diff options
25 files changed, 12338 insertions, 435 deletions
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public GameObject unitController; + + [HideInInspector]
+ public UnitController owner; } -public class TestErika : MonoBehaviour +public class TestErika : SingletonMB<TestErika> { public UnitSetUp erika; public UnitSetUp monster;
- private void Awake() + protected override void Awake() { + base.Awake(); SetupErika(); SetupMonster(); } @@ -104,6 +108,8 @@ public class TestErika : MonoBehaviour monster.unitController.transform.position = new Vector3(2, 0, 0);
monster.unitController.transform.rotation *= Quaternion.Euler(0, 180, 0);
+
+ monster.owner = unitCtr;
} } diff --git a/Assets/Scripts/Unit/AnimationData.cs b/Assets/Scripts/Unit/AnimationData.cs index 7ec5ddd0..c62e35fc 100644 --- a/Assets/Scripts/Unit/AnimationData.cs +++ b/Assets/Scripts/Unit/AnimationData.cs @@ -10,9 +10,9 @@ using UnityEditor; public enum EAnimationToogle
{
- Combo = 0, // 连击
- SuperArmor = 1, //霸体
- Break = 2, // 打断
+ Combo = 0, // 连击
+ SuperArmor = 1, // 霸体
+ Break = 2, // 打断
}
[Serializable]
@@ -79,10 +79,11 @@ public class ParameterDictionary : SerializableDictionary<EAnimationParameter, A // 动画属性
public enum EAnimationProperty
{
- ComboTimeOffset = 1,
- IgnoreY = 2,
- TransitionInDuration = 3,
- CanBeInterrupted = 4, // 是否可以被打断
+ ComboTimeOffset = 1, // 如果是连击跳转过来,动作开始的时间偏移
+ IgnoreY = 2, // 忽略roomotion在y轴的变化
+ TransitionInDuration = 3, // 过渡到这个动作的时间
+ TransitionOutDuration = 5, // 过渡到下一个动作的时间
+ CanBeInterrupted = 4, // 是否可以被打断
}
[Serializable]
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs index 32881dcd..f80a8312 100644 --- a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs +++ b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs @@ -220,13 +220,15 @@ public class PCAnimation : UnitAnimation public void AnimAirDash() { - if (layers[0].stateInfo.IsName("AirDash")) + AnimationData data = GetAnimationDataOfState(EAnimState.AirDash.ToString()); + if (baseLayer.stateInfo.IsName(EAnimState.AirDash.ToString())) { - this.Play(EAnimState.AirDash, 0, 0); + float offset = data.GetProperty(EAnimationProperty.ComboTimeOffset, 0); + this.Play(EAnimState.AirDash, offset); } else { - CrossFade(EAnimState.AirDash, 0.05f); + CrossFade(EAnimState.AirDash, 0.02f); } } diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState.cs b/Assets/Scripts/Unit/Components/UnitState/PCState.cs index c332dcda..0880d369 100644 --- a/Assets/Scripts/Unit/Components/UnitState/PCState.cs +++ b/Assets/Scripts/Unit/Components/UnitState/PCState.cs @@ -6,7 +6,7 @@ using UnityEngine; // 角色状态机 [DisallowMultipleComponent] -public class PCState : UnitState +public partial class PCState : UnitState { public enum EUnitState { @@ -42,6 +42,8 @@ public class PCState : UnitState [SerializeField] private EUnitState m_State; public EUnitState CurrentState { get { return m_State; } } + private EUnitState m_PrevState; + public override void Initialize() { base.Initialize(); @@ -56,36 +58,6 @@ public class PCState : UnitState PCAnimation pcAnimation { get { return m_Owner.pcAnimation; } } - #region state param - public struct IdleParam { } - - public struct MoveParam - { - public bool isRight; - public string key; - } - - public struct SkillParam - { - public float