = 0.6f; - var rightWidth = 1.0f - leftWidth; - - var leftSide = new Rect(position.x, position.y, position.width * leftWidth, position.height); - var rightSide = new Rect(position.width * leftWidth, position.y, position.width * rightWidth, position.height); - { - EditorGUI.PropertyField(leftSide, property.FindPropertyRelative("Bone"), new GUIContent("", "")); - EditorGUI.PropertyField(rightSide, property.FindPropertyRelative("Erase")); - } - - //EditorGUI.EndProperty(); - } - - public override float GetPropertyHeight(SerializedProperty property, GUIContent label) - { - var height = base.GetPropertyHeight(property, label); - return height; - } - } - - public class BoneMeshEraserWizard : ScriptableWizard - { - const string ASSET_SUFFIX = ".asset"; - - [SerializeField] - SkinnedMeshRenderer m_skinnedMesh; - - [SerializeField] - Animator m_animator; - - [SerializeField] - Transform EraseRoot; - - [SerializeField] - BoneMeshEraser.EraseBone[] m_eraseBones; - - [MenuItem(MeshUtility.MENU_PARENT + "BoneMeshEraser Wizard", priority = 4)] - static void CreateWizard() - { - ScriptableWizard.DisplayWizard<BoneMeshEraserWizard>("BoneMeshEraser", "Erase triangles by bone", "Erase"); - } - - private void OnEnable() - { - var root = Selection.activeGameObject; - if (root != null) - { - m_animator = root.GetComponent<Animator>(); - m_skinnedMesh = root.GetComponent<SkinnedMeshRenderer>(); - OnValidate(); - } - } - - void OnValidate() - { - //Debug.Log("OnValidate"); - if (m_skinnedMesh == null) - { - m_eraseBones = new BoneMeshEraser.EraseBone[] { }; - return; - } - - if (EraseRoot == null) - { - if (m_animator != null) - { - EraseRoot = m_animator.GetBoneTransform(HumanBodyBones.Head); - //Debug.LogFormat("head: {0}", EraseRoot); - } - } - - m_eraseBones = m_skinnedMesh.bones.Select(x => - { - var eb = new BoneMeshEraser.EraseBone - { - Bone = x, - }; - - if (EraseRoot != null) - { - // 首の子孫を消去 - if (eb.Bone.Ancestor().Any(y => y == EraseRoot)) - { - //Debug.LogFormat("erase {0}", x); - eb.Erase = true; - } - } - - return eb; - }) - .ToArray(); - } - - void OnWizardUpdate() - { - helpString = "select target skinnedMesh and animator"; - } - - - - static int IndexOf(Transform[] list, Transform target) - { - for (int i = 0; i < list.Length; ++i) - { - if (list[i] == target) - { - return i; - } - } - return -1; - } - - SkinnedMeshRenderer _Erase(GameObject go) - { - if (go == null) - { - Debug.LogWarning("select root object in hierarchy"); - return null; - } - if (m_skinnedMesh == null) - { - Debug.LogWarning("no skinnedmesh"); - return null; - } - - var bones = m_skinnedMesh.bones; - var eraseBones = m_eraseBones - .Where(x => x.Erase) - .Select(x => Array.IndexOf(bones, x.Bone)) - .ToArray(); - - var meshNode = new GameObject("BoneMeshEraser"); - meshNode.transform.SetParent(go.transform, false); - - var erased = meshNode.AddComponent<SkinnedMeshRenderer>(); - erased.sharedMesh = BoneMeshEraser.CreateErasedMesh(m_skinnedMesh.sharedMesh, eraseBones); - erased.sharedMaterials = m_skinnedMesh.sharedMaterials; - erased.bones = m_skinnedMesh.bones; - - return erased; - } - - void Erase() - { - var go = Selection.activeGameObject; - var renderer = _Erase(go); - if (renderer == null) - { - return; - } - - // save mesh to Assets - var assetPath = string.Format("{0}{1}", go.name, ASSET_SUFFIX); - var prefab = MeshUtility.GetPrefab(go); - if (prefab != null) - { - var prefabPath = AssetDatabase.GetAssetPath(prefab); - assetPath = string.Format("{0}/{1}{2}", - Path.GetDirectoryName(prefabPath), - Path.GetFileNameWithoutExtension(prefabPath), - ASSET_SUFFIX - ); - } - - Debug.LogFormat("CreateAsset: {0}", assetPath); - AssetDatabase.CreateAsset(renderer.sharedMesh, assetPath); - } - - void OnWizardCreate() - { - //Debug.Log("OnWizardCreate"); - Erase(); - - // close - } - - void OnWizardOtherButton() - { - //Debug.Log("OnWizardOtherButton"); - Erase(); - } - } -} |