diff options
author | chai <chaifix@163.com> | 2022-06-28 09:40:37 +0800 |
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committer | chai <chaifix@163.com> | 2022-06-28 09:40:37 +0800 |
commit | 49b25e755b70ec412feaaf0b898d6f7e09d2bea6 (patch) | |
tree | 3c5f4260f30d1c2d7196db93153700d7ddec3157 /Other/NodeEditorExamples/Assets/UNEB/3rdParty/NodeEditorFramework/GUIScaleUtility.cs | |
parent | c92269331692feca2c276649f6c4ee8911f1f859 (diff) |
+node example
Diffstat (limited to 'Other/NodeEditorExamples/Assets/UNEB/3rdParty/NodeEditorFramework/GUIScaleUtility.cs')
-rw-r--r-- | Other/NodeEditorExamples/Assets/UNEB/3rdParty/NodeEditorFramework/GUIScaleUtility.cs | 251 |
1 files changed, 251 insertions, 0 deletions
diff --git a/Other/NodeEditorExamples/Assets/UNEB/3rdParty/NodeEditorFramework/GUIScaleUtility.cs b/Other/NodeEditorExamples/Assets/UNEB/3rdParty/NodeEditorFramework/GUIScaleUtility.cs new file mode 100644 index 00000000..a0e257b8 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/UNEB/3rdParty/NodeEditorFramework/GUIScaleUtility.cs @@ -0,0 +1,251 @@ +using UnityEngine; +using System.Collections; +using System.Collections.Generic; +using System; +using System.Reflection; + +namespace NodeEditorFramework.Utilities +{ + + public static class GUIScaleUtility + { + // General + private static bool compabilityMode; + private static bool initiated; + + // Delegates to the reflected methods + private static Func<Rect> GetTopRectDelegate; + private static Func<Rect> topmostRectDelegate; + + // Delegate accessors + public static Rect getTopRect { get { return (Rect)GetTopRectDelegate.Invoke(); } } + + // Rect stack for manipulating groups + public static List<Rect> currentRectStack { get; private set; } + private static List<List<Rect>> rectStackGroups; + + // Matrices stack + private static List<Matrix4x4> GUIMatrices; + private static List<bool> adjustedGUILayout; + + #region Init + + public static void CheckInit() + { + if (!initiated) + Init(); + } + + public static void Init() + { + // Fetch rect acessors using Reflection + Assembly UnityEngine = Assembly.GetAssembly(typeof(UnityEngine.GUI)); + Type GUIClipType = UnityEngine.GetType("UnityEngine.GUIClip", true); + + PropertyInfo topmostRect = GUIClipType.GetProperty("topmostRect", BindingFlags.Static | BindingFlags.Public); + MethodInfo GetTopRect = GUIClipType.GetMethod("GetTopRect", BindingFlags.Static | BindingFlags.NonPublic); + MethodInfo ClipRect = GUIClipType.GetMethod("Clip", BindingFlags.Static | BindingFlags.Public, Type.DefaultBinder, new Type[] { typeof(Rect) }, new ParameterModifier[] { }); + + if (GUIClipType == null || topmostRect == null || GetTopRect == null || ClipRect == null) { + Debug.LogWarning("GUIScaleUtility cannot run on this system! Compability mode enabled. For you that means you're not able to use the Node Editor inside more than one group:( Please PM me (Seneral @UnityForums) so I can figure out what causes this! Thanks!"); + Debug.LogWarning((GUIClipType == null ? "GUIClipType is Null, " : "") + (topmostRect == null ? "topmostRect is Null, " : "") + (GetTopRect == null ? "GetTopRect is Null, " : "") + (ClipRect == null ? "ClipRect is Null, " : "")); + compabilityMode = true; + initiated = true; + return; + } + + // Create simple acessor delegates + GetTopRectDelegate = (Func<Rect>)Delegate.CreateDelegate(typeof(Func<Rect>), GetTopRect); + topmostRectDelegate = (Func<Rect>)Delegate.CreateDelegate(typeof(Func<Rect>), topmostRect.GetGetMethod()); + + if (GetTopRectDelegate == null || topmostRectDelegate == null) { + Debug.LogWarning("GUIScaleUtility cannot run on this system! Compability mode enabled. For you that means you're not able to use the Node Editor inside more than one group:( Please PM me (Seneral @UnityForums) so I can figure out what causes this! Thanks!"); + Debug.LogWarning((GUIClipType == null ? "GUIClipType is Null, " : "") + (topmostRect == null ? "topmostRect is Null, " : "") + (GetTopRect == null ? "GetTopRect is Null, " : "") + (ClipRect == null ? "ClipRect is Null, " : "")); + compabilityMode = true; + initiated = true; + return; + } + + // As we can call Begin/Ends inside another, we need to save their states hierarchial in Lists (not Stack, as we need to iterate over them!): + currentRectStack = new List<Rect>(); + rectStackGroups = new List<List<Rect>>(); + GUIMatrices = new List<Matrix4x4>(); + adjustedGUILayout = new List<bool>(); + + initiated = true; + } + + #endregion + + #region Scale Area + + /// <summary> + /// Begins a scaled local area. + /// Returns vector to offset GUI controls with to account for zooming to the pivot. + /// Using adjustGUILayout does that automatically for GUILayout rects. Theoretically can be nested! + /// </summary> + public static Vector2 BeginScale(ref Rect rect, Vector2 zoomPivot, float zoom, bool adjustGUILayout) + { + Rect screenRect; + if (compabilityMode) { + + // In compability mode, we will assume only one top group and do everything manually, not using reflected calls (-> practically blind) + GUI.EndGroup(); + screenRect = rect; + } + + else { + + // If it's supported, we take the completely generic way using reflected calls + GUIScaleUtility.BeginNoClip(); + screenRect = GUIScaleUtility.GUIToScaledSpace(rect); + } + + rect = Scale(screenRect, screenRect.position + zoomPivot, new Vector2(zoom, zoom)); + + // Now continue drawing using the new clipping group + GUI.BeginGroup(rect); + rect.position = Vector2.zero; // Adjust because we entered the new group + + // Because I currently found no way to actually scale to a custom pivot rather than (0, 0), + // we'll make use of a cheat and just offset it accordingly to let it appear as if it would scroll to the center + // Note, due to that, controls not adjusted are still scaled to (0, 0) + Vector2 zoomPosAdjust = rect.center - screenRect.size / 2 + zoomPivot; + + // For GUILayout, we can make this adjustment here if desired + adjustedGUILayout.Add(adjustGUILayout); + if (adjustGUILayout) { + GUILayout.BeginHorizontal(); + GUILayout.Space(rect.center.x - screenRect.size.x + zoomPivot.x); + GUILayout.BeginVertical(); + GUILayout.Space(rect.center.y - screenRect.size.y + zoomPivot.y); + } + + // Take a matrix backup to restore back later on + GUIMatrices.Add(GUI.matrix); + + // Scale GUI.matrix. After that we have the correct clipping group again. + GUIUtility.ScaleAroundPivot(new Vector2(1 / zoom, 1 / zoom), zoomPosAdjust); + + return zoomPosAdjust; + } + + /// <summary> + /// Ends a scale region previously opened with BeginScale + /// </summary> + public static void EndScale() + { + // Set last matrix and clipping group + if (GUIMatrices.Count == 0 || adjustedGUILayout.Count == 0) + throw new UnityException("GUIScaleUtility: You are ending more scale regions than you are beginning!"); + + GUI.matrix = GUIMatrices[GUIMatrices.Count - 1]; + GUIMatrices.RemoveAt(GUIMatrices.Count - 1); + + // End GUILayout zoomPosAdjustment + if (adjustedGUILayout[adjustedGUILayout.Count - 1]) { + + GUILayout.EndVertical(); + GUILayout.EndHorizontal(); + } + adjustedGUILayout.RemoveAt(adjustedGUILayout.Count - 1); + + // End the scaled group + GUI.EndGroup(); + + if (compabilityMode) { + + // In compability mode, we don't know the previous group rect, but as we cannot use top groups there either way, we restore the screen group + GUI.BeginClip(new Rect(0, 23, Screen.width, Screen.height - 23)); + } + + else { + + // Else, restore the clips (groups) + GUIScaleUtility.RestoreClips(); + } + } + + #endregion + + #region Clips Hierarchy + + /// <summary> + /// Begins a field without groups. They should be restored using RestoreClips. Can be nested! + /// </summary> + public static void BeginNoClip() + { + // Record and close all clips one by one, from bottom to top, until we hit the 'origin' + List<Rect> rectStackGroup = new List<Rect>(); + Rect topMostClip = getTopRect; + while (topMostClip != new Rect(-10000, -10000, 40000, 40000)) { + rectStackGroup.Add(topMostClip); + GUI.EndClip(); + topMostClip = getTopRect; + } + // Store the clips appropriately + rectStackGroup.Reverse(); + rectStackGroups.Add(rectStackGroup); + currentRectStack.AddRange(rectStackGroup); + } + + /// <summary> + /// Restores the clips removed in BeginNoClip or MoveClipsUp + /// </summary> + public static void RestoreClips() + { + if (rectStackGroups.Count == 0) { + Debug.LogError("GUIClipHierarchy: BeginNoClip/MoveClipsUp - RestoreClips count not balanced!"); + return; + } + + // Read and restore clips one by one, from top to bottom + List<Rect> rectStackGroup = rectStackGroups[rectStackGroups.Count - 1]; + for (int clipCnt = 0; clipCnt < rectStackGroup.Count; clipCnt++) { + GUI.BeginClip(rectStackGroup[clipCnt]); + currentRectStack.RemoveAt(currentRectStack.Count - 1); + } + rectStackGroups.RemoveAt(rectStackGroups.Count - 1); + } + + #endregion + + #region Space Transformations + + /// <summary> + /// Scales the rect around the pivot with scale + /// </summary> + public static Rect Scale(Rect rect, Vector2 pivot, Vector2 scale) + { + rect.position = Vector2.Scale(rect.position - pivot, scale) + pivot; + rect.size = Vector2.Scale(rect.size, scale); + return rect; + } + + public static Vector2 GUIToScaledSpace(Vector2 guiPosition) + { + if (rectStackGroups == null || rectStackGroups.Count == 0) + return guiPosition; + // Iterate through the clips and add positions ontop + List<Rect> rectStackGroup = rectStackGroups[rectStackGroups.Count - 1]; + for (int clipCnt = 0; clipCnt < rectStackGroup.Count; clipCnt++) + guiPosition += rectStackGroup[clipCnt].position; + return guiPosition; + } + + /// <summary> + /// Transforms the rect to the new space aquired with BeginNoClip or MoveClipsUp. + /// DOES NOT scale the rect, only offsets it! + /// It's way faster to call GUIToScreenSpace before modifying the space though! + /// </summary> + public static Rect GUIToScaledSpace(Rect guiRect) + { + if (rectStackGroups == null || rectStackGroups.Count == 0) + return guiRect; + guiRect.position = GUIToScaledSpace(guiRect.position); + return guiRect; + } + + #endregion + } +}
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