offset; - } - - public struct AirDashParam - { - - } - - public struct JumpParam - { } - - public struct TurnParam - { - EUnitState nextState; - } - - public struct LandingParam { } - - #endregion public void ChangeState<T>(EUnitState nextState, T param = default, bool bForce = false) { if (!IsChange(nextState, bForce)) @@ -95,7 +67,6 @@ public class PCState : UnitState StopAllCoroutines(); - EUnitState prevState = m_State; string methodFunc = "On" + m_State.ToString() + "Exit"; MethodInfo exitMethod = GetType().GetMethod(methodFunc, BindingFlags.Instance | BindingFlags.NonPublic, null, new Type[] { typeof(EUnitState) }, null); if (exitMethod != null) @@ -105,9 +76,10 @@ public class PCState : UnitState else { LogHelper.LogError("缺少 " + methodFunc); - } + }
+ m_PrevState = m_State; m_State = nextState; - + StartCoroutine(m_State.ToString(), param); } @@ -118,9 +90,6 @@ public class PCState : UnitState return false; } - IEnumerator Nein() { yield break; } - void OnNienExit(EUnitState nextState) { } - public void TurnAround(bool bRight) { m_Owner.transform.rotation = Quaternion.Euler(0, bRight ? 0 : 180, 0); @@ -134,397 +103,58 @@ public class PCState : UnitState public void TurnRight() { TurnAround(true); - } - - #region Idle - - IEnumerator Idle(IdleParam param) - { - //if (m_Owner.isInAir) // 浮空切换到landing - //{ - // ChangeState(EUnitState.Landing, new LandingParam()); - //} - //else // idle - //{ - m_Owner.SetYPosition(0); - m_Owner.pcAnimation.AnimIdle(); - while (true) - { - if (Input.GetKeyDown("j")) - { - ChangeState(EUnitState.Attack, new SkillParam()); - } - if(Input.GetKeyDown("u"))
- {
- ChangeState(EUnitState.AttackToAir, new SkillParam());
- }
- if (Input.GetKeyDown("space")) - { - ChangeState(EUnitState.Jump, new JumpParam()); - } - if (Input.GetKey("d")) - { - MoveParam move = new MoveParam(); - move.isRight = true; - move.key = "d"; - ChangeState(EUnitState.Move, move); - } - if (Input.GetKey("a")) - { - MoveParam move = new MoveParam(); - move.isRight = false; - move.key = "a"; - ChangeState(EUnitState.Move, move); - } - yield return null; - } - //} - } - - void OnIdleExit(EUnitState nextState) - { - } - #endregion - - #region Move - IEnumerator Move(MoveParam param) - { - if (m_Owner.isTowardRight && !param.isRight - || !m_Owner.isTowardRight && param.isRight) - { - //m_Owner.pcAnimation.Play(UnitAnimation.EAnimState.Turn); - //yield return new WaitForActionReachEnd(m_Owner.pcAnimation); - //if (param.isRight) - // m_Owner.transform.rotation = Quaternion.Euler(0, 0, 0); - //else - // m_Owner.transform.rotation = Quaternion.Euler(0, 180, 0); - m_Owner.transform.rotation = Quaternion.Euler(0, param.isRight ? 0 : 180, 0); - } - //if (Input.GetKey(param.key)) - m_Owner.pcAnimation.AnimMove(); - while (Input.GetKey(param.key)) - { - yield return null; - } - ChangeState(EUnitState.Idle, new IdleParam()); - } - - void OnMoveExit(EUnitState nextState) - { - m_Owner.pcAnimation.animator.ResetTrigger("ToMove"); - } - - #endregion - - #region Attack - - IEnumerator Attack(SkillParam param) - { - const int total = 4; - int id = 0; - m_Owner.pcAnimation.AnimAttack(id++); - yield return null; - while (true) - { - bool canCombo = m_Owner.pcAnimation.baseLayer.IsToggleOpen(EAnimationToogle.Combo);
- if (canCombo)
- {
