diff options
Diffstat (limited to 'Assets/ActionTool')
-rw-r--r-- | Assets/ActionTool/ActionToolGizmos.cs | 4 | ||||
-rw-r--r-- | Assets/ActionTool/Editor/ActionData.cs | 5 | ||||
-rw-r--r-- | Assets/ActionTool/Editor/ActionManager.cs | 2 |
3 files changed, 6 insertions, 5 deletions
diff --git a/Assets/ActionTool/ActionToolGizmos.cs b/Assets/ActionTool/ActionToolGizmos.cs index eda72b1c..f1d90911 100644 --- a/Assets/ActionTool/ActionToolGizmos.cs +++ b/Assets/ActionTool/ActionToolGizmos.cs @@ -37,11 +37,11 @@ namespace ActionTool void DrawAxis()
{
Gizmos.color = Color.red;
- Gizmos.DrawLine(Vector3.zero, Vector3.right * 1000);
+ Gizmos.DrawLine(-Vector3.right * 1000, Vector3.right * 1000);
Gizmos.color = Color.green;
Gizmos.DrawLine(Vector3.zero, Vector3.up * 1000);
Gizmos.color = Color.blue;
- Gizmos.DrawLine(-Vector3.forward * 1000, Vector3.forward * 1000);
+ Gizmos.DrawLine(Vector3.zero, Vector3.forward * 1000);
}
void DrawColliders()
diff --git a/Assets/ActionTool/Editor/ActionData.cs b/Assets/ActionTool/Editor/ActionData.cs index 85b0cc6e..03dc6b86 100644 --- a/Assets/ActionTool/Editor/ActionData.cs +++ b/Assets/ActionTool/Editor/ActionData.cs @@ -204,10 +204,11 @@ namespace ActionTool if(applyRootMotion && m_RootMotion)
{
#if true
- m_Animator.transform.position = m_RootMotion.GetRootMotion(normalizeTime);
+ // Action Tool这里需要转换一下root motion的轴
+ m_Animator.transform.position = RootMotionUtility.ExchangeXZ(m_RootMotion.GetRootMotion(normalizeTime));
#else
Vector3 dis = m_RootMotion.GetRootMotionDistance(m_PrevNormalTime, normalizeTime);
- m_Animator.transform.position += dis;
+ m_Animator.transform.position += RootMotionUtility.ExchangeXZ(dis);
m_PrevNormalTime = normalizeTime;
#endif
}
diff --git a/Assets/ActionTool/Editor/ActionManager.cs b/Assets/ActionTool/Editor/ActionManager.cs index 2d45630e..52311140 100644 --- a/Assets/ActionTool/Editor/ActionManager.cs +++ b/Assets/ActionTool/Editor/ActionManager.cs @@ -63,7 +63,7 @@ namespace ActionTool public static Vector3 s_InitPosition = Vector3.zero;
- public static Quaternion s_InitRotation = Quaternion.identity;
+ public static Quaternion s_InitRotation = Quaternion.Euler(0,90,0);
private static RootMotionData s_RootMotion;
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