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-rw-r--r--Assets/ActionTool/Editor/ActionData.cs19
-rw-r--r--Assets/ActionTool/Editor/ActionEditor.cs2
-rw-r--r--Assets/ActionTool/Editor/ActionManager.cs23
-rw-r--r--Assets/Data/RootMotionData/Erika/2Handed_HitReaction_Front_04.asset59
-rw-r--r--Assets/Data/RootMotionData/Erika/2Handed_HitReaction_Front_04.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Air_Attk_1.asset72
-rw-r--r--Assets/Data/RootMotionData/Erika/Air_Attk_1.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Air_Attk_2.asset72
-rw-r--r--Assets/Data/RootMotionData/Erika/Air_Attk_2.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Air_Combo.asset70
-rw-r--r--Assets/Data/RootMotionData/Erika/Air_Combo.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Air_Dash.asset75
-rw-r--r--Assets/Data/RootMotionData/Erika/Air_Dash.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Combo.asset97
-rw-r--r--Assets/Data/RootMotionData/Erika/Combo.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Dash_With_Sword.asset37
-rw-r--r--Assets/Data/RootMotionData/Erika/Dash_With_Sword.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Gun01.asset32
-rw-r--r--Assets/Data/RootMotionData/Erika/Gun01.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Gun02.asset39
-rw-r--r--Assets/Data/RootMotionData/Erika/Gun02.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Gun03.asset26
-rw-r--r--Assets/Data/RootMotionData/Erika/Gun03.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Gun04.asset71
-rw-r--r--Assets/Data/RootMotionData/Erika/Gun04.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Heavy_Attk_1.asset37
-rw-r--r--Assets/Data/RootMotionData/Erika/Heavy_Attk_1.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Heavy_Attk_2.asset41
-rw-r--r--Assets/Data/RootMotionData/Erika/Heavy_Attk_2.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Heavy_Attk_3.asset52
-rw-r--r--Assets/Data/RootMotionData/Erika/Heavy_Attk_3.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Heavy_Attk_Rush.asset47
-rw-r--r--Assets/Data/RootMotionData/Erika/Heavy_Attk_Rush.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Heavy_Attk_Rush_Second.asset82
-rw-r--r--Assets/Data/RootMotionData/Erika/Heavy_Attk_Rush_Second.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Heavy_Attk_Rush_Third.asset60
-rw-r--r--Assets/Data/RootMotionData/Erika/Heavy_Attk_Rush_Third.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Idle_Assassin.asset140
-rw-r--r--Assets/Data/RootMotionData/Erika/Idle_Assassin.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Idle_Fight.asset50
-rw-r--r--Assets/Data/RootMotionData/Erika/Idle_Fight.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Idle_Fight2.asset53
-rw-r--r--Assets/Data/RootMotionData/Erika/Idle_Fight2.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Idle_Gun.asset36
-rw-r--r--Assets/Data/RootMotionData/Erika/Idle_Gun.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Idle_Relax.asset105
-rw-r--r--Assets/Data/RootMotionData/Erika/Idle_Relax.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Idle_Stand.asset80
-rw-r--r--Assets/Data/RootMotionData/Erika/Idle_Stand.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Jump_Down.asset25
-rw-r--r--Assets/Data/RootMotionData/Erika/Jump_Down.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Jump_Down_B_Loop.asset32
-rw-r--r--Assets/Data/RootMotionData/Erika/Jump_Down_B_Loop.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Jump_End.asset40
-rw-r--r--Assets/Data/RootMotionData/Erika/Jump_End.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Jump_Land_Base_Wait.asset40
-rw-r--r--Assets/Data/RootMotionData/Erika/Jump_Land_Base_Wait.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Jump_Start.asset36