- //if (InputManager.Instance.TryCommand(0.5f, KeyCode.W, KeyCode.J))
- if (Input.GetKeyDown("u")) - {
- SkillParam skill = new SkillParam();
- skill.offset = 0.12f;
- ChangeState(EUnitState.AttackToAir, skill);
- }
- }
-
- if (canCombo && id < total) - { - if (Input.GetKeyDown("j")) - { - if (Input.GetKey("a")) - { - TurnAround(false); - } - if (Input.GetKey("d")) - { - TurnAround(true); - } - m_Owner.pcAnimation.AnimAttack(id++);
- yield return null; - yield return new WaitForTransitionDone(m_Owner.pcAnimation); - } - } - - bool reachEnd = m_Owner.pcAnimation.baseLayer.playbackNormalizedTime == 1; - if (reachEnd) - { - ChangeState(EUnitState.Idle, new IdleParam()); - } - - yield return null; - } - } - - void OnAttackExit(EUnitState next) - { }
- #endregion -
- #region AttackToAir -
- IEnumerator AttackToAir(SkillParam param)
+ void TryDash()
{
- m_Owner.pcAnimation.AnimAttackToAir(param.offset);
- yield return null; - InputManager.Instance.ClearCommand(); - while (true)
+ if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A))
{
- bool canCombo = m_Owner.pcAnimation.baseLayer.IsToggleOpen(EAnimationToogle.Combo);
- if(canCombo)
- {
- //if(Input.GetKeyDown("j"))
- if(InputManager.Instance.TryCommand(0.5f, false, KeyCode.J))
- {
- ChangeState(EUnitState.AirAttack, new SkillParam());
- }
- }
-
- bool reachEnd = m_Owner.pcAnimation.baseLayer.playbackNormalizedTime == 1; - if (reachEnd) - { - ChangeState(EUnitState.Landing, new LandingParam()); - }
- yield return null;
+ TurnLeft();
+ ChangeState(EUnitState.AirDash, new AirDashParam(), true);
}
- }
-
- void OnAttackToAirExit(EUnitState next)
- {
- }
-
- #endregion -
- #region AirAttack -
- IEnumerator AirAttack(SkillParam param) - { - int total = 5;
- int id = 0;
- m_Owner.pcAnimation.AnimAirAttack(id++); - yield return null; // 等待animator更新 - InputManager.Instance.ClearCommand(); - while (true) - { - bool canCombo = m_Owner.pcAnimation.baseLayer.IsToggleOpen(EAnimationToogle.Combo); - if (canCombo) - { - if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A)) - { - TurnLeft(); - ChangeState(EUnitState.AirDash, new AirDashParam()); - } - if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D)) - { - TurnRight(); - ChangeState(EUnitState.AirDash, new AirDashParam()); - } - - if (InputManager.Instance.TryCommand(0.3f, false, KeyCode.J)) - { - if (Input.GetKey("a")) - { - TurnAround(false); - } - if (Input.GetKey("d")) - { - TurnAround(true); - } - m_Owner.pcAnimation.AnimAirAttack(id++); - id %= total; - yield return null; // 等待animator更新 - yield return new WaitForTransitionDone(m_Owner.pcAnimation); - } - } - - bool reachEnd = m_Owner.pcAnimation.baseLayer.playbackNormalizedTime == 1; - if (reachEnd) - { - ChangeState(EUnitState.Landing, new LandingParam()); - } - - yield return null; - } - } - - void OnAirAttackExit(EUnitState next) - { - - } - - #endregion - - #region AirDash - - IEnumerator AirDash(AirDashParam param) - { - m_Owner.pcAnimation.AnimAirDash(); - yield return null; - while (true) - { - bool reachEnd = m_Owner.pcAnimation.baseLayer.playbackNormalizedTime == 1; - if (reachEnd) - { - ChangeState(EUnitState.Landing, new LandingParam()); - } - - bool canCombo = m_Owner.pcAnimation.baseLayer.IsToggleOpen(EAnimationToogle.Combo); - if (canCombo) - { - if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A)) - { - TurnLeft(); - m_Owner.pcAnimation.AnimAirDash(); - } - if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D)) - { - TurnRight(); - m_Owner.pcAnimation.AnimAirDash(); - } - - if (Input.GetKeyDown("j")) - { - if (Input.GetKey("a")) - { - TurnAround(false); - } - if (Input.GetKey("d")) - { - TurnAround(true); - } - ChangeState(EUnitState.AirAttack, new SkillParam()); - } - } - - yield return null; + if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D))
+ {
+ TurnRight();
+ ChangeState(EUnitState.AirDash, new AirDashParam(), true);
} } - void OnAirDashExit(EUnitState next) - { - } - - #endregion - - #region Jump - - IEnumerator Jump(JumpParam param) - { - pcAnimation.AnimJump(); - yield return null; - yield return new WaitForTransitionDone(pcAnimation); - while (true) - { - if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A)) - { - TurnLeft(); - ChangeState(EUnitState.AirDash, new AirDashParam()); - } - if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D)) - { - TurnRight(); - ChangeState(EUnitState.AirDash, new AirDashParam()); - } - if (pcAnimation.baseLayer.playbackNormalizedTime >= 1) - ChangeState(EUnitState.Idle, new IdleParam()); - bool canAttack = m_Owner.pcAnimation.baseLayer.IsToggleOpen(EAnimationToogle.Combo); - if (Input.GetKeyDown("j") && canAttack) - { - ChangeState(EUnitState.AirAttack, new SkillParam()); - } - yield return null; + void TryTurnAround()
+ {
+ if (Input.GetKey("a"))
+ {
+ TurnLeft();
+ }
+ if (Input.GetKey("d"))
+ {
+ TurnRight();
} } - void OnJumpExit(EUnitState next) - { - } - - #endregion - - #region Landing - - IEnumerator Landing(LandingParam param) - { - m_Owner.pcAnimation.AnimLanding(); - yield return null; - yield return new WaitForTransitionDone(m_Owner.pcAnimation); - float vy = 2; - float g = 9.8f; - bool landingGround = false; - float vz = 5; - while (true) - { - Vector3 pos = m_Owner.transform.position; - vy += g * Time.deltaTime; - pos.y -= vy * Time.deltaTime; - pos.y = Mathf.Max(0, pos.y); - if (Input.GetKey("a")) - { - TurnAround(false); - pos.x -= vz * Time.deltaTime; - } - if (Input.GetKey("d")) - { - TurnAround(true); - pos.x += vz * Time.deltaTime; - } - if(Input.GetKeyDown("j"))
- {
- ChangeState(EUnitState.AirAttack, new SkillParam());
- } - m_Owner.transform.position = pos; - if (pos.y > 0 && pos.y <= 1 && !landingGround) - { - landingGround = true; - m_Owner.pcAnimation.AnimLandingGround(); - } - if (pos.y <= 0) - { - pos.y = 0; - m_Owner.transform.position = pos; - ChangeState(EUnitState.Idle, new IdleParam()); - } - - if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A)) - { - TurnLeft(); - ChangeState(EUnitState.AirDash, new AirDashParam()); - } - if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D)) - { - TurnRight(); - ChangeState(EUnitState.AirDash, new AirDashParam()); - } - - yield return null; + void TryTeleport()
+ {
+ if (Input.GetKeyDown("i"))
+ //if (InputManager.Instance.TryCommand(0.5f, KeyCode.I))
+ {
+ float offset = owner.isTowardRight ? 1.5f : -1.5f;
+ owner.center = TestErika.Instance.monster.owner.center + new Vector3(offset, -0.5f, 0);
+ TurnAround(!owner.isTowardRight);
} } - void OnLandingExit(EUnitState next) - { - }
-
- #endregion -
- #region timeline event handle
