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author | chai <chaifix@163.com> | 2022-06-21 23:00:52 +0800 |
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committer | chai <chaifix@163.com> | 2022-06-21 23:00:52 +0800 |
commit | c40af559c1d946381d32a2c79c3ffcd2670bbbb5 (patch) | |
tree | 58205ca6a52c57af584064a8936eb3dc375847ac /Erika/Assets/Scripts/Unit | |
parent | c7ee5ed7c9575eda05404f6022992f179b36d3a0 (diff) |
* placeholder clip
Diffstat (limited to 'Erika/Assets/Scripts/Unit')
-rw-r--r-- | Erika/Assets/Scripts/Unit/UnitActionData.cs | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/Erika/Assets/Scripts/Unit/UnitActionData.cs b/Erika/Assets/Scripts/Unit/UnitActionData.cs index 8a06a249..bfafd4df 100644 --- a/Erika/Assets/Scripts/Unit/UnitActionData.cs +++ b/Erika/Assets/Scripts/Unit/UnitActionData.cs @@ -6,7 +6,9 @@ using UnityEngine; [Serializable] public class TriggerAnimationDictionary : SerializableDictionary<string/*override clip name\state name*/, AnimationClip> { } -// 配置角色的动画 +/// <summary> +/// 角色动作配置,状态名-动作 +/// </summary> [CreateAssetMenu(fileName = "Unit Action Data")] public class UnitActionData : ScriptableObject { |