diff options
author | chai <chaifix@163.com> | 2020-10-11 20:00:58 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-11 20:00:58 +0800 |
commit | 8b384dffa0d9c63c7a657c6e567c2ddefbf046cd (patch) | |
tree | 3f4d669b73b6622aa49627c4ccb3c78d51a82bde /Assets/ThirdParty/VRM/VRM/UniVRM/Editor/BlendShape/BlendShapeClipEditorHelper.cs | |
parent | cd3aee8d640f6abcc82802ca7abbcdfa031c20d3 (diff) |
+Saionji show off scene
Diffstat (limited to 'Assets/ThirdParty/VRM/VRM/UniVRM/Editor/BlendShape/BlendShapeClipEditorHelper.cs')
-rw-r--r-- | Assets/ThirdParty/VRM/VRM/UniVRM/Editor/BlendShape/BlendShapeClipEditorHelper.cs | 341 |
1 files changed, 341 insertions, 0 deletions
diff --git a/Assets/ThirdParty/VRM/VRM/UniVRM/Editor/BlendShape/BlendShapeClipEditorHelper.cs b/Assets/ThirdParty/VRM/VRM/UniVRM/Editor/BlendShape/BlendShapeClipEditorHelper.cs new file mode 100644 index 00000000..a8489894 --- /dev/null +++ b/Assets/ThirdParty/VRM/VRM/UniVRM/Editor/BlendShape/BlendShapeClipEditorHelper.cs @@ -0,0 +1,341 @@ +using System; +using UnityEditor; +using UnityEngine; + + +namespace VRM +{ + public static class BlendShapeClipEditorHelper + { + /// + /// BlendShape List のElement描画 + /// + public static bool DrawBlendShapeBinding(Rect position, SerializedProperty property, + PreviewSceneManager scene) + { + bool changed = false; + if (scene != null) + { + var height = 16; + + var y = position.y; + var rect = new Rect(position.x, y, position.width, height); + int pathIndex; + if (StringPopup(rect, property.FindPropertyRelative("RelativePath"), scene.SkinnedMeshRendererPathList, out pathIndex)) + { + changed = true; + } + + y += height; + rect = new Rect(position.x, y, position.width, height); + int blendShapeIndex; + if (IntPopup(rect, property.FindPropertyRelative("Index"), scene.GetBlendShapeNames(pathIndex), out blendShapeIndex)) + { + changed = true; + } + + y += height; + rect = new Rect(position.x, y, position.width, height); + if (FloatSlider(rect, property.FindPropertyRelative("Weight"), 100)) + { + changed = true; + } + } + return changed; + } + + /// + /// Material List のElement描画 + /// + public static bool DrawMaterialValueBinding(Rect position, SerializedProperty property, + PreviewSceneManager scene) + { + bool changed = false; + if (scene != null) + { + var height = 16; + + var y = position.y; + var rect = new Rect(position.x, y, position.width, height); + int materialIndex; + if (StringPopup(rect, property.FindPropertyRelative("MaterialName"), scene.MaterialNames, out materialIndex)) + { + changed = true; + } + + if (materialIndex >= 0) + { + var materialItem = scene.GetMaterialItem(scene.MaterialNames[materialIndex]); + if (materialItem != null) + { + y += height; + rect = new Rect(position.x, y, position.width, height); + + // プロパティ名のポップアップ + int propIndex; + if (StringPopup(rect, property.FindPropertyRelative("ValueName"), materialItem.PropNames, out propIndex)) + { + changed = true; + } + + if (propIndex >= 0) + { + // 有効なプロパティ名が選択された + var propItem = materialItem.PropMap[materialItem.PropNames[propIndex]]; + { + switch (propItem.PropertyType) + { + case ShaderUtil.ShaderPropertyType.Color: + { + property.FindPropertyRelative("BaseValue").vector4Value = propItem.DefaultValues; + + // max + y += height; + rect = new Rect(position.x, y, position.width, height); + if (ColorProp(rect, property.FindPropertyRelative("TargetValue"))) + { + changed = true; + } + } + break; + + case ShaderUtil.ShaderPropertyType.TexEnv: + { + property.FindPropertyRelative("BaseValue").vector4Value = propItem.DefaultValues; + + // max + y += height; + rect = new Rect(position.x, y, position.width, height); + if (OffsetProp(rect, property.FindPropertyRelative("TargetValue"))) + { + changed = true; + } + } + break; + } + } + } + } + } + } + return changed; + } + + #region Private + static bool StringPopup(Rect rect, SerializedProperty prop, string[] options, out int newIndex) + { + if (options == null) + { + newIndex = -1; + return false; + } + + var oldIndex = Array.IndexOf(options, prop.stringValue); + newIndex = EditorGUI.Popup(rect, oldIndex, options); + if (newIndex != oldIndex && newIndex >= 0 && newIndex < options.Length) + { + prop.stringValue = options[newIndex]; + return true; + } + else + { + return false; + } + } + + static bool IntPopup(Rect rect, SerializedProperty prop, string[] options, out int newIndex) + { + if (options == null) + { + newIndex = -1; + return false; + } + + var oldIndex = prop.intValue; + newIndex = EditorGUI.Popup(rect, oldIndex, options); + if (newIndex != oldIndex && newIndex >= 0 && newIndex < options.Length) + { + prop.intValue = newIndex; + return true; + } + else + { + return