-rw-r--r--Assets/Data/RootMotionData/Erika/Jump_Start.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Jump_Up.asset29
-rw-r--r--Assets/Data/RootMotionData/Erika/Jump_Up.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Jump_Up_A_Loop.asset32
-rw-r--r--Assets/Data/RootMotionData/Erika/Jump_Up_A_Loop.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Light_Attk_1.asset26
-rw-r--r--Assets/Data/RootMotionData/Erika/Light_Attk_1.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Light_Attk_2.asset27
-rw-r--r--Assets/Data/RootMotionData/Erika/Light_Attk_2.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Light_Attk_3.asset33
-rw-r--r--Assets/Data/RootMotionData/Erika/Light_Attk_3.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Light_Attk_4.asset32
-rw-r--r--Assets/Data/RootMotionData/Erika/Light_Attk_4.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Light_Attk_5.asset39
-rw-r--r--Assets/Data/RootMotionData/Erika/Light_Attk_5.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Light_Attk_Rush.asset37
-rw-r--r--Assets/Data/RootMotionData/Erika/Light_Attk_Rush.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Light_Attk_Rush_Near.asset37
-rw-r--r--Assets/Data/RootMotionData/Erika/Light_Attk_Rush_Near.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/LongSword_Attk_1.asset95
-rw-r--r--Assets/Data/RootMotionData/Erika/LongSword_Attk_1.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Run_Stop.asset30
-rw-r--r--Assets/Data/RootMotionData/Erika/Run_Stop.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Run_Sword.asset38
-rw-r--r--Assets/Data/RootMotionData/Erika/Run_Sword.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Run_Sword_Fast.asset35
-rw-r--r--Assets/Data/RootMotionData/Erika/Run_Sword_Fast.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/SideKick.asset31
-rw-r--r--Assets/Data/RootMotionData/Erika/SideKick.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/SideKickRush.asset35
-rw-r--r--Assets/Data/RootMotionData/Erika/SideKickRush.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/SuperKickCombo.asset76
-rw-r--r--Assets/Data/RootMotionData/Erika/SuperKickCombo.asset.meta8
-rw-r--r--Assets/Data/RootMotionData/Erika/Take 001.asset103
-rw-r--r--Assets/Data/RootMotionData/Erika/Take 001.asset.meta8
-rw-r--r--Assets/Scripts/Unit/RootMotion/Editor/RootMotionEditor.cs247
-rw-r--r--Assets/Scripts/Unit/RootMotion/Empty.anim53
-rw-r--r--Assets/Scripts/Unit/RootMotion/Empty.anim.meta8
-rw-r--r--Assets/Scripts/Unit/RootMotion/RootMotionData.cs22
-rw-r--r--Assets/Scripts/Unit/RootMotion/RootMotionScene.unity3965
-rw-r--r--Assets/Scripts/Unit/RootMotion/controller_rootmotion.controller72
-rw-r--r--Assets/Scripts/Unit/RootMotion/controller_rootmotion.controller.meta8
-rw-r--r--Assets/Scripts/Unit/UnitRootMotion.cs19
101 files changed, 7101 insertions, 38 deletions
diff --git a/Assets/ActionTool/Editor/ActionData.cs b/Assets/ActionTool/Editor/ActionData.cs
index 33bb5c71..4465d314 100644
--- a/Assets/ActionTool/Editor/ActionData.cs
+++ b/Assets/ActionTool/Editor/ActionData.cs
@@ -30,7 +30,9 @@ namespace ActionTool
private const string kStateName = "Action";
- public void Initialize(Animator animator, AnimationClip clip)
+ private RootMotionData m_RootMotion;
+
+ public void Initialize(Animator animator, AnimationClip clip, RootMotionData rootmotion)
{
m_Animator = animator;
m_Clip = clip;
@@ -43,6 +45,7 @@ namespace ActionTool
m_CurAnimFrame = 0;
m_PrevLocalTime = 0;
m_Animator.Play(kStateName, 0, 0);
+ m_RootMotion = rootmotion;
}
public void SetCurrentAnimTime(float time)
@@ -136,17 +139,17 @@ namespace ActionTool
if (m_Animator == null)
return;
