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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ActionTool
{
public class ActionToolGizmos : MonoBehaviour
{
AnimationData m_AnimationData;
float m_CurAnimFrame;
public void SetAnimationData(AnimationData data)
{
m_AnimationData = data;
}
public void SetCurAnimFrame(float frame)
{
m_CurAnimFrame = frame;
}
void OnDrawGizmos()
{
DrawRoot();
DrawAxis();
DrawColliders();
}
void DrawRoot()
{
Gizmos.color = Color.yellow;
Gizmos.DrawCube(transform.position, new Vector3(0.1f, 0.1f, 0.1f));
}
void DrawAxis()
{
Gizmos.color = Color.red;
Gizmos.DrawLine(Vector3.zero, Vector3.right * 1000);
Gizmos.color = Color.green;
Gizmos.DrawLine(Vector3.zero, Vector3.up * 1000);
Gizmos.color = Color.blue;
Gizmos.DrawLine(-Vector3.forward * 1000, Vector3.forward * 1000);
}
void DrawColliders()
{
if (m_AnimationData == null)
return;
DrawBoxes(m_AnimationData.hurtBoxes, Color.green);
DrawBoxes(m_AnimationData.hitBoxes, Color.red);
}
void DrawBoxes(List<ColliderData> boxes, Color color)
{
if (boxes != null && boxes.Count > 0)
{
for (int i = 0; i < boxes.Count; ++i)
{
var box = boxes[i];
if (box != null)
{
var info = box.GetColliderInfo(m_CurAnimFrame);
if (!info.active)
continue;
Vector3 pos = info.position;
switch (box.pivot)
{
case ColliderBox.Pivot.MiddleBottom:
pos.y += info.size.y / 2;
break;
}
pos += transform.position;
Gizmos.color = color * 0.5f;
Gizmos.DrawCube(pos, info.size);
}
}
}
}
}
}
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