false; + } + } + + static bool FloatSlider(Rect rect, SerializedProperty prop, float maxValue) + { + var oldValue = prop.floatValue; + var newValue = EditorGUI.Slider(rect, prop.floatValue, 0, 100f); + if (newValue != oldValue) + { + prop.floatValue = newValue; + return true; + } + else + { + return false; + } + } + + static bool ColorProp(Rect rect, SerializedProperty prop) + { + var oldValue = (Color)prop.vector4Value; + var newValue = EditorGUI.ColorField(rect, prop.displayName, oldValue); + if (newValue != oldValue) + { + prop.vector4Value = newValue; + return true; + } + else + { + return false; + } + } + + static Rect AdvanceRect(ref float x, float y, float w, float h) + { + var rect = new Rect(x, y, w, h); + x += w; + return rect; + } + + static float[] v2 = new float[2]; + static GUIContent[] l2 = new GUIContent[]{ + new GUIContent("x"), + new GUIContent("y") + }; + static Vector4 TilingOffset(Rect rect, string label, Vector4 src) + { + /* + var style = new GUIStyle() + { + alignment = TextAnchor.MiddleRight, + }; + */ + + var quad = (rect.width - 56); + var x = rect.x; + //EditorGUIUtility.labelWidth = 18; + + EditorGUI.LabelField(AdvanceRect(ref x, rect.y, 40, rect.height), "Tiling"); + v2[0] = src.x; + v2[1] = src.y; + EditorGUI.MultiFloatField(AdvanceRect(ref x, rect.y, quad, rect.height), l2, v2); + src.x = v2[0]; + src.y = v2[1]; + + //EditorGUI.LabelField(AdvanceRect(ref x, rect.y, quad, rect.height), "Y", style); + //src.y = EditorGUI.FloatField(AdvanceRect(ref x, rect.y, quad, rect.height), "Y", src.y); + + rect.y += EditorGUIUtility.singleLineHeight; + x = rect.x; + EditorGUI.LabelField(AdvanceRect(ref x, rect.y, 40, rect.height), "Offset"); + v2[0] = src.z; + v2[1] = src.w; + EditorGUI.MultiFloatField(AdvanceRect(ref x, rect.y, quad, rect.height), l2, v2); + src.z = v2[0]; + src.w = v2[1]; + + //EditorGUI.LabelField(AdvanceRect(ref x, rect.y, quad * 2, rect.height), "Offset X", style); + //src.z = EditorGUI.FloatField(AdvanceRect(ref x, rect.y, quad, rect.height), "X", src.z); + + //EditorGUI.LabelField(AdvanceRect(ref x, rect.y, quad, rect.height), "Y", style); + //src.w = EditorGUI.FloatField(AdvanceRect(ref x, rect.y, quad, rect.height), "Y", src.w); + + return src; + } + + static bool OffsetProp(Rect rect, SerializedProperty prop) + { + var oldValue = prop.vector4Value; + //var newValue = EditorGUI.Vector4Field(rect, prop.displayName, oldValue); + var newValue = TilingOffset(rect, prop.displayName, oldValue); + if (newValue != oldValue) + { + prop.vector4Value = newValue; + return true; + } + else + { + return false; + } + } + #endregion + } + + /// https://gist.github.com/gszauer/7799899 + public class TextureScale + { + private static Color[] texColors; + private static Color[] newColors; + private static int w; + private static float ratioX; + private static float ratioY; + private static int w2; + + public static void Scale(Texture2D tex, int newWidth, int newHeight) + { + texColors = tex.GetPixels(); + newColors = new Color[newWidth * newHeight]; + ratioX = 1.0f / ((float)newWidth / (tex.width - 1)); + ratioY = 1.0f / ((float)newHeight / (tex.height - 1)); + w = tex.width; + w2 = newWidth; + + BilinearScale(0, newHeight); + + tex.Resize(newWidth, newHeight); + tex.SetPixels(newColors); + tex.Apply(); + } + + private static void BilinearScale(int start, int end) + { + for (var y = start; y < end; y++) + { + int yFloor = (int)Mathf.Floor(y * ratioY); + var y1 = yFloor * w; + var y2 = (yFloor + 1) * w; + var yw = y * w2; + + for (var x = 0; x < w2; x++) + { + int xFloor = (int)Mathf.Floor(x * ratioX); + var xLerp = x * ratioX - xFloor; + newColors[yw + x] = ColorLerpUnclamped(ColorLerpUnclamped(texColors[y1 + xFloor], texColors[y1 + xFloor + 1], xLerp), + ColorLerpUnclamped(texColors[y2 + xFloor], texColors[y2 + xFloor + 1], xLerp), + y * ratioY - yFloor); + } + } + } + + private static Color ColorLerpUnclamped(Color c1, Color c2, float value) + { + return new Color(c1.r + (c2.r - c1.r) * value, + c1.g + (c2.g - c1.g) * value, + c1.b + (c2.b - c1.b) * value, + c1.a + (c2.a - c1.a) * value); + } + + /// http://light11.hatenadiary.com/entry/2018/04/19/194015 + public static Texture2D GetResized(Texture2D texture, int width, int height) + { + // リサイズ後のサイズを持つRenderTextureを作成して書き込む + var rt = RenderTexture.GetTemporary(width, height); + Graphics.Blit(texture, rt); + + // リサイズ後のサイズを持つTexture2Dを作成してRenderTextureから書き込む + var preRT = RenderTexture.active; + RenderTexture.active = rt; + var ret = new Texture2D(width, height); + ret.ReadPixels(new Rect(0, 0, width, height), 0, 0); + ret.Apply(); + RenderTexture.active = preRT; + + RenderTexture.ReleaseTemporary(rt); + return ret; + } + } +} |