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authorchai <215380520@qq.com>2022-11-15 11:32:55 +0800
committerchai <215380520@qq.com>2022-11-15 11:32:55 +0800
commit3b0c221d3de4f89721e00b02e8142e68906af32d (patch)
tree6fa994cd418e4d2d3d2a9df7247c13d8cd25a1d3 /Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs
parentb434e79de6623ed101896f371b0a00d27d76236d (diff)
* motion
Diffstat (limited to 'Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs')
-rw-r--r--Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs b/Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs
index e4dd7bb3..394601e2 100644
--- a/Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs
+++ b/Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs
@@ -8,10 +8,10 @@ using UnityEngine;
/// </summary>
public class WaitForActionReachEnd : IEnumerator
{
- UnitAction m_UnitAnimation;
+ UnitMotion m_UnitAnimation;
int m_Layer;
- public WaitForActionReachEnd(UnitAction unitAnim, int layer = 0)
+ public WaitForActionReachEnd(UnitMotion unitAnim, int layer = 0)
{
m_UnitAnimation = unitAnim;
m_Layer = layer;