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-rw-r--r--Assets/ActionTool/ActionToolGizmos.cs87
-rw-r--r--Assets/ActionTool/Editor/ActionData.cs2
-rw-r--r--Assets/ActionTool/Editor/ActionEditorStyles.cs6
-rw-r--r--Assets/ActionTool/Editor/ActionPreviewEditor.cs2
4 files changed, 81 insertions, 16 deletions
diff --git a/Assets/ActionTool/ActionToolGizmos.cs b/Assets/ActionTool/ActionToolGizmos.cs
index dfbbae0a..eda72b1c 100644
--- a/Assets/ActionTool/ActionToolGizmos.cs
+++ b/Assets/ActionTool/ActionToolGizmos.cs
@@ -2,20 +2,83 @@
using System.Collections.Generic;
using UnityEngine;
-public class ActionToolGizmos : MonoBehaviour
+namespace ActionTool
{
- private void OnDrawGizmos()
+ public class ActionToolGizmos : MonoBehaviour
{
- Gizmos.color = Color.yellow;
- Gizmos.DrawCube(transform.position, new Vector3(0.1f, 0.1f, 0.1f));
-
- Gizmos.color = Color.red;
- Gizmos.DrawLine(Vector3.zero, Vector3.right * 1000);
- Gizmos.color = Color.green;
- Gizmos.DrawLine(Vector3.zero, Vector3.up * 1000);
- Gizmos.color = Color.blue;
- Gizmos.DrawLine(-Vector3.forward * 1000, Vector3.forward * 1000);
- }
+ AnimationData m_AnimationData;
+
+ float m_CurAnimFrame;
+
+ public void SetAnimationData(AnimationData data)
+ {
+ m_AnimationData = data;
+ }
+
+ public void SetCurAnimFrame(float frame)
+ {
+ m_CurAnimFrame = frame;
+ }
+
+ void OnDrawGizmos()
+ {
+ DrawRoot();
+ DrawAxis();
+ DrawColliders();
+ }
+
+ void DrawRoot()
+ {
+ Gizmos.color = Color.yellow;
+ Gizmos.DrawCube(transform.position, new Vector3(0.1f, 0.1f, 0.1f));
+ }
+ void DrawAxis()
+ {
+ Gizmos.color = Color.red;
+ Gizmos.DrawLine(Vector3.zero, Vector3.right * 1000);
+ Gizmos.color = Color.green;
+ Gizmos.DrawLine(Vector3.zero, Vector3.up * 1000);
+ Gizmos.color = Color.blue;
+ Gizmos.DrawLine(-Vector3.forward * 1000, Vector3.forward * 1000);
+ }
+
+ void DrawColliders()
+ {
+ if (m_AnimationData == null)
+ return;
+ DrawBoxes(m_AnimationData.hurtBoxes, Color.green);
+ DrawBoxes(m_AnimationData.hitBoxes, Color.red);
+ }
+
+ void DrawBoxes(List<ColliderData> boxes, Color color)
+ {
+ if (boxes != null && boxes.Count > 0)
+ {
+ for (int i = 0; i < boxes.Count; ++i)
+ {
+ var box = boxes[i];
+ if (box != null)
+ {
+ var info = box.GetColliderInfo(m_CurAnimFrame);
+ if (!info.active)
+ continue;
+ Vector3 pos = info.position;
+ switch (box.pivot)
+ {
+ case ColliderBox.Pivot.MiddleBottom:
+ pos.y += info.size.y / 2;
+ break;
+ }
+ pos += transform.position;
+ Gizmos.color = color * 0.5f;
+ Gizmos.DrawCube(pos, info.size);
+ }
+ }
+ }
+
+ }
+
+ }
}
diff --git a/Assets/ActionTool/Editor/ActionData.cs b/Assets/ActionTool/Editor/ActionData.cs
index 958e2c53..c00dd269 100644
--- a/Assets/ActionTool/Editor/ActionData.cs
+++ b/Assets/ActionTool/Editor/ActionData.cs
@@ -144,6 +144,8 @@ namespace ActionTool
m_CurAnimFrame %= m_TotalFrame;
}
+ ActionManager.gizmos.SetCurAnimFrame(m_CurAnimFrame);
+
SampleFrame();
RunEvent();
diff --git a/Assets/ActionTool/Editor/ActionEditorStyles.cs b/Assets/ActionTool/Editor/ActionEditorStyles.cs
index fbc543ae..1943a74f 100644
--- a/Assets/ActionTool/Editor/ActionEditorStyles.cs
+++ b/Assets/ActionTool/Editor/ActionEditorStyles.cs
@@ -44,12 +44,12 @@ namespace ActionTool
InitStyle(out textSmall, GUI.skin.label, s => {
s.fontSize = 8;
});
- InitStyle(out boxToggle, GUI.skin.button, s => {
+ InitStyle(out boxToggle, EditorStyles.miniButtonLeft, s => {
s.fontSize = 8;
s.normal.textColor = Color.white;
- s.normal.background = null;
+ //s.normal.background = null;
s.active.textColor = Color.white;
- s.active.background = null;
+ //s.active.background = null;
});
InitStyle(out keyFrameButton, GUI.skin.button, s => {
s.fontSize = 8;
diff --git a/Assets/ActionTool/Editor/ActionPreviewEditor.cs b/Assets/ActionTool/Editor/ActionPreviewEditor.cs
index 858b28e2..d236770e 100644
--- a/Assets/ActionTool/Editor/ActionPreviewEditor.cs
+++ b/Assets/ActionTool/Editor/ActionPreviewEditor.cs
@@ -218,7 +218,7 @@ namespace ActionTool
Rect rect = new Rect(0, y, 20, 15);
for(int i = 0; i < sampleCount; i++)
{
- rect.x = kTimeLineViewXOffset + i * kFrameWidth - ((i >= 10) ? 7 : 3);
+ rect.x = kTimeLineViewXOffset + i * kFrameWidth - ((i >= 10) ? 7 : 5);
if(i % 5 == 0)
{
Color c = GUI.color;