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using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Linq;
using UnityEngine;
using UnityEditor;
namespace ActionTool
{
// 正在编辑的动画
public class ActionData
{
private Animator m_Animator;
private AnimationClip m_Clip;
private AnimationData m_AnimData; // asset
private List<AnimationEventBase> m_EventList { get { return m_AnimData != null ? m_AnimData.animationEvents : null; } }
private AnimationEventBase m_CurEventInfo; // 当前正在编辑的event
#region metadata
private float m_TotalFrame; //timeline采样的总帧数
public float totalFrame { get { return m_TotalFrame; } }
private float m_SampleRate; // 每次采样的时间间隔
public float sampleRate { get { return m_SampleRate; } }
#endregion
public float curAnimFrame { get { return m_CurAnimFrame; } }
public float curAnimTimeNormal
{
get
{
return m_CurAnimFrame / m_TotalFrame;
}
set
{
float v = value % m_TotalFrame;
m_CurAnimFrame = v * m_TotalFrame;
}
}
private int m_PrevFrame;
private float m_CurAnimFrame;
private double m_PrevLocalTime;
private const string kStateName = "Action";
private RootMotionData m_RootMotion;
public void Initialize(Animator animator, AnimationClip clip, RootMotionData rootmotion)
{
m_Animator = animator;
m_Clip = clip;
if(m_Clip != null)
{
m_TotalFrame = m_Clip.length * ActionManager.FPS;
m_SampleRate = m_Clip.length / m_TotalFrame;
}
m_PrevFrame = -1;
m_CurAnimFrame = 0;
m_PrevLocalTime = 0;
m_Animator.Play(kStateName, 0, 0);
m_RootMotion = rootmotion;
}
public void SetCurrentAnimTime(float time)
{
m_CurAnimFrame = time;
}
public void SetCurrentEvent(int index)
{
if(index < 0)
{
m_CurEventInfo = null;
}
else if(m_EventList != null)
{
m_CurEventInfo = m_EventList[index];
}
else
{
m_CurEventInfo = null;
}
}
public AnimationEventBase GetEvent(int index)
{
if(m_EventList != null && index >= 0 && index < m_EventList.Count)
{
return m_EventList[index];
}
else
{
return null;
}
}
public int GetEventCount()
{
if (m_EventList != null)
return m_EventList.Count;
return 0;
}
public void RemoveCurrentEvent()
{
if(m_EventList != null)
{
m_EventList.Remove(m_CurEventInfo);
m_CurEventInfo = null;
}
}
public void RemoveAllEvent()
{
if(m_EventList != null)
{
m_EventList.Clear();
m_CurEventInfo = null;
}
}
public void StartFrame()
{
m_PrevFrame = -1;
m_PrevLocalTime = EditorApplication.timeSinceStartup;
}
public void UpdateFrame()
{
if (ActionManager.IsPlay)
{
m_CurAnimFrame += (float)(EditorApplication.timeSinceStartup - m_PrevLocalTime) * (ActionManager.FPS * ActionManager.Speed);
if (m_CurAnimFrame > m_TotalFrame)
{
m_Animator.transform.position = ActionManager.s_InitPosition;
m_Animator.transform.rotation = ActionManager.s_InitRotation;
}
m_CurAnimFrame %= m_TotalFrame;
}
ActionManager.gizmos.SetCurAnimFrame(m_CurAnimFrame);
SampleFrame();
RunEvent();
m_PrevLocalTime = EditorApplication.timeSinceStartup;
}
// 播放当前帧
public void SampleFrame()
{
if (m_Animator == null)
return;
float normalizeTime = m_CurAnimFrame / m_TotalFrame;
m_Animator.speed = 1;
m_Animator.Play(kStateName, 0, normalizeTime);
m_Animator.Update(0);
m_Animator.speed = 0;
if(m_RootMotion)
{
m_Animator.transform.position = m_RootMotion.GetRootMotion(normalizeTime);
}
}
public int GetCurrentFrame()
{
float animTime = sampleRate * m_CurAnimFrame;
int curFrame = Mathf.RoundToInt(animTime * ActionManager.FPS);
return curFrame;
}
public void RunEvent()
{
}
public void CreateEvent(TimelineEvent.EEventType eventtype, int startFrame)
{
var classes = Assembly
.GetAssembly(typeof(AnimationEventBase))
.GetTypes()
.Where(t => t.IsSubclassOf(typeof(AnimationEventBase)));
Type type = null;
foreach (var itor in classes)
{
string name = itor.Name;
if(itor.Name == eventtype.ToString())
{
type = itor;
break;
}
}
if(type != null)
{
var e = Activator.CreateInstance(type) as AnimationEventBase;
e.type = eventtype;
e.startFrame = startFrame;
AddEvent(e);
}
else
{
Debug.LogError("[ActionTool] 没有对应类型的event" + eventtype.ToString());
}
}
public void AddEvent(AnimationEventBase evnt)
{
if (m_AnimData == null || m_EventList == null)
{
Debug.LogError("[ActionTool] 没有对应的action数据,是否在" + ActionManager.s_AnimationDataFolder + "创建");
return;
}
m_EventList.Add(evnt);
}
public void SaveActionData()
{
if (m_AnimData == null)
return;
EditorUtility.SetDirty(m_AnimData);
AssetDatabase.SaveAssets();
}
public void Clear()
{
m_Animator = null;
m_Clip = null;
m_AnimData = null;
m_CurEventInfo = null;
m_TotalFrame = 0;
m_CurAnimFrame = 0;
m_PrevFrame = 0;
m_PrevLocalTime = 0;
m_SampleRate = 0;
}
}
}
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