- m_Animator.speed = 1;
-
float normalizeTime = m_CurAnimFrame / m_TotalFrame;
+ m_Animator.speed = 1;
m_Animator.Play(kStateName, 0, normalizeTime);
- m_Animator.Update((float)dt);
-
- m_Animator.transform.position += m_Animator.deltaPosition;
- m_Animator.transform.rotation *= m_Animator.deltaRotation;
-
+ m_Animator.Update(0);
m_Animator.speed = 0;
+
+ if(m_RootMotion)
+ {
+ m_Animator.transform.position = m_RootMotion.GetRootMotion(normalizeTime);
+ }
}
public int GetCurrentFrame()
diff --git a/Assets/ActionTool/Editor/ActionEditor.cs b/Assets/ActionTool/Editor/ActionEditor.cs
index 90c8bfc9..71942d34 100644
--- a/Assets/ActionTool/Editor/ActionEditor.cs
+++ b/Assets/ActionTool/Editor/ActionEditor.cs
@@ -15,7 +15,7 @@ namespace ActionTool
ActionManager.AnimationWindow = GetWindow<ActionEditor>();
}
- private string m_SearchText;
+ private string m_SearchText = "";
public void OnEnable()
{
diff --git a/Assets/ActionTool/Editor/ActionManager.cs b/Assets/ActionTool/Editor/ActionManager.cs
index e894d32c..32c71434 100644
--- a/Assets/ActionTool/Editor/ActionManager.cs
+++ b/Assets/ActionTool/Editor/ActionManager.cs
@@ -10,7 +10,7 @@ namespace ActionTool
public static string s_AnimFolder = "Assets/Art/Animations/";
public static string s_Controller = "Assets/ActionTool/controller_temp.controller";
public static string s_AnimationDataFolder = "Assets/Data/AnimationData/";
- public static string s_UnitDataFolder = "Assets/Data/UnitData/";
+ static string s_RootMotionDataFolder = "Assets/Data/RootMotionData/";
public static ActionEditor AnimationWindow;
public static ActionPreviewEditor PreviewWindow;
@@ -49,6 +49,8 @@ namespace ActionTool
public static Quaternion s_InitRotation = Quaternion.identity;
+ private static RootMotionData s_RootMotion;
+
private static bool s_IsPlay;
public static bool IsPlay { get { return s_IsPlay; } }
@@ -66,20 +68,28 @@ namespace ActionTool
public static void OnSelectAnimation(string animation)
{
s_CurrentAnimationName = animation;
- if(PreviewWindow == null)
+ if (PreviewWindow == null)
PreviewWindow = EditorWindow.GetWindow<ActionPreviewEditor>();
PreviewWindow.Repaint();
string animpath = s_AnimFolder + s_CurrentUnit.name + "/" + animation + ".anim";
AnimationClip clip = AssetDatabase.LoadAssetAtPath(animpath, typeof(AnimationClip)) as AnimationClip;
- if(clip)
+ if (clip)
{
s_OverrideContorller["EmptyAction"] = clip;
}
- if(s_CurActionData == null)
+ string rootmotionData = s_RootMotionDataFolder + s_CurrentUnit.name + "/" + animation.Replace(' ', '_') + ".asset";
+ s_RootMotion = AssetDatabase.LoadAssetAtPath<RootMotionData>(rootmotionData);
+ if (s_RootMotion == null)
+ {
+ Debug.LogError("[ActionTool] 没有对应的rootmotion, " + rootmotionData);
+ }
+
+ if (s_CurActionData == null)
s_CurActionData = new ActionData();
- s_CurActionData.Initialize(s_Animator, clip);
+ s_CurActionData.Initialize(s_Animator, clip, s_RootMotion);
+
}
public static bool HasSelectObj()
@@ -130,8 +140,7 @@ namespace ActionTool
s_OverrideContorller.name = "override controller";
s_Animator.runtimeAnimatorController = s_OverrideContorller;
- UnitRootMotion rootMotion = s_UnitInstance.GetComponent<UnitRootMotion>();
- Object.DestroyImmediate(rootMotion);
+ s_Animator.applyRootMotion = false;
}
public static void UpdateFrame()
diff --git a/Assets/Data/RootMotionData/Erika/2Handed_HitReaction_Front_04.asset b/Assets/Data/RootMotionData/Erika/2Handed_HitReaction_Front_04.asset
new file mode 100644
index 00000000..ed9bab29
--- /dev/null
+++ b/Assets/Data/RootMotionData/Erika/2Handed_HitReaction_Front_04.asset
@@ -0,0 +1,59 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
