diff options
author | chai <chaifix@163.com> | 2020-11-16 08:30:54 +0800 |
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committer | chai <chaifix@163.com> | 2020-11-16 08:30:54 +0800 |
commit | f325841eff10ae492ce6c634d4b07cf058a068c6 (patch) | |
tree | 980d81a4b87d571fcb893fc44f8809af97466bca /Assets/ThirdParty | |
parent | be3ca8b172f22ce7c4c4316745e0df05de58b069 (diff) |
*state system
Diffstat (limited to 'Assets/ThirdParty')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/ChangeLog.txt | 10 | ||||
-rw-r--r-- | Assets/ThirdParty/MaterializeFX/README.txt | 4 |
2 files changed, 7 insertions, 7 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/ChangeLog.txt b/Assets/ThirdParty/AmplifyShaderEditor/ChangeLog.txt index f972e8df..59e007a0 100644 --- a/Assets/ThirdParty/AmplifyShaderEditor/ChangeLog.txt +++ b/Assets/ThirdParty/AmplifyShaderEditor/ChangeLog.txt @@ -2198,7 +2198,7 @@ v1.4.2 dev 06: * Added some minor improvements into 'Register Local Var'/'Get Local Var' node usage * 'Register Local Var' node is now highlighted if one of its 'Get Local Var' nodes are selected * 'Register Local Var' node now lists and can focus each 'Get Local Var' which uses it - * Added reference capabilities to 'Function Switch' + * Added reference capstates to 'Function Switch' * One node can now control different paths of a shader function graph v1.4.2 dev 05: @@ -3406,7 +3406,7 @@ v0.6.1 dev 03: * Improvements: * Node property title changes according to selected node * Added Multi-Line mode to wires ( Ctrl + W ) - * Added ability to change 'Triplanar Sampler' node name + * Added state to change 'Triplanar Sampler' node name * Improved wire connections rendering while zoomed * Tweaked live mode to save only when user is inactive for 0.5s @@ -3606,7 +3606,7 @@ v0.4.0 dev 001: * Small update to Material and Shader mode borders * Parameter types can now be changed from node itself on property nodes via dropdown on its upper left corner * Various fixes from the way the Blend Mode works to take new translucent option into account -* Fixed issue with connections from cache when changing Light Mode on Master Node not respecting port availability +* Fixed issue with connections from cache when changing Light Mode on Master Node not respecting port availstate * Changed Refracted Shadow demo blend mode * Fixed Vertex Offset issue with custom shadow caster * Small fix to auto change blend mode on rendertype and render queue changes @@ -3709,7 +3709,7 @@ v0.3.0 dev 003 * Fixed cast issue when using internal port data on some nodes * Fixed issues with local variables generation * Tweaked Vertex Displacement port on Master Node -* Added ability to specify range of valid data types for input ports ( API ) +* Added state to specify range of valid data types for input ports ( API ) * Locked 'Tex' port from 'Texture Sample' node to only allow connections to 'Texture Object' nodes v0.3.0 dev 002 @@ -3989,7 +3989,7 @@ v0.1.4 dev 002 * Fixed issue with Texture Sample node not adapting layout when reference is in normal mode v0.1.3 dev 003 -* Added RegisterLocalVar node. This is a node to improve shader readability in certain situations, as it forces the shader to create a local var containing its input value and always use that as output +* Added RegisterLocalVar node. This is a node to improve shader readstate in certain situations, as it forces the shader to create a local var containing its input value and always use that as output * Added Screen Color Texture Reference feature * Created Simple Refraction example ( Samples/SimpleRefraction ) * Fixed issues with sampler instance resizing diff --git a/Assets/ThirdParty/MaterializeFX/README.txt b/Assets/ThirdParty/MaterializeFX/README.txt index 8f2ad3e7..30b6bcdb 100644 --- a/Assets/ThirdParty/MaterializeFX/README.txt +++ b/Assets/ThirdParty/MaterializeFX/README.txt @@ -31,12 +31,12 @@ Change log: the two shaders are combined into one
1.1.1 - made editor improvements (inaccessible settings are hidden)
- added the ability to replace the original material for materialization and return the original back, after the completion of materialization
+ added the state to replace the original material for materialization and return the original back, after the completion of materialization
added events of the beginning and the end of materialization / disintegration
added example of how to disintegrate when shot
1.1.2 - added standart shader (metallic setup)
- added ability to replace materials on object (runtime/editor modes)
+ added state to replace materials on object (runtime/editor modes)
optimized shaders
1.1.3 - ??
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