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-rw-r--r--Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs3
-rw-r--r--Erika/Assets/Scripts/Unit/TransitionData.cs11
-rw-r--r--Erika/Assets/Scripts/Unit/TransitionData.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/UnitRootMotion.cs1
-rw-r--r--Erika/ProjectSettings/EditorBuildSettings.asset2
5 files changed, 27 insertions, 1 deletions
diff --git a/Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs b/Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs
index 771e946b..295b1025 100644
--- a/Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs
+++ b/Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs
@@ -3,6 +3,9 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
+/// <summary>
+/// 当前动作播放结束
+/// </summary>
public class WaitForActionReachEnd : IEnumerator
{
UnitAnimation m_UnitAnimation;
diff --git a/Erika/Assets/Scripts/Unit/TransitionData.cs b/Erika/Assets/Scripts/Unit/TransitionData.cs
new file mode 100644
index 00000000..57d9ec6f
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/TransitionData.cs
@@ -0,0 +1,11 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/// <summary>
+/// 动画过渡间隔配置
+/// </summary>
+public class TransitionData
+{
+
+}
diff --git a/Erika/Assets/Scripts/Unit/TransitionData.cs.meta b/Erika/Assets/Scripts/Unit/TransitionData.cs.meta
new file mode 100644
index 00000000..77e209a5
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/TransitionData.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 0f0269041d05a4240a5012977f08db63
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/UnitRootMotion.cs b/Erika/Assets/Scripts/Unit/UnitRootMotion.cs
index e920fff8..396189bc 100644
--- a/Erika/Assets/Scripts/Unit/UnitRootMotion.cs
+++ b/Erika/Assets/Scripts/Unit/UnitRootMotion.cs
@@ -119,6 +119,7 @@ public class UnitRootMotion : UnitComponent
{
dest.y = 0;
}
+ dest.y = Mathf.Max(0, dest.y); // 从地面以下拉回
//m_Owner.transform.position += RootMotionUtility.ExchangeXZ(dest); // 不需要exchangeXZ
m_Owner.transform.position += dest;
}
diff --git a/Erika/ProjectSettings/EditorBuildSettings.asset b/Erika/ProjectSettings/EditorBuildSettings.asset
index 0e2ddcdf..a9bb7f8c 100644
--- a/Erika/ProjectSettings/EditorBuildSettings.asset
+++ b/Erika/ProjectSettings/EditorBuildSettings.asset
@@ -6,6 +6,6 @@ EditorBuildSettings:
serializedVersion: 2
m_Scenes:
- enabled: 1
- path: Assets/Resources/Scenes/Demo/FightDemoScene.unity
+ path: Assets/Bundle/Scenes/Demo/FightDemoScene.unity
guid: 23493877614e1e14aa7d5904fa082476
m_configObjects: {}