-
- void OnTimeLineEvent(AnimationEventBase animEvent)
- {
+ void TryBlink()
+ {
- }
+ }
- #endregion
+ void TryTianyin()
+ {
+ if (Input.GetKeyDown("o"))
+ {
+ float offset = owner.isTowardRight ? 1.2f : -1.2f;
+ TestErika.Instance.monster.owner.center = owner.center + new Vector3(offset, 0.5f, 0);
+ ((MonsterController)TestErika.Instance.monster.owner).monsterState.ChangeState(MonsterState.EUnitState.HitInAir, new MonsterState.HitInAirParam(), true);
+ } + }
}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs b/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs new file mode 100644 index 00000000..b5c0833f --- /dev/null +++ b/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs @@ -0,0 +1,13 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public partial class PCState : UnitState
+{
+
+ void OnTimeLineEvent(AnimationEventBase animEvent)
+ {
+
+ }
+
+}
diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs.meta b/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs.meta new file mode 100644 index 00000000..7dc2d927 --- /dev/null +++ b/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 760f104e062ae884d809b7fc80b041b4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs b/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs new file mode 100644 index 00000000..2cfaf876 --- /dev/null +++ b/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs @@ -0,0 +1,383 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public partial class PCState : UnitState
+{
+
+ #region state param + public struct IdleParam { } + + public struct MoveParam + { + public bool isRight; + public string key; + } + + public struct SkillParam + { + public float offset;
+ } + + public struct AirDashParam + { + + } + + public struct JumpParam + { } + + public struct TurnParam + { + EUnitState nextState; + } + + public struct LandingParam { }
+
+ #endregion +
+ IEnumerator Nein() { yield break; } + void OnNienExit(EUnitState nextState) { } +
+ #region Idle +
+ IEnumerator Idle(IdleParam param) + {
+ //if (m_Owner.isInAir) // 浮空切换到landing
+ //{
+ // ChangeState(EUnitState.Landing, new LandingParam());
+ //}
+ //else // idle
+ //{
+ m_Owner.SetYPosition(0);
+ m_Owner.pcAnimation.AnimIdle();
+ while (true)
+ {
+ if (Input.GetKeyDown("j"))
+ {
+ ChangeState(EUnitState.Attack, new SkillParam());
+ }
+ if (Input.GetKeyDown("u"))
+ {
+ ChangeState(EUnitState.AttackToAir, new SkillParam());
+ }
+ if (Input.GetKeyDown("space"))
+ {
+ ChangeState(EUnitState.Jump, new JumpParam());
+ }
+ if (Input.GetKey("d"))
+ {
+ MoveParam move = new MoveParam();
+ move.isRight = true;
+ move.key = "d";
+ ChangeState(EUnitState.Move, move);
+ }
+ if (Input.GetKey("a"))
+ {
+ MoveParam move = new MoveParam();
+ move.isRight = false;
+ move.key = "a";
+ ChangeState(EUnitState.Move, move);
+ }
+ yield return null;
+ } + //} + } + + void OnIdleExit(EUnitState nextState) + { + } + #endregion + + #region Move + IEnumerator Move(MoveParam param) + { + if (m_Owner.isTowardRight && !param.isRight + || !m_Owner.isTowardRight && param.isRight) + { + //m_Owner.pcAnimation.Play(UnitAnimation.EAnimState.Turn); + //yield return new WaitForActionReachEnd(m_Owner.pcAnimation); + //if (param.isRight) + // m_Owner.transform.rotation = Quaternion.Euler(0, 0, 0); + //else + // m_Owner.transform.rotation = Quaternion.Euler(0, 180, 0); + m_Owner.transform.rotation = Quaternion.Euler(0, param.isRight ? 0 : 180, 0); + } + //if (Input.GetKey(param.key)) + m_Owner.pcAnimation.AnimMove(); + while (Input.GetKey(param.key)) + { + yield return null; + } + ChangeState(EUnitState.Idle, new IdleParam()); + } + + void OnMoveExit(EUnitState nextState) + { + m_Owner.pcAnimation.animator.ResetTrigger("ToMove"); + }