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+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: b3a20e0c1a718a24f8d14eed06ad5bad, type: 3}
+ m_Name: 2Handed_HitReaction_Front_04
+ m_EditorClassIdentifier:
+ animationName: 2Handed_HitReaction_Front_04
+ frameCount: 40
+ positionList:
+ - {x: 0, y: 0, z: 0}
+ - {x: 0, y: 0, z: 0}
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+ - {x: -0.030672729, y: -0.000000002113469, z: -1.3789315}
+ animationLength: 1.3000001
+ fps: 30
diff --git a/Assets/Data/RootMotionData/Erika/2Handed_HitReaction_Front_04.asset.meta b/Assets/Data/RootMotionData/Erika/2Handed_HitReaction_Front_04.asset.meta
new file mode 100644
index 00000000..796a3e32
--- /dev/null
+++ b/Assets/Data/RootMotionData/Erika/2Handed_HitReaction_Front_04.asset.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 47565e28d300f07498733010b2b1c28e
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 11400000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Data/RootMotionData/Erika/Air_Attk_1.asset b/Assets/Data/RootMotionData/Erika/Air_Attk_1.asset
new file mode 100644
index 00000000..72955972
--- /dev/null
+++ b/Assets/Data/RootMotionData/Erika/Air_Attk_1.asset
@@ -0,0 +1,72 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
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+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: b3a20e0c1a718a24f8d14eed06ad5bad, type: 3}
+ m_Name: Air_Attk_1
+ m_EditorClassIdentifier:
+ animationName: Air_Attk_1
+ frameCount: 53
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+ - {x: 0.00024026464, y: 0.006737129, z: 4.654794}
+ animationLength: 1.8833334
+ fps: 30
diff --git a/Assets/Data/RootMotionData/Erika/SuperKickCombo.asset.meta b/Assets/Data/RootMotionData/Erika/SuperKickCombo.asset.meta
new file mode 100644
index 00000000..5232885f
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+++ b/Assets/Data/RootMotionData/Erika/SuperKickCombo.asset.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Data/RootMotionData/Erika/Take 001.asset b/Assets/Data/RootMotionData/Erika/Take 001.asset
new file mode 100644
index 00000000..ba3f7fa5
--- /dev/null
+++ b/Assets/Data/RootMotionData/Erika/Take 001.asset
@@ -0,0 +1,103 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
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+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
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+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: b3a20e0c1a718a24f8d14eed06ad5bad, type: 3}
+ m_Name: Take 001
+ m_EditorClassIdentifier:
+ animationName: Take 001
+ frameCount: 84
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+ fps: 30
diff --git a/Assets/Data/RootMotionData/Erika/Take 001.asset.meta b/Assets/Data/RootMotionData/Erika/Take 001.asset.meta
new file mode 100644
index 00000000..e7c5b569
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@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/Unit/RootMotion/Editor/RootMotionEditor.cs b/Assets/Scripts/Unit/RootMotion/Editor/RootMotionEditor.cs
index facf295b..3c8c55a9 100644
--- a/Assets/Scripts/Unit/RootMotion/Editor/RootMotionEditor.cs
+++ b/Assets/Scripts/Unit/RootMotion/Editor/RootMotionEditor.cs
@@ -1,12 +1,40 @@
-using System.Collections;
+using System;
+using System.IO;
+using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class RootMotionEditor : EditorWindow
{
+ static string s_AnimFolder = "Assets/Art/Animations/";
+ static string s_Controller = "Assets/Scripts/Unit/RootMotion/controller_rootmotion.controller";
+ static string s_RootMotionDataFolder = "Assets/Data/RootMotionData/";
+
+ GameObject m_Prefab;
+ string m_PrefabName { get { return m_Prefab.name; } }
+ GameObject m_Unit;
+ Transform m_Transform { get { return m_Unit.transform; } }
