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-rw-r--r--Assets/Scripts/Data.meta8
-rw-r--r--Assets/Scripts/Data/StaticDefine.cs21
-rw-r--r--Assets/Scripts/Data/StaticDefine.cs.meta (renamed from Assets/Scripts/Managers/ResourceManager_Materials.cs.meta)2
-rw-r--r--Assets/Scripts/Managers/Physics.meta8
-rw-r--r--Assets/Scripts/Managers/ResourceManager_Materials.cs19
-rw-r--r--Assets/Scripts/Physics.meta2
-rw-r--r--Assets/Scripts/Unit/Components/UnitImageEffect.cs4
7 files changed, 41 insertions, 23 deletions
diff --git a/Assets/Scripts/Data.meta b/Assets/Scripts/Data.meta
new file mode 100644
index 00000000..ba55f9b7
--- /dev/null
+++ b/Assets/Scripts/Data.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: d9a2eb51c010ce04997157e6eae03108
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Data/StaticDefine.cs b/Assets/Scripts/Data/StaticDefine.cs
new file mode 100644
index 00000000..833b3ec1
--- /dev/null
+++ b/Assets/Scripts/Data/StaticDefine.cs
@@ -0,0 +1,21 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public enum EImageEffectMaterails
+{
+ MotionBlur,
+ Glitch,
+ ColorDrift,
+}
+
+public static class StaticDefine
+{
+ public static Dictionary<EImageEffectMaterails, string/*path*/> imageEffectMaterails = new Dictionary<EImageEffectMaterails, string>() {
+ { EImageEffectMaterails.MotionBlur, "Assets/Bundle/Materials/Unit/ImageEffect/unit_img_motionBlur.mat"},
+ { EImageEffectMaterails.Glitch, "Assets/Bundle/Materials/Unit/ImageEffect/unit_img_glitch.mat"},
+ };
+
+ public static string bundleManifest = "bundles"; // Assets/Resources/bundles.json
+
+}
diff --git a/Assets/Scripts/Managers/ResourceManager_Materials.cs.meta b/Assets/Scripts/Data/StaticDefine.cs.meta
index 72214ba3..66d5548c 100644
--- a/Assets/Scripts/Managers/ResourceManager_Materials.cs.meta
+++ b/Assets/Scripts/Data/StaticDefine.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 690fd5d9536ed074da03cf8b16bef2a5
+guid: f35e2b3e198e76f4e9194191af049cbc
MonoImporter:
externalObjects: {}
serializedVersion: 2
diff --git a/Assets/Scripts/Managers/Physics.meta b/Assets/Scripts/Managers/Physics.meta
new file mode 100644
index 00000000..2296b3f8
--- /dev/null
+++ b/Assets/Scripts/Managers/Physics.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 603d4624aaedd794cb89497954a83f4a
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Managers/ResourceManager_Materials.cs b/Assets/Scripts/Managers/ResourceManager_Materials.cs
deleted file mode 100644
index 39b90606..00000000
--- a/Assets/Scripts/Managers/ResourceManager_Materials.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public partial class ResourceManager : Singleton<ResourceManager>
-{
- public enum EImageEffectMaterails
- {
- MotionBlur,
- Glitch,
- ColorDrift,
- }
-
- public readonly Dictionary<EImageEffectMaterails, string/*path*/> imageEffectMaterails = new Dictionary<EImageEffectMaterails, string>() {
- { EImageEffectMaterails.MotionBlur, "Assets/Bundle/Materials/Unit/ImageEffect/unit_img_motionBlur.mat"},
- { EImageEffectMaterails.Glitch, "Assets/Bundle/Materials/Unit/ImageEffect/unit_img_glitch.mat"},
- };
-
-} \ No newline at end of file
diff --git a/Assets/Scripts/Physics.meta b/Assets/Scripts/Physics.meta
index 2296b3f8..3c22ba05 100644
--- a/Assets/Scripts/Physics.meta
+++ b/Assets/Scripts/Physics.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 603d4624aaedd794cb89497954a83f4a
+guid: e488506fa2c3b1942a5d0b67811b9cfc
folderAsset: yes
DefaultImporter:
externalObjects: {}
diff --git a/Assets/Scripts/Unit/Components/UnitImageEffect.cs b/Assets/Scripts/Unit/Components/UnitImageEffect.cs
index 8af48a3e..4681826f 100644
--- a/Assets/Scripts/Unit/Components/UnitImageEffect.cs
+++ b/Assets/Scripts/Unit/Components/UnitImageEffect.cs
@@ -137,7 +137,7 @@ public class UnitImageEffect : UnitComponent
float size = UnitManager.Instance.pc.unitDetail.snapshotBound;
handle.holder = ClaimHolder(size);
handle.holder.gameObject.SetActive(true);
- string matPath = ResourceManager.Instance.imageEffectMaterails[ResourceManager.EImageEffectMaterails.MotionBlur];
+ string matPath = StaticDefine.imageEffectMaterails[EImageEffectMaterails.MotionBlur];
handle.holder.renderer.sharedMaterial = ResourceManager.Instance.LoadAsset<Material>(matPath);
MaterialPropertyBlock block = new MaterialPropertyBlock();
@@ -169,7 +169,7 @@ public class UnitImageEffect : UnitComponent
float size = UnitManager.Instance.pc.unitDetail.snapshotBound;
handle.holder = ClaimHolder(size);
handle.holder.gameObject.SetActive(true);
- string matPath = ResourceManager.Instance.imageEffectMaterails[ResourceManager.EImageEffectMaterails.Glitch];
+ string matPath = StaticDefine.imageEffectMaterails[EImageEffectMaterails.Glitch];
handle.holder.renderer.sharedMaterial = ResourceManager.Instance.LoadAsset<Material>(matPath);
MaterialPropertyBlock block = new MaterialPropertyBlock();