+
+ #endregion +
+ #region Attack +
+ IEnumerator Attack(SkillParam param)
+ {
+ const int total = 4;
+ int id = 0;
+ m_Owner.pcAnimation.AnimAttack(id++);
+ yield return null;
+ while (true)
+ {
+ if (isComboOpen)
+ {
+ //if (InputManager.Instance.TryCommand(0.5f, KeyCode.W, KeyCode.J))
+ if (Input.GetKeyDown("u")) + {
+ SkillParam skill = new SkillParam();
+ skill.offset = 0.12f;
+ ChangeState(EUnitState.AttackToAir, skill);
+ }
+ }
+
+ if (isComboOpen && id < total)
+ {
+ if (Input.GetKeyDown("j"))
+ {
+ TryTurnAround(); +
+ m_Owner.pcAnimation.AnimAttack(id++);
+ yield return null;
+ yield return new WaitForTransitionDone(m_Owner.pcAnimation);
+ }
+ }
+
+ if (isAnimationReachEnd)
+ {
+ ChangeState(EUnitState.Idle, new IdleParam());
+ }
+
+ yield return null;
+ }
+ } + + void OnAttackExit(EUnitState next) + { + }
+
+ #endregion +
+ #region AttackToAir +
+ IEnumerator AttackToAir(SkillParam param)
+ {
+ m_Owner.pcAnimation.AnimAttackToAir(param.offset);
+ yield return null; + InputManager.Instance.ClearCommand(); + while (true)
+ {
+ TryTianyin();
+
+ if (isComboOpen)
+ {
+ TryDash();
+
+ if (InputManager.Instance.TryCommand(0.5f, false, KeyCode.J))
+ {
+ ChangeState(EUnitState.AirAttack, new SkillParam());
+ }
+ }
+
+ if (isAnimationReachEnd) + { + ChangeState(EUnitState.Landing, new LandingParam()); + }
+ yield return null;
+ }
+ }
+
+ void OnAttackToAirExit(EUnitState next)
+ {
+ }
+
+ #endregion +
+ #region AirAttack +
+ IEnumerator AirAttack(SkillParam param) + { + int total = 5;
+ int id = 0;
+ m_Owner.pcAnimation.AnimAirAttack(id++); + yield return null; + InputManager.Instance.ClearCommand(); + while (true) + {
+ TryTeleport();
+
+ TryTianyin(); + + if (isComboOpen) + {
+ TryDash(); + + if (InputManager.Instance.TryCommand(0.3f, false, KeyCode.J)) + { + TryTurnAround();
+
+ m_Owner.pcAnimation.AnimAirAttack(id++);
+ id %= total; + yield return null; // 等待animator更新 + yield return new WaitForTransitionDone(m_Owner.pcAnimation); + } + } + + if (isAnimationReachEnd) + { + ChangeState(EUnitState.Landing, new LandingParam()); + } + + yield return null; + } + } + + void OnAirAttackExit(EUnitState next) + { + + } + + #endregion + + #region AirDash + + IEnumerator AirDash(AirDashParam param) + { + m_Owner.pcAnimation.AnimAirDash(); + yield return null; + while (true) + { + if (isAnimationReachEnd) + { + ChangeState(EUnitState.Landing, new LandingParam()); + } + + TryTianyin(); + + if (isComboOpen) + { + TryDash(); + + if (Input.GetKeyDown("j")) + {
