diff options
-rw-r--r-- | Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs | 3 | ||||
-rw-r--r-- | Erika/Assets/Scripts/Unit/TransitionData.cs | 11 | ||||
-rw-r--r-- | Erika/Assets/Scripts/Unit/TransitionData.cs.meta | 11 | ||||
-rw-r--r-- | Erika/Assets/Scripts/Unit/UnitRootMotion.cs | 1 | ||||
-rw-r--r-- | Erika/ProjectSettings/EditorBuildSettings.asset | 2 |
5 files changed, 27 insertions, 1 deletions
diff --git a/Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs b/Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs index 771e946b..295b1025 100644 --- a/Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs +++ b/Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs @@ -3,6 +3,9 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +/// <summary>
+/// 当前动作播放结束
+/// </summary> public class WaitForActionReachEnd : IEnumerator { UnitAnimation m_UnitAnimation; diff --git a/Erika/Assets/Scripts/Unit/TransitionData.cs b/Erika/Assets/Scripts/Unit/TransitionData.cs new file mode 100644 index 00000000..57d9ec6f --- /dev/null +++ b/Erika/Assets/Scripts/Unit/TransitionData.cs @@ -0,0 +1,11 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/// <summary>
+/// 动画过渡间隔配置
+/// </summary>
+public class TransitionData
+{
+
+}
diff --git a/Erika/Assets/Scripts/Unit/TransitionData.cs.meta b/Erika/Assets/Scripts/Unit/TransitionData.cs.meta new file mode 100644 index 00000000..77e209a5 --- /dev/null +++ b/Erika/Assets/Scripts/Unit/TransitionData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0f0269041d05a4240a5012977f08db63 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Erika/Assets/Scripts/Unit/UnitRootMotion.cs b/Erika/Assets/Scripts/Unit/UnitRootMotion.cs index e920fff8..396189bc 100644 --- a/Erika/Assets/Scripts/Unit/UnitRootMotion.cs +++ b/Erika/Assets/Scripts/Unit/UnitRootMotion.cs @@ -119,6 +119,7 @@ public class UnitRootMotion : UnitComponent {
dest.y = 0;
}
+ dest.y = Mathf.Max(0, dest.y); // 从地面以下拉回
//m_Owner.transform.position += RootMotionUtility.ExchangeXZ(dest); // 不需要exchangeXZ
m_Owner.transform.position += dest;
}
diff --git a/Erika/ProjectSettings/EditorBuildSettings.asset b/Erika/ProjectSettings/EditorBuildSettings.asset index 0e2ddcdf..a9bb7f8c 100644 --- a/Erika/ProjectSettings/EditorBuildSettings.asset +++ b/Erika/ProjectSettings/EditorBuildSettings.asset @@ -6,6 +6,6 @@ EditorBuildSettings: serializedVersion: 2 m_Scenes: - enabled: 1 - path: Assets/Resources/Scenes/Demo/FightDemoScene.unity + path: Assets/Bundle/Scenes/Demo/FightDemoScene.unity guid: 23493877614e1e14aa7d5904fa082476 m_configObjects: {} |