+ string m_SearchText = "";
+ HashSet<string> m_SelectAnimations;
+ List<string> m_AnimList = new List<string>();
+
+ Animator m_Animator;
+ AnimatorOverrideController m_OverrideController;
+
+ const string kEmptyClipName = "Empty";
+ const string kStateName = "Action";
+
+ [MenuItem("Custom/RootMotion/Create")]
+ static void OpenTool()
+ {
+ RootMotionEditor editor = GetWindow<RootMotionEditor>();
+ }
+
private void OnEnable()
{
+ titleContent = new GUIContent("RootMotion Editor");
+ m_SelectAnimations = new HashSet<string>();
}
private void OnDisable()
@@ -14,4 +42,221 @@ public class RootMotionEditor : EditorWindow
}
+ private void OnGUI()
+ {
+ if (m_SelectAnimations == null) m_SelectAnimations = new HashSet<string>();
+ if(m_AnimList == null)
+ {
+ m_AnimList = new List<string>();
+ if (m_Prefab != null)
+ CollectAnimations(m_Prefab.name);
+ }
+
+ EditorGUILayout.LabelField("Select Unit:");
+ GameObject prefab = EditorGUILayout.ObjectField(m_Prefab, typeof(GameObject), false) as GameObject;
+ if(prefab != m_Prefab)
+ {
+ OnSelectPrefab(prefab);
+ }
+ if(m_Prefab == null)
+ {
+ EditorGUILayout.HelpBox("选择角色", MessageType.Warning);
+ }
+ GUI_SelectAnimation();
+ GUI_Export();
+ }
+
+ private void OnSelectPrefab(GameObject prefab)
+ {
+ m_Prefab = prefab;
+ if(m_Prefab != null)
+ {
+ m_Unit = PrefabUtility.InstantiatePrefab(m_Prefab) as GameObject;
+ InitializeUnit(m_Unit);
+ m_SelectAnimations.Clear();
+ CollectAnimations(m_Prefab.name);
+ }
+ else
+ {
+ m_SelectAnimations.Clear();
+ m_Unit = null;
+ }
+ }
+
+ void InitializeUnit(GameObject unit)
+ {
+ if (unit == null)
+ return;
+
+ m_Animator = unit.GetComponent<Animator>();
+ m_Animator.applyRootMotion = true;
+
+ RuntimeAnimatorController controller = AssetDatabase.LoadAssetAtPath(s_Controller, typeof(RuntimeAnimatorController)) as RuntimeAnimatorController;
+ if (controller)
+ {
+ m_OverrideController = new AnimatorOverrideController(controller);
+ m_Animator.runtimeAnimatorController = m_OverrideController;
+ }
+ }
+
+ void CollectAnimations(string prefabName)
+ {
+ m_AnimList.Clear();
+ string animFolder = s_AnimFolder + m_Prefab.name + "/";
+ string[] animfiles = Directory.GetFiles(animFolder/*, "*.anim"*/);
+ if (animfiles != null && animfiles.Length > 0)
+ {
+ for (int i = 0; i < animfiles.Length; ++i)
+ {
+ string file = animfiles[i];
+ if (file.Contains(".meta"))
+ continue;
+ string animName = Path.GetFileNameWithoutExtension(file);
+ m_AnimList.Add(animName);
+ }
+ }
+ }
+
+ bool IsAllSelected()
+ {
+ if (m_SelectAnimations == null || m_SelectAnimations.Count == 0)
+ return false;
+ if (m_AnimList == null || m_AnimList.Count == 0)
+ return false;
+ return m_AnimList.Count == m_SelectAnimations.Count;
+ }
+
+ Vector2 m_AnimtionListScroll;
+ private void GUI_SelectAnimation()
+ {
+ if (m_Prefab == null)
+ return;
+ EditorGUILayout.LabelField("Select Animations:");
+ m_SearchText = GUILayout.TextField(m_SearchText, "SearchTextField", GUILayout.Width(position.width - 20)).ToLower();
+
+ bool isAllSelected = IsAllSelected();
+ bool allselcted = GUILayout.Toggle(isAllSelected, "全选");
+ if(allselcted && !isAllSelected)
+ {
+ m_SelectAnimations.Clear();
+ m_AnimList.ForEach(s =>m_SelectAnimations.Add(s));
+ }
+ else if(!allselcted && isAllSelected)
+ {
+ m_SelectAnimations.Clear();
+ }
+
+ if (m_AnimList != null && m_AnimList.Count > 0)
+ {
+ m_AnimtionListScroll = EditorGUILayout.BeginScrollView(m_AnimtionListScroll, GUILayout.Height(400));
+
+ for (int i = 0; i < m_AnimList.Count; ++i)
+ {
+ string file = m_AnimList[i];
+ if (file.Contains(".meta"))
+ continue;
+ string animName = Path.GetFileNameWithoutExtension(file);
