diff options
-rw-r--r-- | Assets/Bundle/Unit/PC/Erika/AnimationData/Air_Dash.asset | 2 | ||||
-rw-r--r-- | Assets/Scripts/Input/InputManager.cs | 3 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Component/UnitState.cs | 24 |
3 files changed, 26 insertions, 3 deletions
diff --git a/Assets/Bundle/Unit/PC/Erika/AnimationData/Air_Dash.asset b/Assets/Bundle/Unit/PC/Erika/AnimationData/Air_Dash.asset index 416c2c91..2cc3269d 100644 --- a/Assets/Bundle/Unit/PC/Erika/AnimationData/Air_Dash.asset +++ b/Assets/Bundle/Unit/PC/Erika/AnimationData/Air_Dash.asset @@ -132,7 +132,7 @@ MonoBehaviour: toggles: m_keys: 00000000 m_values: - - from: 0.5 + - from: 0.3 to: 1 parameters: m_keys: diff --git a/Assets/Scripts/Input/InputManager.cs b/Assets/Scripts/Input/InputManager.cs index 62fd5f91..72f5cba2 100644 --- a/Assets/Scripts/Input/InputManager.cs +++ b/Assets/Scripts/Input/InputManager.cs @@ -108,7 +108,8 @@ public class InputManager : SingletonMB<InputManager> return false;
}
}
- m_CommandQueue.RemoveRange(count - keys.Length, keys.Length);
+ //m_CommandQueue.RemoveRange(count - keys.Length, keys.Length);
+ m_CommandQueue.Clear();
return true;
}
diff --git a/Assets/Scripts/Unit/Component/UnitState.cs b/Assets/Scripts/Unit/Component/UnitState.cs index bc934f43..1de97901 100644 --- a/Assets/Scripts/Unit/Component/UnitState.cs +++ b/Assets/Scripts/Unit/Component/UnitState.cs @@ -342,6 +342,16 @@ public class UnitState : UnitComponent yield return new WaitForTransitionDone(unitAnimation);
while (true)
{
+ if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A))
+ {
+ TurnLeft();
+ ChangeState(EUnitState.AirDash, new AirDashParam());
+ }
+ if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D))
+ {
+ TurnRight();
+ ChangeState(EUnitState.AirDash, new AirDashParam());
+ }
if (unitAnimation.layers[0].playbackNomralizedTime >= 1)
ChangeState(EUnitState.Idle, new IdleParam());
bool canAttack = m_Owner.unitAnimation.layers[0].IsToggleOpen(EAnimationToogle.Combo);
@@ -398,7 +408,19 @@ public class UnitState : UnitComponent m_Owner.transform.position = pos;
ChangeState(EUnitState.Idle, new IdleParam());
}
- yield return null;
+
+ if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A))
+ {
+ TurnLeft();
+ ChangeState(EUnitState.AirDash, new AirDashParam());
+ }
+ if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D))
+ {
+ TurnRight();
+ ChangeState(EUnitState.AirDash, new AirDashParam());
+ }
+
+ yield return null;
}
}
|