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using System;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// 角色状态机
[DisallowMultipleComponent]
public class UnitState : UnitComponent
{
public virtual bool isAnimationReachEnd
{
get
{
return owner.unitAnimation.baseLayer.playbackNormalizedTime == 1;
}
}
public virtual bool isComboOpen
{
get
{
return owner.unitAnimation.baseLayer.IsToggleOpen(EAnimationToogle.Combo);
}
}
}
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