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authorchai <chaifix@163.com>2022-06-24 18:12:58 +0800
committerchai <chaifix@163.com>2022-06-24 18:12:58 +0800
commita80a8a8f4a9259cd970fcdbb25a634d55cb4da4e (patch)
treec9cf7b4b1881fffb620ef0798dec1020c39ef9b5 /Erika/Assets/Scripts/Unit
parent64482ae0fb8cb756469b98620e8fbd166f5f5de0 (diff)
*Unit Animation -> Unit Action
Diffstat (limited to 'Erika/Assets/Scripts/Unit')
-rw-r--r--Erika/Assets/Scripts/Unit/AI/Actions.meta8
-rw-r--r--Erika/Assets/Scripts/Unit/AI/Conditionals.meta8
-rw-r--r--Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs4
-rw-r--r--Erika/Assets/Scripts/Unit/Action/WaitForTransitionDone.cs4
-rw-r--r--Erika/Assets/Scripts/Unit/AnimatorLayerInfo.cs6
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs2
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs2
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAction.cs (renamed from Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs)2
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAction.cs.meta (renamed from Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs.meta)2
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs2
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs2
-rw-r--r--Erika/Assets/Scripts/Unit/Controller/UnitController.cs2
-rw-r--r--Erika/Assets/Scripts/Unit/TimelineEventProxy.cs2
-rw-r--r--Erika/Assets/Scripts/Unit/UnitRootMotion.cs2
14 files changed, 32 insertions, 16 deletions
diff --git a/Erika/Assets/Scripts/Unit/AI/Actions.meta b/Erika/Assets/Scripts/Unit/AI/Actions.meta
new file mode 100644
index 00000000..9b4ad463
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/AI/Actions.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 971e9d55b8bc0894eb6a110fb962000b
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/AI/Conditionals.meta b/Erika/Assets/Scripts/Unit/AI/Conditionals.meta
new file mode 100644
index 00000000..70a86da5
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/AI/Conditionals.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 85b7e0c7ed1d12f42a5178bfbf3d934c
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs b/Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs
index 22d7b014..e4dd7bb3 100644
--- a/Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs
+++ b/Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs
@@ -8,10 +8,10 @@ using UnityEngine;
/// </summary>
public class WaitForActionReachEnd : IEnumerator
{
- UnitAnimation m_UnitAnimation;
+ UnitAction m_UnitAnimation;
int m_Layer;
- public WaitForActionReachEnd(UnitAnimation unitAnim, int layer = 0)
+ public WaitForActionReachEnd(UnitAction unitAnim, int layer = 0)
{
m_UnitAnimation = unitAnim;
m_Layer = layer;
diff --git a/Erika/Assets/Scripts/Unit/Action/WaitForTransitionDone.cs b/Erika/Assets/Scripts/Unit/Action/WaitForTransitionDone.cs
index 16fbc2e5..1e59b75d 100644
--- a/Erika/Assets/Scripts/Unit/Action/WaitForTransitionDone.cs
+++ b/Erika/Assets/Scripts/Unit/Action/WaitForTransitionDone.cs
@@ -8,9 +8,9 @@ using UnityEngine;
/// </summary>
public class WaitForTransitionDone : IEnumerator
{
- UnitAnimation m_UnitAnimation;
+ UnitAction m_UnitAnimation;
- public WaitForTransitionDone(UnitAnimation unitAnim)
+ public WaitForTransitionDone(UnitAction unitAnim)
{
m_UnitAnimation = unitAnim;
}
diff --git a/Erika/Assets/Scripts/Unit/AnimatorLayerInfo.cs b/Erika/Assets/Scripts/Unit/AnimatorLayerInfo.cs
index ad8d812c..97af086a 100644
--- a/Erika/Assets/Scripts/Unit/AnimatorLayerInfo.cs
+++ b/Erika/Assets/Scripts/Unit/AnimatorLayerInfo.cs
@@ -32,7 +32,7 @@ public class AnimatorLayerInfo
AnimatorClipInfo[] clipInfos = clipsInfo;
if (clipInfos == null || clipInfos.Length == 0)
{
- LogHelper.LogError(LogTag.UnitAnimation, "No current animation.");
+ LogHelper.LogError(LogTag.UnitAction, "No current animation.");
return null;
}
var clip = clipInfos[0]; //选第一个
@@ -173,7 +173,7 @@ public class AnimatorLayerInfo
public bool applySpeedCurve { get; set; }
- UnitAnimation m_UnitAnimation;
+ UnitAction m_UnitAnimation;
Coroutine m_CalcPlaybackTimeCoroutine;
@@ -181,7 +181,7 @@ public class AnimatorLayerInfo
public string m_CurrentState;
- public AnimatorLayerInfo(UnitAnimation unitAnimation, Animator animator, int layer)
+ public AnimatorLayerInfo(UnitAction unitAnimation, Animator animator, int layer)
{
this.m_UnitAnimation = unitAnimation;
this.m_Animator = animator;
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs
index 0600bf60..b0b34924 100644
--- a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs
+++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
-public class MonsterAnimation : UnitAnimation
+public class MonsterAnimation : UnitAction
{
public enum ELayer
{
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs
index fc0dafec..8ddf61f8 100644
--- a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs
+++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs
@@ -4,7 +4,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
-public class PCAnimation : UnitAnimation
+public class PCAnimation : UnitAction
{
#if !ANIM_CROSS_FADE
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAction.cs
index 45276edc..b865f439 100644
--- a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs
+++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAction.cs
@@ -12,7 +12,7 @@ using UnityEditor;
/// http://unitylore.org/wiki/doku.php?id=l3y0gj
/// </summary>
[DisallowMultipleComponent]
-public class UnitAnimation : UnitComponent
+public class UnitAction : UnitComponent
{
// 角色的所有动作数据,包括(动画、事件、RM)
public UnitActionData m_ActionData;
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAction.cs.meta
index 75ce33fe..d9a25bcd 100644
--- a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs.meta
+++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAction.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 4af875f33239ebf409f3e4954c0ee0cb
+guid: e99a41ae04c2aca428c3f0d1bda239c4
MonoImporter:
externalObjects: {}
serializedVersion: 2
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs b/Erika/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs
index 43376f68..fd2251b1 100644
--- a/Erika/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs
@@ -29,7 +29,7 @@ public class MonsterState : UnitState
[SerializeField] private EUnitState m_State;
public EUnitState CurrentState { get { return m_State; } }
- UnitAnimation unitAnimation { get { return m_Owner.unitAnimation; } }
+ UnitAction unitAnimation { get { return m_Owner.unitAnimation; } }
public override void Initialize()
{
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs
index a65ad23e..1a8d0010 100644
--- a/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs
@@ -93,7 +93,7 @@ public partial class PCState : UnitState
if (m_Owner.isTowardRight && !param.isRight
|| !m_Owner.isTowardRight && param.isRight)
{
- //m_Owner.pcAnimation.Play(UnitAnimation.EActionState.Turn);
+ //m_Owner.pcAnimation.Play(UnitAction.EActionState.Turn);
//yield return new WaitForActionReachEnd(m_Owner.pcAnimation);
//if (param.isRight)
// m_Owner.transform.rotation = Quaternion.Euler(0, 0, 0);
diff --git a/Erika/Assets/Scripts/Unit/Controller/UnitController.cs b/Erika/Assets/Scripts/Unit/Controller/UnitController.cs
index d3f936df..0e7510ae 100644
--- a/Erika/Assets/Scripts/Unit/Controller/UnitController.cs
+++ b/Erika/Assets/Scripts/Unit/Controller/UnitController.cs
@@ -28,7 +28,7 @@ public class UnitController : MonoBehaviour/*, Interactable*/
public PCState pcState { get { return unitState as PCState; } }
public MonsterState monsterState { get { return unitState as MonsterState; } }
- public UnitAnimation unitAnimation;
+ public UnitAction unitAnimation;
public PCAnimation pcAnimation { get { return unitAnimation as PCAnimation; } }
public MonsterAnimation monsterAnimation { get { return unitAnimation as MonsterAnimation; } }
diff --git a/Erika/Assets/Scripts/Unit/TimelineEventProxy.cs b/Erika/Assets/Scripts/Unit/TimelineEventProxy.cs
index 437b5b2d..453f1903 100644
--- a/Erika/Assets/Scripts/Unit/TimelineEventProxy.cs
+++ b/Erika/Assets/Scripts/Unit/TimelineEventProxy.cs
@@ -95,7 +95,7 @@ public partial class TimelineEventProxy
public UnitController owner { get; private set; }
- private UnitAnimation m_UnitAnimation { get { return owner.unitAnimation; } }
+ private UnitAction m_UnitAnimation { get { return owner.unitAnimation; } }
private AnimationData m_PrevAnimationData;
diff --git a/Erika/Assets/Scripts/Unit/UnitRootMotion.cs b/Erika/Assets/Scripts/Unit/UnitRootMotion.cs
index fa3b3ab6..140882d3 100644
--- a/Erika/Assets/Scripts/Unit/UnitRootMotion.cs
+++ b/Erika/Assets/Scripts/Unit/UnitRootMotion.cs
@@ -28,7 +28,7 @@ public class UnitRootMotion : UnitComponent
private float m_PrevNormalTime;
- Dictionary<UnitAnimation.EActionState, RootMotionData> m_RootMotionDic = new Dictionary<UnitAnimation.EActionState, RootMotionData>();
+ Dictionary<UnitAction.EActionState, RootMotionData> m_RootMotionDic = new Dictionary<UnitAction.EActionState, RootMotionData>();
public void Reset()
{