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authorchai <chaifix@163.com>2022-07-08 09:22:29 +0800
committerchai <chaifix@163.com>2022-07-08 09:22:29 +0800
commitd4bc85c8642cfd0c98ef73710aa9202a7d774852 (patch)
treef7c17b4c1915a14ed60f2b4a253115452df041d0 /Other/Malenia/Assets/DynamicBone/Demo/DynamicBoneDemo1.cs
parent8110c37b5890035ef73f936b3fc5964bf49bcf11 (diff)
+ Malenia test
Diffstat (limited to 'Other/Malenia/Assets/DynamicBone/Demo/DynamicBoneDemo1.cs')
-rw-r--r--Other/Malenia/Assets/DynamicBone/Demo/DynamicBoneDemo1.cs54
1 files changed, 54 insertions, 0 deletions
diff --git a/Other/Malenia/Assets/DynamicBone/Demo/DynamicBoneDemo1.cs b/Other/Malenia/Assets/DynamicBone/Demo/DynamicBoneDemo1.cs
new file mode 100644
index 00000000..b5142c3f
--- /dev/null
+++ b/Other/Malenia/Assets/DynamicBone/Demo/DynamicBoneDemo1.cs
@@ -0,0 +1,54 @@
+using UnityEngine;
+using System.Collections;
+
+public class DynamicBoneDemo1 : MonoBehaviour
+{
+ public GameObject m_Player;
+ float m_weight = 1;
+ float m_sleepTime;
+
+ void Update()
+ {
+ m_Player.transform.Rotate(new Vector3(0, Input.GetAxis("Horizontal") * Time.deltaTime * 200, 0));
+ m_Player.transform.Translate(transform.forward * Input.GetAxis("Vertical") * Time.deltaTime * 4);
+ }
+
+ void OnGUI()
+ {
+ float x = 50;
+ float y = 50;
+ float w1 = 100;
+ float w2 = 200;
+ float h = 24;
+
+ GUI.Label(new Rect(x, y, w2, h), "Press arrow key to move");
+ Animation a = m_Player.GetComponentInChildren<Animation>();
+ y += h;
+ a.enabled = GUI.Toggle(new Rect(x, y, w2, h), a.enabled, "Play Animation");
+
+ y += h * 2;
+ DynamicBone[] dbs = m_Player.GetComponents<DynamicBone>();
+ GUI.Label(new Rect(x, y, w2, h), "Choose dynamic bone:");
+ y += h;
+ dbs[0].enabled = dbs[1].enabled = GUI.Toggle(new Rect(x, y, w1, h), dbs[0].enabled, "Breasts");
+ y += h;
+ dbs[2].enabled = GUI.Toggle(new Rect(x, y, w1, h), dbs[2].enabled, "Tail");
+
+ y += h;
+ GUI.Label(new Rect(x, y, w2, h), "Weight");
+ m_weight = GUI.HorizontalSlider(new Rect(x + 50, y, w1, h), m_weight, 0, 1);
+ foreach (var db in dbs)
+ db.SetWeight(m_weight);
+/*
+ y += h * 2;
+ GUI.Label(new Rect(x, y, w2, h), "Sleep");
+ m_sleepTime = GUI.HorizontalSlider(new Rect(x + 50, y, w1, h), m_sleepTime, 0, 1);
+ if (m_sleepTime > 0)
+ System.Threading.Thread.Sleep((int)(m_sleepTime * 100));
+
+ y += h;
+ GUI.Label(new Rect(x, y, w2, h), "Time Scale");
+ Time.timeScale = GUI.HorizontalSlider(new Rect(x + 80, y, w1, h), Time.timeScale, 0, 2);
+*/
+ }
+}