+ TryTurnAround(); + ChangeState(EUnitState.AirAttack, new SkillParam()); + } + } + + yield return null; + } + } + + void OnAirDashExit(EUnitState next) + { + } + + #endregion + + #region Jump + + IEnumerator Jump(JumpParam param) + { + pcAnimation.AnimJump(); + yield return null; + yield return new WaitForTransitionDone(pcAnimation); + while (true) + { + if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A)) + { + TurnLeft(); + ChangeState(EUnitState.AirDash, new AirDashParam()); + } + if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D)) + { + TurnRight(); + ChangeState(EUnitState.AirDash, new AirDashParam()); + } + if (isAnimationReachEnd) + ChangeState(EUnitState.Landing, new LandingParam()); + bool canAttack = m_Owner.pcAnimation.baseLayer.IsToggleOpen(EAnimationToogle.Combo); + if (Input.GetKeyDown("j") && canAttack) + { + ChangeState(EUnitState.AirAttack, new SkillParam()); + } + yield return null; + } + } + + void OnJumpExit(EUnitState next) + { + } + + #endregion + + #region Landing + + IEnumerator Landing(LandingParam param) + { + m_Owner.pcAnimation.AnimLanding(); + yield return null; + yield return new WaitForTransitionDone(m_Owner.pcAnimation); + float vy = 0; + float g = -9.8f; + bool landingGround = false; + float vx = 5; + while (true) + { + Vector3 pos = m_Owner.transform.position; + vy += g * Time.deltaTime; + pos.y += vy * Time.deltaTime; + pos.y = Mathf.Max(0, pos.y);
+
+ TryDash(); + + TryTianyin(); + + if (Input.GetKey("a")) + { + TurnAround(false); + pos.x -= vx * Time.deltaTime; + } + if (Input.GetKey("d")) + { + TurnAround(true); + pos.x += vx * Time.deltaTime; + } + if (Input.GetKeyDown("j"))
+ {
+ ChangeState(EUnitState.AirAttack, new SkillParam());
+ } + m_Owner.transform.position = pos; + if (pos.y > 0 && pos.y <= 1 && !landingGround) + { + landingGround = true; + m_Owner.pcAnimation.AnimLandingGround(); + } + if (pos.y <= 0) + { + pos.y = 0; + m_Owner.transform.position = pos; + ChangeState(EUnitState.Idle, new IdleParam()); + } + + yield return null; + } + } + + void OnLandingExit(EUnitState next) + { + }
+
+ #endregion +
+
+}
diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs.meta b/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs.meta new file mode 100644 index 00000000..e314f21e --- /dev/null +++ b/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bfcb25f32c442a5429ab4d0603b9df67 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitState/UnitState.cs b/Assets/Scripts/Unit/Components/UnitState/UnitState.cs index aff1e0f3..b94a98df 100644 --- a/Assets/Scripts/Unit/Components/UnitState/UnitState.cs +++ b/Assets/Scripts/Unit/Components/UnitState/UnitState.cs @@ -9,5 +9,20 @@ using UnityEngine; public class UnitState : UnitComponent { + public virtual bool isAnimationReachEnd
+ {
+ get
+ {
+ return owner.unitAnimation.baseLayer.playbackNormalizedTime == 1;
+ }
+ } + + public virtual bool isComboOpen
+ {
+ get
+ {
+ return owner.unitAnimation.baseLayer.IsToggleOpen(EAnimationToogle.Combo);
+ }
+ } }
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Controller/UnitController.cs b/Assets/Scripts/Unit/Controller/UnitController.cs index 2f43b4e4..bbcdc745 100644 --- a/Assets/Scripts/Unit/Controller/UnitController.cs +++ b/Assets/Scripts/Unit/Controller/UnitController.cs @@ -94,6 +94,11 @@ public class UnitController : MonoBehaviour/*, Interactable*/ {
return GetComponentInChildren<Renderer>().bounds.center;
}
+ set
+ {
+ Vector3 offset = new Vector3(0, -GetComponentInChildren<Renderer>().bounds.size.y / 2f, 0);
+ transform.position = value + offset;
+ }
}
public virtual void Initialize( GameObject obj , string folder)
|