+ bool show = m_SearchText == string.Empty || m_SearchText == "" || animName.ToLower().Contains(m_SearchText);
+ if (!show)
+ continue;
+ bool bChecked = m_SelectAnimations.Contains(animName);
+ bool check = GUILayout.Toggle(bChecked, animName, GUILayout.Height(15));
+ if (check && !bChecked)
+ m_SelectAnimations.Add(animName);
+ else if(!check && bChecked)
+ m_SelectAnimations.Remove(animName);
+ }
+
+ EditorGUILayout.EndScrollView();
+ }
+ }
+
+ void GUI_Export()
+ {
+ EditorGUILayout.Space();
+ EditorGUILayout.Space();
+
+ GUI.enabled = m_SelectAnimations != null && m_SelectAnimations.Count > 0;
+ if (GUILayout.Button("Export"))
+ {
+ ExportRootMotions();
+ }
+ GUI.enabled = true;
+ }
+
+ void ExportRootMotions()
+ {
+ if (m_SelectAnimations == null || m_SelectAnimations.Count == 0)
+ return;
+
+ foreach(var animation in m_SelectAnimations)
+ {
+ ExportRootMotion(animation);
+ }
+
+ EditorUtility.DisplayDialog("Export RootMotion", "目录 " + s_RootMotionDataFolder + m_Prefab.name, "OK");
+ }
+
+ void ExportRootMotion(string animation)
+ {
+ string animPath = s_AnimFolder + m_PrefabName + "/" + animation + ".anim";
+ string assetPath = s_RootMotionDataFolder + m_PrefabName + "/" + animation + ".asset";
+ AnimationClip clip = AssetDatabase.LoadAssetAtPath<AnimationClip>(animPath);
+ if(clip == null)
+ {
+ Debug.LogError("[RootMotion Editor] 没有对应的animation, " + animPath);
+ return;
+ }
+ m_OverrideController[kEmptyClipName] = clip;
+
+ m_Transform.position = Vector3.zero;
+ m_Transform.rotation = Quaternion.identity;
+
+ float frameRate = clip.frameRate;
+ float timeLen = clip.length;
+
+ float sampleRate = 30; // rootmotion 采样频率,每秒采样30帧
+ float sampleDuration = 1 / sampleRate;
+
+ RootMotionData rootmotion = new RootMotionData();
+ rootmotion.animationName = animation;
+ rootmotion.animationLength = timeLen;
+ rootmotion.fps = sampleRate;
+
+ rootmotion.positionList = new List<Vector3>();
+ rootmotion.positionList.Add(Vector3.zero);
+
+ const float kDeltaTime = 1 / 100f;
+ float t = 0;
+ float sampleTime = 0;
+
+ while(true)
+ {
+ m_Animator.speed = 1;
+ m_Animator.Play(kStateName, 0, t / timeLen);
+ m_Animator.Update(kDeltaTime);
+ m_Animator.speed = 0;
+
+ //m_Transform.rotation *= m_Animator.deltaRotation;
+ //m_Transform.position += m_Animator.deltaPosition;
+
+ sampleTime += kDeltaTime;
+ if(sampleTime >= sampleDuration)
+ {
+ rootmotion.positionList.Add(m_Transform.position);
+ sampleTime = sampleTime - sampleDuration;
+ }
+
+ if (t == timeLen)
+ break;
+ t += kDeltaTime;
+ if (t > timeLen)
+ t = timeLen;
+ }
+
+ rootmotion.frameCount = rootmotion.positionList.Count;
+
+ AssetDatabase.CreateAsset((RootMotionData)rootmotion, assetPath);
+ }
+
}
diff --git a/Assets/Scripts/Unit/RootMotion/Empty.anim b/Assets/Scripts/Unit/RootMotion/Empty.anim
new file mode 100644
index 00000000..863149ab
--- /dev/null
+++ b/Assets/Scripts/Unit/RootMotion/Empty.anim
@@ -0,0 +1,53 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!74 &7400000
+AnimationClip:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: Empty
+ serializedVersion: 6
+ m_Legacy: 0
+ m_Compressed: 0
+ m_UseHighQualityCurve: 1
+ m_RotationCurves: []
+ m_CompressedRotationCurves: []
+ m_EulerCurves: []
+ m_PositionCurves: []
+ m_ScaleCurves: []
+ m_FloatCurves: []
+ m_PPtrCurves: []
+ m_SampleRate: 60
+ m_WrapMode: 0
+ m_Bounds:
+ m_Center: {x: 0, y: 0, z: 0}
+ m_Extent: {x: 0, y: 0, z: 0}
+ m_ClipBindingConstant:
+ genericBindings: []
+ pptrCurveMapping: []
+ m_AnimationClipSettings:
+ serializedVersion: 2
+ m_AdditiveReferencePoseClip: {fileID: 0}
+ m_AdditiveReferencePoseTime: 0
+ m_StartTime: 0
+ m_StopTime: 1
+ m_OrientationOffsetY: 0
+ m_Level: 0
+ m_CycleOffset: 0
+ m_HasAdditiveReferencePose: 0
+ m_LoopTime: 0
+ m_LoopBlend: 0
+ m_LoopBlendOrientation: 0
+ m_LoopBlendPositionY: 0
+ m_LoopBlendPositionXZ: 0
+ m_KeepOriginalOrientation: 0
+ m_KeepOriginalPositionY: 1
+ m_KeepOriginalPositionXZ: 0
+ m_HeightFromFeet: 0
+ m_Mirror: 0
+ m_EditorCurves: []
+ m_EulerEditorCurves: []
+ m_HasGenericRootTransform: 0
+ m_HasMotionFloatCurves: 0
+ m_Events: []
diff --git a/Assets/Scripts/Unit/RootMotion/Empty.anim.meta b/Assets/Scripts/Unit/RootMotion/Empty.anim.meta
new file mode 100644
index 00000000..155b77b7
--- /dev/null
+++ b/Assets/Scripts/Unit/RootMotion/Empty.anim.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 7595798af0160ba4db7cb5fd1b72a4a6
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 7400000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Unit/RootMotion/RootMotionData.cs b/Assets/Scripts/Unit/RootMotion/RootMotionData.cs
index 44f3d294..4fe2db97 100644
--- a/Assets/Scripts/Unit/RootMotion/RootMotionData.cs
+++ b/Assets/Scripts/Unit/RootMotion/RootMotionData.cs
@@ -2,8 +2,28 @@
using System.Collections.Generic;
using UnityEngine;
+[CreateAssetMenu(fileName = "RootMotion Data")]
+// 单个动画的root motion
public class RootMotionData : ScriptableObject
{
-
+ public string animationName;
+
+ public int frameCount;
+
+ public List<Vector3> positionList;
+
+ public float animationLength;
+
+ public float fps;
+
+ public Vector3 GetRootMotion(float normalTime)
+ {
+ normalTime = Mathf.Clamp(normalTime, 0, 1);
+ int prevFrame = (int)Mathf.Floor((frameCount - 1) * normalTime) % frameCount;
+ int nextFrame = (int)Mathf.Ceil((frameCount - 1) * normalTime) % frameCount;
+ float frameRate = 1 / fps;
+ float t = (normalTime * animationLength - prevFrame * frameRate) / frameRate;
+ return Vector3.Lerp(positionList[prevFrame], positionList[nextFrame], t);
+ }
}
diff --git a/Assets/Scripts/Unit/RootMotion/RootMotionScene.unity b/Assets/Scripts/Unit/RootMotion/RootMotionScene.unity
index 7dfe21e8..d62ea0a8 100644
--- a/Assets/Scripts/Unit/RootMotion/RootMotionScene.unity
+++ b/Assets/Scripts/Unit/RootMotion/RootMotionScene.unity
@@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
- m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
+ m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@@ -112,6 +112,971 @@ NavMeshSettings:
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
+--- !u!1 &59629412
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 59629413}
+ m_Layer: 0
+ m_Name: J_Sec_R_Bust1
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &59629413
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
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diff --git a/Assets/Scripts/Unit/RootMotion/controller_rootmotion.controller b/Assets/Scripts/Unit/RootMotion/controller_rootmotion.controller
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diff --git a/Assets/Scripts/Unit/UnitRootMotion.cs b/Assets/Scripts/Unit/UnitRootMotion.cs
index 40a82f1d..0d9d04a6 100644
--- a/Assets/Scripts/Unit/UnitRootMotion.cs
+++ b/Assets/Scripts/Unit/UnitRootMotion.cs
@@ -3,35 +3,16 @@ using System.Collections.Generic;
using UnityEngine;
// 同步root motion到角色根节点
-[ExecuteInEditMode]
[DisallowMultipleComponent]
public class UnitRootMotion : MonoBehaviour
{
Transform m_Root;
Animator m_Animator;
- [HideInInspector]
- public bool applyToRoot = true;
-
private void Awake()
{
m_Root = transform.parent;
m_Animator = GetComponent<Animator>();
}
- void OnAnimatorMove()
- {
- if (m_Animator == null)
- return;
- if (applyToRoot && m_Root)
- {
- m_Root.rotation *= m_Animator.deltaRotation;
- m_Root.position += m_Animator.deltaPosition;
- }
- else
- {
- transform.rotation *= m_Animator.deltaRotation;
- transform.position += m_Animator.deltaPosition;
- }
- }
}